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21. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
BL4CKST4R wrote: LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit...
- by LittleCuteBunny - at 2014.03.13 04:29:00
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22. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Better idea: add 95 base armor to all Amarr Dropsuits. The Gallente get a Basic/Enhanced Armor Repper for Free. Give Amarr Suits a Basic/Enhanced Armor Plate for free. If this was the case CCP must take into considera...
- by LittleCuteBunny - at 2014.03.12 21:24:00
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23. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Reserved.
- by LittleCuteBunny - at 2014.03.12 21:02:00
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24. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, the second requires a 3rd p...
- by LittleCuteBunny - at 2014.03.12 21:01:00
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25. [Request] New AR variant - in Feedback/Requests [original thread]
If weapon damage was greatly decrease if. A player is not in a specific range it would be different but as of now CR and RR are queen and king...
- by LittleCuteBunny - at 2014.01.19 06:41:00
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26. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
They are fine, although nitro needs a fix. It has been hilarious a few hours ago I saw a tank being lured to what it appeared to be a weak infantry player just for it to be ambushed by 2 forges and 1 swarm ( it blew up almost instantly) and all d...
- by LittleCuteBunny - at 2013.12.11 07:19:00
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27. [PETITION] Sensitivity Levels - in Feedback/Requests [original thread]
Abstract This suggestion is more of a compilation of several arguments presented in several topics across the forums of Dust 514, the sensitivity levels must be considered a core hardware and software mechanic that is essential for the battlefi...
- by LittleCuteBunny - at 2013.11.25 21:32:00
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28. CCP loses yet another player - in Feedback/Requests [original thread]
Glubba Qu'leth wrote: I seriously wonder how long dust will last if CCP keeps losing cash players? With all the imbalances, bugs, exploits, and out right "cheats", what's left to keep new players around. My proto heavy has been reduced to noth...
- by LittleCuteBunny - at 2013.10.26 06:14:00
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29. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Might as well just remove the light weapon slot from scouts and logis, and remove the heavy weapon slot from heavy dropsuits. Nevermind just delete all classes. dust.dead.game.
- by LittleCuteBunny - at 2013.05.16 11:17:00
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30. (Request) Flaylock improvement ideas - in Feedback/Requests [original thread]
Tough it is not meant to substitute the mass driver
- by LittleCuteBunny - at 2013.05.16 03:52:00
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31. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
They shouldn't be even thinking on balancng weapons when theere are more deeper problems in the game as previously stated, What about the breach assault rifles, there is a so needed and called buff right there but nobosy listens. If CPM plays th...
- by LittleCuteBunny - at 2013.05.13 13:34:00
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32. [Scout] Dropsuit Balance - in Feedback/Requests [original thread]
Cruxio wrote: They need to expand non combat roles for scouts and this is where you will really see the suit grow. Totally agree. CCP should look into helping the scout class grow more and become more useful. Cruxio wrote: If there w...
- by LittleCuteBunny - at 2013.05.13 04:14:00
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33. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
My opinion. Step 1 Attempting to normalize prices in a place that runs under a closed economy model, that would move at some point to an open market model is just a blunder. Step 2: It runs in the race One thing I do agree is th...
- by LittleCuteBunny - at 2013.05.12 18:07:00
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34. [Feedback & Request] No low level Logi viable suit - in Feedback/Requests [original thread]
+1 It propels the use of low level logistics suits for those that cannot afford the prototype or would like to go into a cheaper build without having an enormous difference in support capabilities.
- by LittleCuteBunny - at 2013.05.12 14:40:00
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35. [Scout] Dropsuit Balance - in Feedback/Requests [original thread]
The idea behind the suggested modifications is to make each scout unique and a counter against each other In one hand Minmatar scout suit can gain advantage through it's additional equipment slot, i portrayed it to be more of a team asset with int...
- by LittleCuteBunny - at 2013.05.12 14:35:00
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36. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Modified Controller? Even with a modified controller it wouldnGÇÖt make a great difference as you donGÇÖt spray and pray with the TAR, meaning that a use of such controller for use with a TAR would be so bad since the recoil will mess your shot...
- by LittleCuteBunny - at 2013.05.11 18:38:00
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37. Corporation Tax - in Feedback/Requests [original thread]
Yes . A higher tax rate in NPC corps will put them in direct competition with the private corporations that will lower their taxes in order to attract more new players. Maybe? Corporations should be able to create tax brackets for different...
- by LittleCuteBunny - at 2013.05.11 14:32:00
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38. The dulovolle problem - in Feedback/Requests [original thread]
Duvolle TAR is a single shot assault rifle Duvolle AR is a full auto weapon
- by LittleCuteBunny - at 2013.05.11 08:37:00
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39. [+1 Slot] Caldari Logisitcs - in Feedback/Requests [original thread]
Objective: Add on more Low-Power slot to prototype Caldari Logistics. Argument . Bumblebees must be declared Gods and shall be feared for several months (5~6 months if you didn't went with Caldari) thanks to the incredible barrier of entry that...
- by LittleCuteBunny - at 2013.05.10 22:41:00
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40. [Request] Redline sniper termination and AFK in the MCC punishment. - in Feedback/Requests [original thread]
AFK should be allowed it is not the players fault the game balance is so bad and the game modes are so repetitive, add to that the terrain gliches and the bumblebee parade
- by LittleCuteBunny - at 2013.05.10 20:43:00
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