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421. Make shields on par with armor - in Feedback/Requests [original thread]
I have skilled into EVERY dropsuit in this game. (Std some adv and 1 proto). Of all, this is the reason I don't like cardari. Their shields are just to low. When we talk about a buff, I mean that caldari/shields need a BIG buff. Shields in total s...
- by Lightning35 Delta514 - at 2014.11.30 19:17:00
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422. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
I also like the fact that this post is about a gallente weapon and most people that posted under it are gallente lol
- by Lightning35 Delta514 - at 2014.11.29 23:08:00
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423. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
YES. I made this exact same post about idek like 3 months ago. I was using a gal scout with a pc f...ing people with them and that annoyed me. I proposed a bigger hit box, as well as a bigger reticule, somewhat like the mass driver. This would ass...
- by Lightning35 Delta514 - at 2014.11.29 23:07:00
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424. tactical assault rifle - in Feedback/Requests [original thread]
so i used it yesterday and i scored 2k wp 32 kill match with 8 deaths, first place for my team. lets be honest, those are really good numbers for an under powered weapon. the problem is the ammo count and the range. with 18 rounds, i can kill pre...
- by Lightning35 Delta514 - at 2014.11.29 13:37:00
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425. Vehicles (if you don't want to read all of it just read the adv... - in Feedback/Requests [original thread]
Tesfa Alem wrote: True Adamance I mean I am already paying 700,000 ISK for a hull for a Gunnlogi (more so for ADV tanks) and to be honest I want to fire my main gun and use my own modules. [i wrote: 700,000 ISK?[/i] All tank Hulls ar...
- by Lightning35 Delta514 - at 2014.11.28 16:05:00
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426. Vehicles (if you don't want to read all of it just read the adv... - in Feedback/Requests [original thread]
I guess, well when I tho this out, I wanted the current vehicles to be the std versions so I guess you would still use it as is. The new flavor would be adv and proto vehicles, which would act as our "logistics" vehicles.
- by Lightning35 Delta514 - at 2014.11.27 23:31:00
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427. Vehicles (if you don't want to read all of it just read the adv... - in Feedback/Requests [original thread]
New mods/stuff Same armor plates and reps Full function scanner (FULL ewar-precision, profile dampner in certain areas, swarm lock on/jammer, cloak scanner) Same fuel injectors/afterburner Same damage mods Same shield recharger/extenders R...
- by Lightning35 Delta514 - at 2014.11.27 21:58:00
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428. Vehicles (if you don't want to read all of it just read the adv... - in Feedback/Requests [original thread]
To begin, vehicles are not in the best state right now. They are reaching their spot with various tweaks here and there, but they need to fill in a huge gap. Currently, vehicles are very plain. We have HAVs that provide fear and firepower on the...
- by Lightning35 Delta514 - at 2014.11.27 21:44:00
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429. A way to make scouts bearable - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Lightning35 Delta514 wrote: If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse th...
- by Lightning35 Delta514 - at 2014.11.26 19:42:00
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430. Thukker grenade please read rattati - in Feedback/Requests [original thread]
1 buff it to 5 meters and 600 damage. 1 grenade. 2 buff to 4 m and 400 damage. 2 grenades carried. 3 remove them. Please vote. I vote 2 although it might be op.
- by Lightning35 Delta514 - at 2014.11.26 12:03:00
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431. A way to make scouts bearable - in Feedback/Requests [original thread]
If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse their total hp so they are easier to kill
- by Lightning35 Delta514 - at 2014.11.26 11:31:00
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432. How About Some WarPoints For Being A Team Player And Other Stuff? - in Feedback/Requests [original thread]
Team "roles" "Medic" -25 wp (revive/rep x amount of team members) "Slayer" - 50 wp (get 20+ kills) "Defender"- 25wp hack and keep an objective for x time "Scanner/tacnet/" 25 wp scan x enemies and kill/get Intel kill "Eyes/sniper" 50 wp snipe/spot...
- by Lightning35 Delta514 - at 2014.11.25 21:06:00
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433. Reduce scout regen - in Feedback/Requests [original thread]
Caldari/ shields are inferior because they have a lower hp (shield) because of how quickly they regen. Caldari ONLY need shield buffs. They suffer from not being able to regen while under fire. They need less charge time. The cal assaults has to m...
- by Lightning35 Delta514 - at 2014.11.24 22:52:00
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434. Reduce scout regen - in Feedback/Requests [original thread]
Or just increase assault regen. As an ALL drop suit and weapon user, I feel that scouts should LITERALLY have a small reduction to their hp and give assaults a higher rep rate. This will encourage the use of the assaults as the primary dropsuit of...
- by Lightning35 Delta514 - at 2014.11.24 22:39:00
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435. New map - in Feedback/Requests [original thread]
Literally a pit that has 2 sides with NO COVER and a supply depot SMACK IN THE MIDDLE and 4 cru making a square like spawn point. 1 is the enemies, the other is your teams, the other 2 are for either to hack. Dom/ambush map only. Map is inclined (...
- by Lightning35 Delta514 - at 2014.11.21 21:51:00
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436. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Make them increase jump height. Myofibrils are responsible for the strength and speed of muscle contraction. It makes sense that they would allow someone to jump higher. Combine them. Since it improves muscles, then keep ...
- by Lightning35 Delta514 - at 2014.11.21 00:23:00
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437. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
TRULY ELITE wrote: As a mainly shield tanker I feel like this is only going to put shields even further behind armour than they already are. Armour tankers can stack ferroes and be immune to the bonus whilst still having more HP than the equive...
- by Lightning35 Delta514 - at 2014.11.20 11:54:00
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438. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
shaman oga wrote: Will you reduce speed based on frame size? E.G. adv plate on light frame greater penalty than adv plate on heavy frame? I know it's not the best argument but, irl things goes this way, tough guys suffer less from big burdens...
- by Lightning35 Delta514 - at 2014.11.19 21:55:00
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439. missile lock and launch warnings - in Feedback/Requests [original thread]
I love this. I also thought, why not make a electronic damager that damages the signals needed for swarms to lock on to vehicles. So now there is a chance you can't lock on to a vehicle and you'll have to move to forge gun or try again with swarms...
- by Lightning35 Delta514 - at 2014.11.19 12:07:00
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440. So what about heavy weapons? - in Feedback/Requests [original thread]
I've seen many threads talk about them, but I'd like an answer from rattati. What is up with them. What are you ideas for them. My personal desire is a flamethrower for amarr. One that looks like an hmg but is flames and is touched with amarr we...
- by Lightning35 Delta514 - at 2014.11.09 19:24:00
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