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1. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Since the optimal range threshold is around 55m - 105m and it takes time to reach the maximum dps with the laser rifle. I would definitely prefer a change in the optimal range from 50m - 150m and reducing the absolute range from the current 250m t...
- by LittleCuteBunny - at 2015.08.30 00:57:00
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2. Auto-squad - in Feedback/Requests [original thread]
I wanted to suggest this months ago, but CCP never listens to any idea that i proves basic gameplay.
- by LittleCuteBunny - at 2014.05.02 04:05:00
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3. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
CCP Nothin wrote: Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly ...
- by LittleCuteBunny - at 2014.04.29 19:59:00
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4. Why was squad size capped at 6? - in Feedback/Requests [original thread]
The maximum squad size used to be 4 players, so you should feel blessed we were able to talk CCP into increasing it after months of asking for an increase in the size of it.
- by LittleCuteBunny - at 2014.04.25 14:56:00
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5. Cloak/De-cloak Scan Profile Spike - in Feedback/Requests [original thread]
Caldari Scout and Gallente Logi are the counters, although gallente Scout is undetectable to both if it uses 2 complex dampeners
- by LittleCuteBunny - at 2014.04.20 16:40:00
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6. Revisions for scout CPU/PG usage and why. - in Feedback/Requests [original thread]
+1 Minmatar Scouts should be able to fit kinetic and hacking modules easier than any other scout, Therefore an increase in CPU and decrease in PG usage of both module types is necessary. I would seeing other scouts having a hard time fitting th...
- by LittleCuteBunny - at 2014.04.20 04:28:00
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7. Penalty for cloaks - in Feedback/Requests [original thread]
shaman oga wrote: They have a 0.25 bonus on scan profile, they should also have a 0.25 penalty on scan precision. If you think about it, when you raise the cortex, it deflects elettromagnetic rays coming from the external. It should be the sam...
- by LittleCuteBunny - at 2014.04.10 20:51:00
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8. Forge gun max range needs upped - in Feedback/Requests [original thread]
The effective range is 400m, although you will not get he aim details after 300m.
- by LittleCuteBunny - at 2014.04.09 19:58:00
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9. shotgun discussion - in Feedback/Requests [original thread]
The shotgun wasn't the problem a build ago, it even got a decrease in its RoF. Getting near players just got easier.
- by LittleCuteBunny - at 2014.04.08 21:35:00
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10. Request: Remove Smart Deploy - in Feedback/Requests [original thread]
...CCP please change the deployment system in ambush, because I don't want to be ambushed and I don't know the value of putting uplinks in sabfe locations.
- by LittleCuteBunny - at 2014.04.05 15:02:00
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11. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
The following limits should be imposed then Heavy Dropsuits: Unable to use a light and sidearm weapons (heavy weapons are like small turrents and just like LAVs they shouldn't be able to equip anything more) Logistic Dropsuits: Unable to use gre...
- by LittleCuteBunny - at 2014.04.04 19:49:00
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12. Where devs are heading? how to counter cloaks? - in Feedback/Requests [original thread]
Caldari Scout were meant to be the GÇ£Scout HunterGÇ¥, the problem is that precision scanning is subpar against dampening. Even if you used 4 precision enhancement modules you wonGÇÖt be able to detect a 1 cloaked Gallente Scout with 1 dampener. ...
- by LittleCuteBunny - at 2014.04.04 19:30:00
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13. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Telleth wrote: I've figured it out. Give LRT's a narrow optimal band, like a laser rifle. My first thought would be 300m-350m being 100% effective, and then dialing it back the further from that band. around 400m or so be effective for ADS popp...
- by LittleCuteBunny - at 2014.04.04 19:06:00
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14. Request: New starter fits for NPE - in Feedback/Requests [original thread]
NO I believe that "Starter Fits" should be removed from the game. It was not long ago when CCP removed the BPOs from Dust, because they deter they are market breakers by allowing players to play without loosing ISK.
- by LittleCuteBunny - at 2014.04.03 04:29:00
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15. Stacked Armor Reps (tanks) - in Feedback/Requests [original thread]
I usually two shot this trolls with my particle cannon.
- by LittleCuteBunny - at 2014.04.03 04:23:00
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16. Minmatar Assault should get the armor rep back - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Im sorry aztec. But Innate Repair should be Amarr and Gallente only. ^ This It would be like giving the Amarr class a Shield Regeneration of 50 hp/sec
- by LittleCuteBunny - at 2014.04.01 03:47:00
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17. [request] remove red retucule when aiming at cloaked person - in Feedback/Requests [original thread]
NO Removing the Red Reticule will promote corner camping, just take a look at Killzone 3 and how awful it was when everybody was using sniper's cloak. If you want to camp and be untouchable go play other game
- by LittleCuteBunny - at 2014.03.15 23:05:00
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18. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
BL4CKST4R wrote: The Gallente will not need to use an armor repairing module at all allowing them to use add other types of modules (i.e. EHP wise the Gallente Assault could get 700+ armor 350+ shields). your joking right? Do you even armor ta...
- by LittleCuteBunny - at 2014.03.13 17:07:00
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19. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
icdedppul wrote: you know this whole thread is just one big fail ... they have specifically said at Uprising 1.0 there will be no more respecs, well whatever ... we dont need a respec we need a ****ing fun game so that it doesnt matter if it ...
- by LittleCuteBunny - at 2014.03.13 05:19:00
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20. [feedback/request] gallente heavy design is disappointing/remodel - in Feedback/Requests [original thread]
I like Gallente Heavy, somehow it reminds me of Pacific Rim's Kaijus
- by LittleCuteBunny - at 2014.03.13 05:11:00
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