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121. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
If I will be able to gain ISK in FW, I'm in. That's the only reason I stopped awhile ago, when lp was introduced.
- by Lightning35 Delta514 - at 2015.04.14 11:00:00
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122. Vehicle passenger seat weapons - in Feedback/Requests [original thread]
^ now you don't worry about op mass driver/swarm/plasma cannon ships nor up rifles that can't hit your target. Cook your grenade and kill without being op(limited ammo).
- by Lightning35 Delta514 - at 2015.04.13 15:22:00
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123. Vehicle passenger seat weapons - in Feedback/Requests [original thread]
How about just be able to throw grenades?
- by Lightning35 Delta514 - at 2015.04.13 15:12:00
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124. [IDEA] New Weapon Variation - True Grenade Launcher - in Feedback/Requests [original thread]
Fox Gaden wrote: Hmm, how about R1 to fire, L1 to detonate the round? =ƒÿü
- by Lightning35 Delta514 - at 2015.04.12 22:48:00
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125. Vehicle passenger seat weapons - in Feedback/Requests [original thread]
Yes. The only thing would be that for this to work, yould have to be able to use light weapons as they have the range and fire power to actually do damage at range, instead of wasting you ammo with side arms that won't even rifle your target. The ...
- by Lightning35 Delta514 - at 2015.04.12 22:47:00
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126. Squad orders aka the donut - in Feedback/Requests [original thread]
No. What if we already have the objective? I would want my squad to defend it. What if I want my squad to attack only an enemy objective without hacking it yet? I would use the attack command. What if we already have an objective and want to meet ...
- by Lightning35 Delta514 - at 2015.04.12 22:17:00
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127. Rattati, are you aware that... - in Feedback/Requests [original thread]
It's not even Gunnlogis that get wrecked. If it's not a proto (maybe adv) madrugar, ALL VEHICLE will be blown. The pro madrugar is the biggest porblem.
- by Lightning35 Delta514 - at 2015.04.11 23:36:00
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128. The shotgun - in Feedback/Requests [original thread]
This weapon needs more range. Currently, with ewar, it's harder for a scout to get closer to an enemy, which is good, but range is an issue that makes scouts extremely vulnerable now. Before,(like 1.8 and1.9) it wasn't really an issue and shotty s...
- by Lightning35 Delta514 - at 2015.04.07 19:41:00
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129. FIX THIS MAP - in Feedback/Requests [original thread]
It's also Usually (not always) a map determined by who gets to objective first, and who runs proto gear. Who ever does manages to keep the othe team from climbing the ladders or hacking
- by Lightning35 Delta514 - at 2015.04.06 12:28:00
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130. FIX THIS MAP - in Feedback/Requests [original thread]
Idk what it's called, I just know that it's the one where the mcc is over the pipes and you can walk them to the center, and that its THE WORST MAP. Please make it so that the mcc isn't OVER the pipes. That takes away the whole fun of the battle b...
- by Lightning35 Delta514 - at 2015.04.06 12:26:00
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131. All logistics suits should have a hack speed bonus. - in Feedback/Requests [original thread]
In my opinion, logis should have bonus to hacking AND EWAR, aside from equipment bonuses. After all, they are logistics (info people/supplies).
- by Lightning35 Delta514 - at 2015.04.06 00:12:00
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132. An Event For The Gods! - in Feedback/Requests [original thread]
*Assault jk.0 I am going to take a guess and say no because it would be hard to do so, but it would be awesom. And all 4 races would NOT join together. The minmatar HATE the amarr and so do Gallente to Caldari.
- by Lightning35 Delta514 - at 2015.04.06 00:09:00
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133. Vehicle myofibs, another Derpty (ridiculous) idea... - in Feedback/Requests [original thread]
I sorta see myofibril stimulants as fuel injectors, which we already have. So no.
- by Lightning35 Delta514 - at 2015.04.05 02:10:00
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134. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
.........no........... *leaves page*
- by Lightning35 Delta514 - at 2015.04.03 22:10:00
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135. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
So, you like gloves?
- by Lightning35 Delta514 - at 2015.04.02 18:22:00
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136. How to reduce swarm spam - in Feedback/Requests [original thread]
Bump
- by Lightning35 Delta514 - at 2015.04.02 15:26:00
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137. How to reduce swarm spam - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Increase lock-on time... No.
- by Lightning35 Delta514 - at 2015.04.02 10:43:00
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138. How to reduce swarm spam - in Feedback/Requests [original thread]
It's simple and you don't have to change damage or ROF or ammo. Currently, as long as the box/reticule is over the vehicle for x time, the swarm will lock onto the vehicle and you can aim away and fire and forget. To fix that, simply make it so ...
- by Lightning35 Delta514 - at 2015.04.02 01:52:00
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139. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
A pro amarr sent with all pro plates and extenders will survive. I have.
- by Lightning35 Delta514 - at 2015.04.01 23:53:00
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140. Reasonable RE fix. - in Feedback/Requests [original thread]
To fix spawn caming, you could 1. Make cloaks/spawn color clearer. Right now, blue is so visible. 2. Add a scanner to uplinks.
- by Lightning35 Delta514 - at 2015.04.01 10:50:00
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