Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
281. Hi, Random Bluebery Here - in General Discussions [original thread]
I remember when I first played this game. I used the logi starter fit (back when minlogi was all there was) and couldn't figure out wtf I was supposed to do with this stick in my hand that beeps every time I press the R1 button. Spoiler alert, it ...
- by Logi Bro - at 2014.02.22 17:11:00
|
282. How to fix the RR - in General Discussions [original thread]
TheD1CK wrote: You get 15 % from proficiency, added with 18% from 2 DMG mods = 33% DMG it's the DMG mods along with proficiency that cause issue, I presumed we've all played Dust long enough to know this My apologies for not being specific in ...
- by Logi Bro - at 2014.02.22 16:55:00
|
283. Why would you use an assault scrambler rifle? - in General Discussions [original thread]
Knight Solitaire wrote: High DPS, 72 Bullets / LAZORS in a magazine, rips through Minmatar and Caldari suits. Who wouldn't? Everything rips through Minmatar suits.
- by Logi Bro - at 2014.02.18 21:45:00
|
284. Cease Chinese Production - in General Discussions [original thread]
Rynoceros wrote: Logi Bro wrote: Rynoceros wrote: Duke Noobiam wrote: A little off topic here, but is your corp "Rise of old dudes" a corp for older gamers? That was the original intent after Chromosome. I don't allocate enough time ...
- by Logi Bro - at 2014.02.13 21:54:00
|
285. Cease Chinese Production - in General Discussions [original thread]
Rynoceros wrote: Duke Noobiam wrote: A little off topic here, but is your corp "Rise of old dudes" a corp for older gamers? That was the original intent after Chromosome. I don't allocate enough time to this game to make it worth expanding...
- by Logi Bro - at 2014.02.13 21:33:00
|
286. Shouldn't the Gallente heavy have +3 armor rep? - in General Discussions [original thread]
Rusty Shallows wrote: One number is persistent and has no delay. Also the person getting the armor rep bonus is still enjoying a good shield rep while the reverse for the other guy is not likely true. As for the original topic. The scout has ...
- by Logi Bro - at 2014.02.13 02:26:00
|
287. Shouldn't the Gallente heavy have +3 armor rep? - in General Discussions [original thread]
3hp/s natural regen does not an independent heavy make. 3hp/s natural regen DOES an accurate racial representation make.
- by Logi Bro - at 2014.02.13 02:08:00
|
288. If you dont fit 3 turrets on your tank then you are a scrub. - in General Discussions [original thread]
- by Logi Bro - at 2014.02.10 03:51:00
|
289. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
12% is A LOT. More like 2%-->3%-->5%.
- by Logi Bro - at 2014.02.10 02:14:00
|
290. CPM a push to remove DMG Mods - in General Discussions [original thread]
This isn't a debate, I gave you the facts, you can either continue to troll your way along, or just give up. Whichever you choose, CCP isn't going to remove damage mods.
- by Logi Bro - at 2014.02.09 20:35:00
|
291. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Logi Bro wrote: IRON PATRIOT 1 wrote: Thankyou like I said math means nothing in this game. Lol, I like that you haven't directly responded to any of my posts yet. Are you allergic to logic? Math means EVERYTHI...
- by Logi Bro - at 2014.02.09 20:10:00
|
292. CPM a push to remove DMG Mods - in General Discussions [original thread]
Cat Merc wrote: Iron Wolf Saber wrote: Removing damage mods would only buff armor tankers even more. Wait wat I think he means that they would have no choice but to shield tank, and as we both know, shield extenders are better than dmg ...
- by Logi Bro - at 2014.02.09 19:59:00
|
293. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Thankyou like I said math means nothing in this game. Lol, I like that you haven't directly responded to any of my posts yet. Are you allergic to logic? Math means EVERYTHING in this game, this is the FPS version of ...
- by Logi Bro - at 2014.02.09 19:55:00
|
294. CPM a push to remove DMG Mods - in General Discussions [original thread]
Cat Merc wrote: And that's assuming perfect accuracy. Damage mods can miss, shield extenders cannot. That logic is a little confusing to me. Let's put it this way: we assume that both players are of equal skill, so they both miss the same ...
- by Logi Bro - at 2014.02.09 19:53:00
|
295. CPM a push to remove DMG Mods - in General Discussions [original thread]
Here's a scenario. Let's say there are two players: Player A and Player B. Both players have the same weapon, and we will assume that weapon does 100 DPS for the sake of round numbers. The only difference between the two is that Player A equipped ...
- by Logi Bro - at 2014.02.09 19:46:00
|
296. Proposed Proficiency changes (being an effective killer in 1.8) - in General Discussions [original thread]
You are assuming the proficiency will increase the stat the weapon is already good at, but what if it makes up for its weaknesses by increasing the damage against the tank type it does less damage against?
- by Logi Bro - at 2014.02.09 19:28:00
|
297. CPM a push to remove DMG Mods - in General Discussions [original thread]
Why do people push for less diversity? What will I put in my high slots without damage mods? I can either shield tank, get more melee damage, or decrease my scan precision. There is literally nothing else I could do without those damage mods. High...
- by Logi Bro - at 2014.02.09 19:17:00
|
298. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Bendtner92 wrote: Logi Bro wrote: That is how damage resistances are calculated, at least, and this is the same concept. It is not. Damage resistance is calculated the same way as I described earlier. Modules that give percentages are alw...
- by Logi Bro - at 2014.02.09 17:59:00
|
299. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
You would be right, if the regulators multiplied each other. Formula is this: 1-(.25)+(.25*.87)+(.25*.57) specifically for the complex regulator. The answer will get you the multiplier to whatever number your delay is. So for a complex regulator ...
- by Logi Bro - at 2014.02.09 17:28:00
|
300. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
I don't think you realize how powerful regulators are. With that bonus, the CalAss would be able to get LITERALLY zero shield recharge delay. 41.25 for one complex, 35.8875 for the second, 23.5125, for the third. Add those together, get -100.65% d...
- by Logi Bro - at 2014.02.09 16:42:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |