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Thread Statistics | Show CCP posts - 0 post(s) |
Assert Dominance
Ahrendee Mercenaries EoN.
260
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Posted - 2013.08.28 12:24:00 -
[1] - Quote
Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. |
Cody Sietz
Bullet Cluster
816
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Posted - 2013.08.28 12:27:00 -
[2] - Quote
Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. |
The Attorney General
ZionTCD
796
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Posted - 2013.08.28 12:30:00 -
[3] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities.
If blues really want that supply depot, they can take AND defend it. I'm not losing my tank because the blues can't be bothered to defend that apparently super vital supply depot.
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Assert Dominance
Ahrendee Mercenaries EoN.
260
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Posted - 2013.08.28 12:31:00 -
[4] - Quote
Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try |
daishi mk03
Brutor Vanguard Minmatar Republic
125
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Posted - 2013.08.28 12:31:00 -
[5] - Quote
I'll kill those in one volley with an active heatsink. |
Dubber Rucky
Expert Intervention Caldari State
2
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Posted - 2013.08.28 12:33:00 -
[6] - Quote
Add fuel as a consumable at supply depots. Now tanks protect supply.
Run out of fuel.....sitting ruck. |
Cody Sietz
Bullet Cluster
816
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Posted - 2013.08.28 12:35:00 -
[7] - Quote
Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try Ain't no blaster doin DAT!
Now a rail tank... |
steadyhand amarr
Imperfects Negative-Feedback
1167
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Posted - 2013.08.28 12:39:00 -
[8] - Quote
Uuuhhh tanks are getting ammo in 1.5 I think u will find they will start to protect them instead :-D |
Sgt Buttscratch
G I A N T EoN.
694
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Posted - 2013.08.28 12:41:00 -
[9] - Quote
1.5 tanks are gunna need them, so fix** is already coming.
** These installations have HP bars for a reason, its not broken that tanks destroy these, it stops AV fits from being switched to instantly, it also makes it so the enemy needs ammo hives out. It can be strategical. It's not the WP, get more points farming them when the enemy does try to change. |
Scheneighnay McBob
Bojo's School of the Trades
3159
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Posted - 2013.08.28 12:47:00 -
[10] - Quote
I can't wait for 1.5, and I plan on driving vehicles. Limiting ammo could make this much more fun |
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Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
301
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Posted - 2013.08.28 12:51:00 -
[11] - Quote
Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try
30 seconds using 10 tanks with proto blasters... |
ChromeBreaker
SVER True Blood Public Disorder.
1036
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Posted - 2013.08.28 12:53:00 -
[12] - Quote
What i would do is make tanks need ammo... wait what?.... |
Takahiro Kashuken
Red Star. EoN.
1118
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Posted - 2013.08.28 12:56:00 -
[13] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities.
Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades
lolno
Imma take it out just to annoy you |
Halador Anubis
Dead Six Initiative Lokun Listamenn
0
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Posted - 2013.08.28 13:02:00 -
[14] - Quote
Well, they're adding ammo capacity to vehicles, so that'll help. |
Mac Dac
Wraith Shadow Guards
150
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Posted - 2013.08.28 13:04:00 -
[15] - Quote
steadyhand amarr wrote:Uuuhhh tanks are getting ammo in 1.5 I think u will find they will start to protect them instead :-D i find tuis an extreme weakness to vehicles. we now have to depend on a destroyable object to be of any use on the field and this doesn't even effet LAVs. this just encourages murder taxis. this direcly applies to HAVs and dropships.... just imagine all the campers at the supply depot with packed AV nades and swarms and forges snipeing at them.
How are dropships suppose to resupply, because fly down to ground level in a coffin isn't the best idea for dropships.
but if we got a active nanohive that could supply teamates as well i would be ok. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
694
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Posted - 2013.08.28 13:07:00 -
[16] - Quote
Hello. My name is Michael Arck and I approve this message |
Operative 1171 Aajli
Bragian Order Amarr Empire
173
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Posted - 2013.08.28 13:21:00 -
[17] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities.
Once again somebody doesn't understand the tanker's position. It's not for selfish reasons. That depot, installation and CRU poses a threat if it stays in enemy hands.
You can't cap it then it needs to go. It's helping you out for me to take it from the enemy. You not capping it blue isn't helping anybody. |
Operative 1171 Aajli
Bragian Order Amarr Empire
173
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Posted - 2013.08.28 13:24:00 -
[18] - Quote
Halador Anubis wrote:Well, they're adding ammo capacity to vehicles, so that'll help.
The depot will only be good for this if I can hack it blue while still in my tank. Otherwise, it is still a hazard. |
Jack Boost
Zarena Family
272
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Posted - 2013.08.28 13:43:00 -
[19] - Quote
Halador Anubis wrote:Well, they're adding ammo capacity to vehicles, so that'll help.
Nope... Tanker just send out his tank and get fresh new (full shield/ammo/...fuel?)
Why? - faster - he can do this at place where he want.
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Yokal Bob
Gravity Prone EoN.
173
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Posted - 2013.08.28 13:50:00 -
[20] - Quote
i only destroy them if they are in the hands of enemy, BECAUSE they are harmful to both vehciles and infantry. Or we could leave you to be spammed by constant grenades while you fail miserably to try get it. |
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NAV HIV
The Generals EoN.
374
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Posted - 2013.08.28 13:59:00 -
[21] - Quote
Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities.
I hate those point hoeing scrub ss tankers... |
Yokal Bob
Gravity Prone EoN.
173
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Posted - 2013.08.28 14:10:00 -
[22] - Quote
Anyway what about people using swarms and forges to take them out? don't dump evertything on us vehicle users. |
fahrenheitM
Krullefor Organization Minmatar Republic
432
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Posted - 2013.08.28 14:15:00 -
[23] - Quote
Only time I destroy a supply depot is if the enemy is using it to swap their AV constantly... and only if hte situation warrants... Turrets... ya I'll destroy the hell out of those. Thems the devil. |
steadyhand amarr
Imperfects Negative-Feedback
1169
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Posted - 2013.08.28 14:52:00 -
[24] - Quote
Mac Dac wrote:steadyhand amarr wrote:Uuuhhh tanks are getting ammo in 1.5 I think u will find they will start to protect them instead :-D i find tuis an extreme weakness to vehicles. we now have to depend on a destroyable object to be of any use on the field and this doesn't even effet LAVs. this just encourages murder taxis. this direcly applies to HAVs and dropships.... just imagine all the campers at the supply depot with packed AV nades and swarms and forges snipeing at them. How are dropships suppose to resupply, because fly down to ground level in a coffin isn't the best idea for dropships. but if we got a active nanohive that could supply teamates as well i would be ok.
I would imagen we will have deployable gear for ammo or even a module on dropships or lavs that can do the job.
I think its clear they want vercs ti be functional like dropsuits
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ZDub 303
TeamPlayers EoN.
1889
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Posted - 2013.08.28 15:20:00 -
[25] - Quote
A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health.
Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutral.
They should do this with CRUs and then drop CRU and SD health down to around 3000 armor and 1000 shields.
They can be destroyed as a tactical measure, and then repaired as a tactical measure as well.
Lets push for a more dynamic battlefield and not a less dynamic one. |
Assert Dominance
Ahrendee Mercenaries EoN.
265
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Posted - 2013.08.28 15:36:00 -
[26] - Quote
Takahiro Kashuken wrote:Assert Dominance wrote:Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. Dont punish infantry because of your insecurities. Coming from a corp thats asks for tanks for every PC battle and hide behind the depot spamming av nades lolno Imma take it out just to annoy you Sorry i didnt realise you were aware of how many battles we have throughout a week and how often we need a tank since ours tend to be busy. And dont bring up my corp when "i" make a post, why disrespect people in your alliance? |
Yokal Bob
Gravity Prone EoN.
173
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Posted - 2013.08.28 15:39:00 -
[27] - Quote
ZDub 303 wrote:A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health.
Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutral.
They should do this with CRUs and then drop CRU and SD health down to around 3000 armor and 1000 shields.
They can be destroyed as a tactical measure, and then repaired as a tactical measure as well.
Lets push for a more dynamic battlefield and not a less dynamic one.
great idea, if it goes red again it goes down again, simple. |
demonkiller 12
Seraphim Auxiliaries
141
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Posted - 2013.08.28 15:52:00 -
[28] - Quote
Anmol Singh wrote:Assert Dominance wrote:Cody Sietz wrote:Wait, is this becoming a problem now? It takes like 45 mins for a tank to kill those things. Little under 30 seconds but good try 30 seconds using 10 tanks with proto blasters... takes me about 15-16 seconds with proto turret and heat sink |
Lillica Deathdealer
Mango and Friends
260
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Posted - 2013.08.28 16:02:00 -
[29] - Quote
Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is an enemy supply depot our options are destroy it, leave the area because AV shows up, or leave our tank to hack it and get shot. Tell me how this is viable. Some people earlier tried saying let the blues use the supply depot to switch out and snipe AV guys. But how often do you see blueberries actually snipe the AV guys in a match? How often do you see blueberries put up a good fight once multiple tanks show up on the battle field, if nobody on the team has proto AV that can solo them? No very often yeah? So it comes down to hoping your blueberries do something smart and risk 2.2 mil, or take out the depot that is ALREADY RED (with no clear push by your team to take it back) and have fewer threats to deal with. Not to mention a hostile tank can sit next to said supply depot and gain the advantage of armor reps. Tell me, which of these seems more appropriate in the situation I presented, which more often than not is the situation in games? Most vet tankers are much smarter than you give credit to, and the thought process is not "lol lets get 50 WP." Instead its "given the circumstances of the battle is it more beneficial to my team to take out this structure?" Consider this- If the enemy has to remain in the suit they spawn, wouldn't it actually help the team if they were locked into an AV role to bust up the tank? Wouldn't that mean the infantry could rush in and only have to face a group of guys with swarm launchers in hand? The issue is that nobody thinks that far, as seen by your posts on the forums, and takes advantage of what the smart tankers are trying to do for you. I don't expect you take take what I said well because I'm not running around with an AR, so let the trolling begin. |
Lillica Deathdealer
Mango and Friends
260
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Posted - 2013.08.28 16:06:00 -
[30] - Quote
ZDub 303 wrote:A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health.
Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutral.
They should do this with CRUs and then drop CRU and SD health down to around 3000 armor and 1000 shields.
They can be destroyed as a tactical measure, and then repaired as a tactical measure as well.
Lets push for a more dynamic battlefield and not a less dynamic one. Zdub. You're a smart guy and I approve this thread. More dynamic stuff is really good. I'd also like to shut down the lights in an area by capturing/controlling a room or power source. |
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