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101. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
Flux Raeder wrote: Lillica Deathdealer wrote: Flux Raeder wrote: negative49er wrote: We don't want people switching to their Av So I'm Sorry Not enough apparently, you **** over your whole damn team when you do this selfish bs. I ...
- by Lillica Deathdealer - at 2013.08.28 23:06:00
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102. New guys still coming in (Problem) - in General Discussions [original thread]
7 Djin wrote: Good job getting people to try this game. I always recommend this game to everyone but with a hearty warning. I might try to get a couple friends to play after the 1.4 update. We as dust fanboys have a duty to promote this game....
- by Lillica Deathdealer - at 2013.08.28 22:51:00
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103. I'm At a Fork in the Road - in General Discussions [original thread]
The only place scouts get love is in the war barge... When all those heavies surround you and pace back and forth dangerously close >.<
- by Lillica Deathdealer - at 2013.08.28 22:47:00
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104. looking at the notes so far, anyone still want to be a tanker? - in General Discussions [original thread]
If actives are anything like active shield hardeners now in duration, its gonna be LOOLactive tanking. But I will be a caldari vehicle specialist same as always.
- by Lillica Deathdealer - at 2013.08.28 19:31:00
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105. Don't you medium suit users find it boring? - in General Discussions [original thread]
Mordecai Sanguine wrote: Anmol Singh wrote: Every time your running 550 shield with 300 armor, running at 6.5 m/s with the same ol Ar? what fun do you have in this game? Wouldn't you rather be a scout with 10 m/s run and 300 shield and 70 ar...
- by Lillica Deathdealer - at 2013.08.28 18:41:00
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106. I'm At a Fork in the Road - in General Discussions [original thread]
Go hard, get the scout. Join "Scouts United" for 1.4 and help us experiment with all manner of stealth based squads. Also if you go logi you'll need to invest in equipment, too. If you do go logi, consider creating a stealth logi with dampeners an...
- by Lillica Deathdealer - at 2013.08.28 18:37:00
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107. CCP some questions on vehicle ammunition - in General Discussions [original thread]
Yup yup. I am also curious about this, along with if ambush matches will now have supply depots? Will we get the all powerful ability to call in supply depots on account of them being destroyed in an ambush? This could be cool.
- by Lillica Deathdealer - at 2013.08.28 18:35:00
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108. Should your character's race make a difference in the game? - in General Discussions [original thread]
It should only alter where you start in the universe and what equipment you have access to in starter fits. Thats it.
- by Lillica Deathdealer - at 2013.08.28 17:57:00
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109. Supply depot destruction priority number 1. - in General Discussions [original thread]
Just you wait, now that tanks can use them with good reason suddenly all the AV guys will yell about supply depots being too hard to kill or something.
- by Lillica Deathdealer - at 2013.08.28 17:36:00
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110. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Assert Dominance wrote: Spkr4theDead wrote: Assert Dominance wrote: Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. D...
- by Lillica Deathdealer - at 2013.08.28 17:34:00
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111. New way to troll blue dots - in General Discussions [original thread]
I decided to be cool and fit a derpy dropship with shield transporters to rep our tanks. It was going well, but then a blueberry brought in a dropship and tried repeatedly to ram me. After 5 minutes he finally got me and cost me 500k. Way to go, b...
- by Lillica Deathdealer - at 2013.08.28 17:23:00
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112. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Spkr4theDead wrote: Dubber Rucky wrote: Add fuel as a consumable at supply depots. Now tanks protect supply. Run out of fuel.....sitting ruck. LOL when you accept having to refuel your dropsuit, I'll take refueling my vehicles. Next ...
- by Lillica Deathdealer - at 2013.08.28 17:16:00
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113. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Assert Dominance wrote: Lillica Deathdealer wrote: Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to...
- by Lillica Deathdealer - at 2013.08.28 17:15:00
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114. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
ZDub 303 wrote: A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health. Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutr...
- by Lillica Deathdealer - at 2013.08.28 16:06:00
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115. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is...
- by Lillica Deathdealer - at 2013.08.28 16:02:00
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116. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
Flux Raeder wrote: negative49er wrote: We don't want people switching to their Av So I'm Sorry Not enough apparently, you **** over your whole damn team when you do this selfish bs. I shouldn't have to die just to get another clip cause...
- by Lillica Deathdealer - at 2013.08.28 15:45:00
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117. Balancing vehicles with AMMO - in General Discussions [original thread]
The changes announced so far look pretty hopeful for vehicles. Here is my thought, which works really well with what wolfman said so far, on how vehicles (not just tanks!) should be balanced. For the differences between small and large turrets, I ...
- by Lillica Deathdealer - at 2013.08.28 14:17:00
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118. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
This looks pretty cool. It looks like Wolfman and his crew might actually be thinking the same thing as me, but who knows? With any luck it'll go something like this: For the differences between small and large turrets, I envision ammo capacity be...
- by Lillica Deathdealer - at 2013.08.28 14:15:00
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119. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Jason Pearson wrote: After talking with Lurch, even with tiers I think these variants are needed :P That's what bores me about this game, "Oh it's so complex" No, if you've not only played **** games all your life then its not complex, it's a b...
- by Lillica Deathdealer - at 2013.08.28 14:06:00
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120. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
I approve of most of this. The shotty blaster is still iffy, but I won't harsh on it too much. I think the lock on missiles should do more damage, less speed, great range because its based on travel time instead of distance, and much slower fire i...
- by Lillica Deathdealer - at 2013.08.28 03:21:00
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