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61. Shields aren't suppose to be like Armor - in General Discussions [original thread]
And you base these conclusions on... What? Or are we to assume that it's only your biased and subjective opinions speaking?
- by Leonid Tybalt - at 2014.04.16 19:03:00
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62. to those who say you can always see scouts - in General Discussions [original thread]
Garrett Blacknova wrote: While running around AS a Scout (not cloaked), I catch sight of the shimmering blue and turn to look. WITHOUT STOPPING, I can locate and track cloaked targets, whether they're moving or not. Nice link, but it's hardly ...
- by Leonid Tybalt - at 2014.04.16 13:48:00
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63. CCP: Shouldn't it be time for some more hotfixes already? - in General Discussions [original thread]
Card Drunook wrote: I normally would pass something like this up, but I'm tired and in a mood that just couldn't let that slide. You seriously think that CCP who just told you they are QA testing a fix for the problem, who have access to the ...
- by Leonid Tybalt - at 2014.04.16 11:22:00
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64. Should a player market allow you to sell aurum boosters for isk? - in General Discussions [original thread]
deepfried salad gilliam wrote: yes but not aurum dropsuits, that would make fw useless No it wouldn't. There are certain FW dropsuits, weapons, modules and equipment that have no aurum counterparts that are as good. There are no aurum or isk...
- by Leonid Tybalt - at 2014.04.15 20:22:00
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65. Should a player market allow you to sell aurum boosters for isk? - in General Discussions [original thread]
Yes. Eve players can buy and sell PLEX for isk. So we should be able to buy and sell aurum boosters for isk if we want to.
- by Leonid Tybalt - at 2014.04.15 20:18:00
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66. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Ydubbs81 RND wrote: Leonid Tybalt wrote: Ydubbs81 RND wrote: Thor Odinson42 wrote: I just can't wrap my head around wanting to increasewst of entry for a game mode that is suffering from a lack of participation. It would be like a res...
- by Leonid Tybalt - at 2014.04.15 17:52:00
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67. CCP: Is the Swarm Launcher an explosive weapon? - in General Discussions [original thread]
I Shot You wrote: Thang Bausch wrote: I keep hearing conflicting reports from the community about whether the explosives bonus for the Min commando suit applies to the Swarm Launcher and no one seems to be able to provide definitive evidence...
- by Leonid Tybalt - at 2014.04.15 13:21:00
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68. which dropsuit goes right with swarms - in General Discussions [original thread]
The dark cloud wrote: Dont listen to these suicidal monkeys here. Use a scout with cloak, trust me its more important to stay hidden from hostiles when your primary weapon is a swarm launcher. And you can decloak behind a tank and start pummel ...
- by Leonid Tybalt - at 2014.04.15 11:24:00
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69. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Ydubbs81 RND wrote: Thor Odinson42 wrote: I just can't wrap my head around wanting to increasewst of entry for a game mode that is suffering from a lack of participation. It would be like a restaurant that is struggling increasing the cost ...
- by Leonid Tybalt - at 2014.04.15 11:21:00
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70. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Kain Spero wrote: Guys, just to be clear again we are likely looking on only being able to get simple number changes to what we currently have. Right now the current potential numbers floating are as follows: Plan One: Passive Reduction *Great...
- by Leonid Tybalt - at 2014.04.14 20:47:00
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71. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Kain Spero wrote: Guys, just to be clear again we are likely looking on only being able to get simple number changes to what we currently have. Right now the current potential numbers floating are as follows: Plan One: Passive Reduction *Great...
- by Leonid Tybalt - at 2014.04.14 20:39:00
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72. I miss 1.6 HAV.... - in General Discussions [original thread]
I miss 'em too. Remember how we had mods that could tweak rate of fire, overheat AND damage output of our turrets? How we could choose between active damage resistance and passive damage resistance? When a shield booster wasn't completely useless?...
- by Leonid Tybalt - at 2014.04.14 20:31:00
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73. what would you do first if you become a DEV? - in General Discussions [original thread]
I think you mean "Dev manager". The devs themselves are just glorified desk jockeys who have to do whatever their boss says.
- by Leonid Tybalt - at 2014.04.14 17:49:00
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74. How are people fooled by the Cloak? - in General Discussions [original thread]
DeadlyAztec11 wrote: I actually want to know, because wearing a cloak in this game gives you about as much invisibility as wearing black clothes and laying in the middle of the street. If you think that's OP then you sserethink your Dust career...
- by Leonid Tybalt - at 2014.04.14 17:47:00
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75. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Kain Spero wrote: The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing. It's funny how the figurehead of the most notorious district locking group in Molden Heath s...
- by Leonid Tybalt - at 2014.04.14 16:03:00
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76. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
No? What incentive is there if you can't make isk of it? New Eden = capitalism. If there's no capital to be made of an endavour, then there's no reason doing it. That said "holding" districts should be a matter of actual FIGHTING. Not district l...
- by Leonid Tybalt - at 2014.04.14 16:00:00
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77. CCP, it's time to fix the vehicle mounted turrets - in General Discussions [original thread]
Atiim wrote: MarasdF Loron wrote: Atiim wrote: MarasdF Loron wrote: So, nobody cares that the primary and secondary weapons for vehicles are broken? Because it's lolCoD514 or GTFO? Anything concerning infantry usually gets fixed AS...
- by Leonid Tybalt - at 2014.04.14 14:53:00
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78. [Weekly Inquiry] Should ISK Balance Be Reset With The Player Market? - in General Discussions [original thread]
Eko Sol wrote: I have to chime in about this. There are so many other things that are happening that need to be looked at in the game. I highly doubt if they will EVER have a players market. The PS3 will be a near dead console by the time it ha...
- by Leonid Tybalt - at 2014.04.11 12:43:00
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79. [Weekly Inquiry] Should ISK Balance Be Reset With The Player Market? - in General Discussions [original thread]
Jenza's Pants wrote: CCP should just take isk made off district locking and distribute it throughout the cluster. Socialism. Socialism and New Eden are like oil and water: they don't mix and never will.
- by Leonid Tybalt - at 2014.04.10 20:33:00
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80. [Weekly Inquiry] Should ISK Balance Be Reset With The Player Market? - in General Discussions [original thread]
**** no. And i'm not even in a corp that owns any districts. Resetting people's isk balance smacks of socialist bullshit, which wouldn't be fitting at all in the ultra capitalist economy that embodies New Eden. If you dislike that someone else ...
- by Leonid Tybalt - at 2014.04.10 20:32:00
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