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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9485
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Posted - 2014.04.14 06:35:00 -
[1] - Quote
Where the SP I invested in my tree actually meant something..... where fitting my HAV was a fine art of sorts and each tank was fully customisable, and where AV, while very powerful did something to tankers and kept us on our toes......
I only hope New HAV and turrets are released to mix up the meta.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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LittleCuteBunny
416
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Posted - 2014.04.14 06:40:00 -
[2] - Quote
The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank
Retired.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
379
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Posted - 2014.04.14 06:41:00 -
[3] - Quote
And the adrenaline flow when I knew I'm either about to lose my tank or it's gonna be really close call. What do I feel now when I lose 1 tank in a match? Nothing. 2? Nothing. 3? Nothing. 10? Still nothing.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
379
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Posted - 2014.04.14 06:43:00 -
[4] - Quote
LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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LittleCuteBunny
416
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Posted - 2014.04.14 06:47:00 -
[5] - Quote
MarasdF Loron wrote:LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky.
It is still strong against AV, Rail Falchion with damage mods in low slots :3
BUT where is my sagaris and my surya :(
Retired.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
380
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Posted - 2014.04.14 06:58:00 -
[6] - Quote
LittleCuteBunny wrote:MarasdF Loron wrote:LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky. It is still strong against AV, Rail Falchion with damage mods in low slots :3 BUT where is my sagaris and my surya :( They're in heaven.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Mortishai Belmont
G.L.O.R.Y RISE of LEGION
112
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Posted - 2014.04.14 07:13:00 -
[7] - Quote
life for a tanker will be all good once we get adv. and proto tanks. Then, all these nooby militia tanks won't boast such power with no investments.
G.L.O.R.Y solider,
Master of the Gallente Heavy
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Evolution-7
The Rainbow Effect
462
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Posted - 2014.04.14 08:55:00 -
[8] - Quote
True Adamance wrote:Where the SP I invested in my tree actually meant something..... where fitting my HAV was a fine art of sorts and each tank was fully customisable, and where AV, while very powerful did something to tankers and kept us on our toes......
I only hope New HAV and turrets are released to mix up the meta.
https://forums.dust514.com/default.aspx?g=posts&m=2040101#post2040101
Its a big ******* shame really, replaced with generic fucks for ducks from battlefield or **** a duty.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Gauder Berwyck
Deadly Blue Dots
343
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Posted - 2014.04.14 09:18:00 -
[9] - Quote
I miss the closed beta HAVs, where I could park my tank in the middle of the enemy, go to the kitchen and pour myself a drink, come back, light my cigarette, pick up the controller and still be alive.
1st April - 14: No more likes! Need it to stop at 333.
2nd April - 14: Ok, fezz up! Who gave the likes?!
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Horizon Limit
Nexus Balusa Horizon
34
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Posted - 2014.04.14 09:27:00 -
[10] - Quote
Tanking is not engaging anymore. Perma reps... WUT? 30% damage mod... .....WUT? 200mt range blaster........................WUT???????????
Blam! was not that bad after all....
Melancholic Pilot
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1640
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Posted - 2014.04.14 09:35:00 -
[11] - Quote
I really miss my Gunnlogi with passive 40% resistance and 2 dammage mods strapped to a compressed particle cannon not even a mighty muddy could withstand the onslaught from that beast.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1147
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Posted - 2014.04.14 10:27:00 -
[12] - Quote
I'm just sick of seeing the same 6 vehicles everywhere.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
380
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Posted - 2014.04.14 10:28:00 -
[13] - Quote
pegasis prime wrote:I really miss my Gunnlogi with passive 40% resistance and 2 dammage mods strapped to a compressed particle cannon not even a mighty muddy could withstand the onslaught from that beast. Or my 8K Shield Falchion with XT Large Missiles with 40% passive resist and LLAV backing me up repping me almost as fast as current triple rep Maddys or half of that with perma rep, or 2 LLAVs repping me twice that fast. It was glorious, I had to invest alot but it felt like I was actually gaining something with teamwork and investment.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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The Robot Devil
Brave Bunnies Brave Collective
2325
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Posted - 2014.04.14 10:34:00 -
[14] - Quote
CCP listened to the community and did their best to implement what we wanted. Yet another example of how our suggestions as a whole borked up the game. They changed the game because we wanted, cried and begged for it and now look at what we have. I am starting to wish CCP wouldn't listen to us and just make the game how they want like they did with chrome. You know the one time everyone thinks it was balanced and the best game ever.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Reign Omega
BurgezzE.T.F General Tso's Alliance
315
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Posted - 2014.04.14 10:38:00 -
[15] - Quote
Cycling modules, constant danger from AV, skilled drivers making scrubs look silly? Pssh...who would want to actually have to be good at what we do?
Observe the public trust. Protect the innocent. Uphold the law.
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Takahiro Kashuken
Red Star. EoN.
3323
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Posted - 2014.04.14 11:11:00 -
[16] - Quote
New HAVs and turrets will not increase the slot count, the number of modules we have, the variety and different playstyles we once had
We have less of everything in every possible way
This is the only way, we have to go EVE
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
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Operative 1171 Aajli
Bragian Order Amarr Empire
1861
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Posted - 2014.04.14 11:26:00 -
[17] - Quote
They just need to nerf the rail turret. That thing is too powerful compared to where everything else is. When every putz pulls one out immediately for anything you know there's a problem.
Brick tanking a scout suit since April 2013!
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Harpyja
Molon Labe. General Tso's Alliance
1582
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Posted - 2014.04.14 12:58:00 -
[18] - Quote
MarasdF Loron wrote:LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky. Uhm... an Ishy Assault Forte Gun would pop a shield tank with one clip...
And a breach forge gun two-shotted my highest EHP fit.
Shield tanks as a whole were UP. Armor tanks at least had god reps to save them, our passive recharge was a complete joke and shield boosters were bugged as well (they pulsed once every three seconds instead every second... I always had the feeling that someone mistakenly switched the armor rep and booster pulse intervals).
And yes their reps were that powerful. Even my proto missiles that dealt about 2300 damage or so as base damage per volley would be reduced by armor resists and then during the time it'd take to 'reload' they'd have the majority of their HP back, all while melting straight through my shields which my booster was negating only 3 out of 21 shots dealt by a blaster.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1582
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Posted - 2014.04.14 13:01:00 -
[19] - Quote
The Robot Devil wrote:CCP listened to the community and did their best to implement what we wanted. Yet another example of how our suggestions as a whole borked up the game. They changed the game because we wanted, cried and begged for it and now look at what we have. I am starting to wish CCP wouldn't listen to us and just make the game how they want like they did with chrome. You know the one time everyone thinks it was balanced and the best game ever. The thing about 1.7 was that the majority wasn't based on community feedback. Nobody asked for a complete redesign from the ground up.
Shield tanks were UP and there were plenty of suggestions to bring them in line with armor tanks. AV probably needed only a slight damage nerf. Instead CCP ignored us and started all over again.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Atiim
Living Like Larry Schwag
6717
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Posted - 2014.04.14 13:07:00 -
[20] - Quote
It's not like any of you guys didn't want this.
In fact, most of you were jumping for joy when they announced these changes.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
383
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Posted - 2014.04.14 13:39:00 -
[21] - Quote
Harpyja wrote:MarasdF Loron wrote:LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky. Uhm... an Ishy Assault Forte Gun would pop a shield tank with one clip... And a breach forge gun two-shotted my highest EHP fit. Shield tanks as a whole were UP. Armor tanks at least had god reps to save them, our passive recharge was a complete joke and shield boosters were bugged as well (they pulsed once every three seconds instead every second... I always had the feeling that someone mistakenly switched the armor rep and booster pulse intervals). And yes their reps were that powerful. Even my proto missiles that dealt about 2300 damage or so as base damage per volley would be reduced by armor resists and then during the time it'd take to 'reload' they'd have the majority of their HP back, all while melting straight through my shields which my booster was negating only 3 out of 21 shots dealt by a blaster. My Falchion took 8 adv/proto AV players hitting me at the same time to take down, or 1 Madrugar with skilled pilot. But if he was anything other than skilled my missiles would just eat that Maddy alive. My dedicated LLAV driver can vouch for me, just mail Psycho Tanker ingame, he doesn't do forums much. Swarms did like 300 per volley at proto level, Assault FG around 1000 and Breach FG like 1300-1400. Considering I was repping at 300+ or 600+ shields/s that was nothing.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
383
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Posted - 2014.04.14 13:41:00 -
[22] - Quote
Atiim wrote:It's not like any of you guys didn't want this. In fact, most of you were jumping for joy when they announced these changes. I quit dust when they announced these changes, but something about Dust is just so addicting that I just couldn't stay away.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Harpyja
Molon Labe. General Tso's Alliance
1582
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Posted - 2014.04.14 14:38:00 -
[23] - Quote
MarasdF Loron wrote:Harpyja wrote:MarasdF Loron wrote:LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky. Uhm... an Ishy Assault Forte Gun would pop a shield tank with one clip... And a breach forge gun two-shotted my highest EHP fit. Shield tanks as a whole were UP. Armor tanks at least had god reps to save them, our passive recharge was a complete joke and shield boosters were bugged as well (they pulsed once every three seconds instead every second... I always had the feeling that someone mistakenly switched the armor rep and booster pulse intervals). And yes their reps were that powerful. Even my proto missiles that dealt about 2300 damage or so as base damage per volley would be reduced by armor resists and then during the time it'd take to 'reload' they'd have the majority of their HP back, all while melting straight through my shields which my booster was negating only 3 out of 21 shots dealt by a blaster. My Falchion took 8 adv/proto AV players hitting me at the same time to take down, or 1 Madrugar with skilled pilot. But if he was anything other than skilled my missiles would just eat that Maddy alive. My dedicated LLAV driver can vouch for me, just mail Psycho Tanker ingame, he doesn't do forums much. Swarms did like 300 per volley at proto level, Assault FG around 1000 and Breach FG like 1300-1400. Considering I was repping at 300+ or 600+ shields/s that was nothing. Of course, because you had a LLAV repping you. I too could absorb a squad of AV if I had a LLAV on me.
Also, don't give the Falchion with missiles more credit than it deserves. I had to get the enforcer skill to 4 before I noticed much of an effect against armor tanks. Missiles were still UP. I'd have to hit a Madrugar from behind and hope he doesn't activate his armor rep in time, otherwise like I said, the majority of my DPS becomes negated.
I still remember vividly this one encounter. I come across a blaster Madrugar with my missile Falchion in the hills. I get him to about 1/3 armor before his reps kick in (~2000/6000 armor left) and he only damages about one quarter of my shields (~4500/6000 shield). Now, I'm hardly doing enough damage to drop his HP. I even went down a steep slope to get out of his aim for a few seconds. I finally get through his remaining 2000 armor while I myself am left with less than 1500 shield. During the time that his rep was active, he was dealing more damage to me than I was to him. If his rep was active from the beginning, I would've lost because armor stacks more HP than shield.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9493
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Posted - 2014.04.14 20:08:00 -
[24] - Quote
Atiim wrote:It's not like any of you guys didn't want this. In fact, most of you were jumping for joy when they announced these changes.
Indeed but that doesn't mean we cannot look back objectively and given the 4 months or so since patch release appreciate what we had before.
As anyone knows opinions change given time and with new information. Tanking is enjoyable in 1.7-8 is it not purely a rich mans game, which I greatly appreciate, and I think is good...... but 1.6 HAV had ISK and SP to balance out HAV. Your SP meant something and gave you tangible advantages, while ISK prices were high to dissuade those who were not dedicated to their role.
Even back then when I was only rolling Soma and Low SP Maddy....I didn't care if I was beaten by someone with higher SP values, that was half the fun of tanking. Could skill see you through over SP?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Nocturnal Soul
Immortal Retribution
2838
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Posted - 2014.04.14 20:11:00 -
[25] - Quote
Yup killing tanks use to mean something back then :(
Its alright everyone, no need to worry it's just an Amarr scout :(
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buzzzzzzz killllllllll
TRA1LBLAZERS
436
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Posted - 2014.04.14 20:18:00 -
[26] - Quote
MarasdF Loron wrote:Atiim wrote:It's not like any of you guys didn't want this. In fact, most of you were jumping for joy when they announced these changes. I quit dust when they announced these changes, but something about Dust is just so addicting that I just couldn't stay away.
i had been skilled completely into vehicles pre 1.7, but when 1.7 hit, is skilled completely out of vehicles, not even a single point back in, because of how they ruined them
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
704
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Posted - 2014.04.14 20:25:00 -
[27] - Quote
Harpyja wrote:MarasdF Loron wrote:LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky. Uhm... an Ishy Assault Forte Gun would pop a shield tank with one clip... And a breach forge gun two-shotted my highest EHP fit. Shield tanks as a whole were UP. Armor tanks at least had god reps to save them, our passive recharge was a complete joke and shield boosters were bugged as well (they pulsed once every three seconds instead every second... I always had the feeling that someone mistakenly switched the armor rep and booster pulse intervals). And yes their reps were that powerful. Even my proto missiles that dealt about 2300 damage or so as base damage per volley would be reduced by armor resists and then during the time it'd take to 'reload' they'd have the majority of their HP back, all while melting straight through my shields which my booster was negating only 3 out of 21 shots dealt by a blaster.
You are pretty much on the same lines of foolish that Takahiro and spk4thedead of whatever.
How exactly was I going to take out a 20k shield tank with a single clip from a forge gun?
MLT tanks got 2 shot (some 3 and only a single time 4 for me). Yet a properly fit HAV could easily take upwards of 8 shots.
And this was with an ishukone FG with prof 5 and 2 complex damage mods.
Someone clearly didn't AV back then. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9493
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Posted - 2014.04.14 20:28:00 -
[28] - Quote
Duran Lex wrote:Harpyja wrote:MarasdF Loron wrote:LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky. Uhm... an Ishy Assault Forte Gun would pop a shield tank with one clip... And a breach forge gun two-shotted my highest EHP fit. Shield tanks as a whole were UP. Armor tanks at least had god reps to save them, our passive recharge was a complete joke and shield boosters were bugged as well (they pulsed once every three seconds instead every second... I always had the feeling that someone mistakenly switched the armor rep and booster pulse intervals). And yes their reps were that powerful. Even my proto missiles that dealt about 2300 damage or so as base damage per volley would be reduced by armor resists and then during the time it'd take to 'reload' they'd have the majority of their HP back, all while melting straight through my shields which my booster was negating only 3 out of 21 shots dealt by a blaster. You are pretty much on the same lines of foolish that Takahiro and spk4thedead of whatever. How exactly was I going to take out a 20k shield tank with a single clip from a forge gun? MLT tanks got 2 shot (some 3 and only a single time 4 for me). Yet a properly fit HAV could easily take upwards of 8 shots. And this was with an ishukone FG with prof 5 and 2 complex damage mods. Someone clearly didn't AV back then.
This is not a thread for either of your to ***** and moan, argue, and discuss in. You both have your respective thread. Please post in your own.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Leonid Tybalt
Inner.Hell
458
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Posted - 2014.04.14 20:31:00 -
[29] - Quote
I miss 'em too. Remember how we had mods that could tweak rate of fire, overheat AND damage output of our turrets? How we could choose between active damage resistance and passive damage resistance? When a shield booster wasn't completely useless? When we had fricken logistics modules for vehicles?
CCP brought about quite stupid changes. Evolution of a game should mean MORE options, not LESS.
Sure, AV was way too OP during 1.6 (it's not cool when a single basic or adv swarm launcher could blow up a tank worth half a million isk). But the tanks themselves were fun and varied.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
704
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Posted - 2014.04.14 20:37:00 -
[30] - Quote
True Adamance wrote:Duran Lex wrote:Harpyja wrote:MarasdF Loron wrote:LittleCuteBunny wrote:The only thing I don't miss from 1.6 is shield tanks being quite UP against an armor tank But in return Shield tanks were very strong against infantry, and my Falchion was able to bring down Madrugars, but most of the time they had to be stupid or I had to get really lucky. Uhm... an Ishy Assault Forte Gun would pop a shield tank with one clip... And a breach forge gun two-shotted my highest EHP fit. Shield tanks as a whole were UP. Armor tanks at least had god reps to save them, our passive recharge was a complete joke and shield boosters were bugged as well (they pulsed once every three seconds instead every second... I always had the feeling that someone mistakenly switched the armor rep and booster pulse intervals). And yes their reps were that powerful. Even my proto missiles that dealt about 2300 damage or so as base damage per volley would be reduced by armor resists and then during the time it'd take to 'reload' they'd have the majority of their HP back, all while melting straight through my shields which my booster was negating only 3 out of 21 shots dealt by a blaster. You are pretty much on the same lines of foolish that Takahiro and spk4thedead of whatever. How exactly was I going to take out a 20k shield tank with a single clip from a forge gun? MLT tanks got 2 shot (some 3 and only a single time 4 for me). Yet a properly fit HAV could easily take upwards of 8 shots. And this was with an ishukone FG with prof 5 and 2 complex damage mods. Someone clearly didn't AV back then. This is not a thread for either of your to ***** and moan, argue, and discuss in. You both have your respective thread. Please post in your own.
Well, this is what happens when you create a thread that has no purpose. The conversation flows in random directions.
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