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Mortedeamor
Imperfects Negative-Feedback
1495
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Posted - 2014.04.15 10:42:00 -
[31] - Quote
amar logi is the best support light av suit
it is the number one suit to run swarms on if you are working in unison with a forger
my rig looks like this
wyka swarms proto smg 2 light dmg mods 1 sidearm lai dai packed nades ishukone gauged nanohive adv flux drop uplink core repper tool (this is the cheapest repper tool that will give you the most bang for your isk buck for av) 2 plates 2 comp reppers. the uplink is better for av than the injector because it will always be able to bring you back your downed teamate...so your forger dies who cares he can respawn right next to you and yall can just drive off. i also run a variant where i drop off the uplinks and repper and add..remotes and proxies...for solo running ALSO
my methana..the lav i use to drive circles around havs
1 methana lols 1 complex nitrous lols 1 complex pg upgrade lols 1 enhanced HEAVY armor repair unit
total stats
fastest land vehicle in dust 2450 armor around 150 hps max skilled it takes 16 seconds to go from on fire to full armor
A laser rifle master for life not just for when it becomes popular
Long Live the Empress
Burn the Heretics
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Laurade Eve
Carbon 7 Iron Oxide.
3
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Posted - 2014.04.15 11:15:00 -
[32] - Quote
Nirwanda Vaughns wrote:doesnt the minmatar commando get bonus to explosive? thought swarms came under plasma like the forge and plasma cannon and minny commando got damage to mass drivers
http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.png
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Leonid Tybalt
Inner.Hell
462
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Posted - 2014.04.15 11:24:00 -
[33] - Quote
The dark cloud wrote:Dont listen to these suicidal monkeys here. Use a scout with cloak, trust me its more important to stay hidden from hostiles when your primary weapon is a swarm launcher. And you can decloak behind a tank and start pummel him with your swarms. No other suit is capable to do surprise attacks like a scout.
Scouts can't even scare my tank by cloaking and planting RE's on me. Why the hell would a scout with a puny swarm launcher be any worse? |
Repe Susi
Rautaleijona
1212
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Posted - 2014.04.15 11:27:00 -
[34] - Quote
Leonid Tybalt wrote:The dark cloud wrote:Dont listen to these suicidal monkeys here. Use a scout with cloak, trust me its more important to stay hidden from hostiles when your primary weapon is a swarm launcher. And you can decloak behind a tank and start pummel him with your swarms. No other suit is capable to do surprise attacks like a scout. Scouts can't even scare my tank by cloaking and planting RE's on me. Why the hell would a scout with a puny swarm launcher be any worse?
I don't get swarm launcher with a scout.
You plant RE's first. After that, what? Run a away and fire a volley of swarms. Meh. Why not throw flux grenades when you're near the tank and then boom.
Or use PLC and then detonate the Remotes.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Kigurosaka Laaksonen
DUST University Ivy League
752
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Posted - 2014.04.15 11:43:00 -
[35] - Quote
Zahle Undt wrote:I haven't tried the min commando, but I would guess them since they get the bonus on that Caldari weapon *golf clap for CCP on that one*
Yeah, there are definitely no Minmatar ships in EVE that have bonuses for Caldari missiles.
The DUST community thinks of weapons as belonging to a certain race, instead of races having a preference for a certain weapon. This is entirely on CCP for not following the weapon type and damage type model they established in EVE.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Garrett Blacknova
Codex Troopers
5107
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Posted - 2014.04.15 11:54:00 -
[36] - Quote
ALL dropsuits are capable of "going right" with swarms.
You just need to move the left stick in the appropriate direction.
Not sure what relevance Swarms are meant to have for this question? |
NAV HIV
The Generals General Tso's Alliance
1452
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Posted - 2014.04.15 12:25:00 -
[37] - Quote
Lynn Beck wrote:Minmatar commando is ideal for solo work. Amarr logi is ideal for teamplay Scouts.
That ^ + 1 |
Zaaeed Massani
RisingSuns Dark Taboo
188
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Posted - 2014.04.15 14:12:00 -
[38] - Quote
Jack McReady wrote:Dj grammer wrote:ANY commando suit preferably the Minmatar Commando for the additional explosive damage. But try to stick with your squad for support on knocking down the tank. too bad it doesnt apply to swarms.
Proof?
I'd be interested to see the damage bonus to swarms from the Minmando disproven. Because a buddy of mine was running a small-scale self-test and said he determined that it did apply.
And according to CCP it should apply.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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SHANN da MAN
D3LTA FORC3 C0VEN
204
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Posted - 2014.04.15 18:00:00 -
[39] - Quote
Awry Barux wrote:Scout, personally. Cloak for positioning and escape is hugely, hugely helpful for swarm AV. Plus, I find (unsurprisingly) that swarms are insufficient alone- when I want a tank dead, I sneak up using the cloak while they're occupied standing still to shoot something, slap a few REs on, throw an uncooked flux, empty my swarm clip, then blow the REs. Dead tank every time as long as I can land the REs- even one is often enough. Sgt Kirk wrote:Depends. Are you trying to be combat viable as well as AV?
Or you just have a suit that's sole purpose is AV and nothing else?
Go with that scout crap if it's the later but a Commando suit with the supported AV weapon would be ideal for an AI/AV role.
Kind of like the Engineer from Battlefield. He is still capable of killing enemies but can destroy vehicles as well.
Not this one trick pony nonsense. One trick pony nonsense? I beg to differ. I spent all of last Dust-week (Wednesday-Wednesday) playing a dual sidearm scout. When combined with the cloak's ability to dictate engagement range, the SMG and Magsec are only a hair worse than a rifle- very similar DPS and damage/clip. Definitely, definitely combat viable. A Dual Sidearm Scout isn't an AV Scout ... They're BOTH 'one trick ponys' ... with different tricks.
nothing to see here ... move along
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waistr
DEAD-MEN-WALKING
169
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Posted - 2014.04.15 18:12:00 -
[40] - Quote
baniel bj wrote:Really i need some advice i just skilled into swarms, got at least 2 tanks in battle, but am wondering wat dropsuit goes right with it. Help me out here.
forget about the suit you wear Find a friend with a heavy suit and a forge gun stick together and you are a deadly combo |
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Chunky Munkey
Amarr Templars Amarr Empire
3939
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Posted - 2014.04.15 18:20:00 -
[41] - Quote
Position is important, and using an L slot gimps your defence.
For these two reasons I'd only ever put swarms on cloaked scouts. But a Minmando with swarms & an LAV is handy too.
No.
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danthrax martin
Butcher's Nails
57
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Posted - 2014.04.15 18:21:00 -
[42] - Quote
On topic... A scout as a swarmer does better than my commando out in the field. I go for 2 comkinkats, profile damp compdam and precision enhancer and stamina for starters. Equipment has lotsa combos. The no armor made me nervous at first, but hey its a scout, evade.
Fatty Fat Fat gk.0 - HMG / Duvolle
Noob DS Ferryman
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
851
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Posted - 2014.04.15 18:42:00 -
[43] - Quote
Minmatar Commando....but I can I just take a moment to complain about why Minmatar suit gets a bonus to a Caldari SL (or why the Minny scout gets a bonus to Cal KK)?
But for the OP--Minmatar Commando gets a bonus to the SLs damage, so that's likely the best choice.
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Nirwanda Vaughns
426th Infantry
539
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Posted - 2014.04.15 19:08:00 -
[44] - Quote
ahhh cool. i always thought with them being caldari they came under the plasma bracket. thankfully i got my proto minny commando.
Rolling with the punches
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Fox Gaden
Immortal Guides
2939
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Posted - 2014.04.15 19:19:00 -
[45] - Quote
baniel bj wrote:Really i need some advice i just skilled into swarms, got at least 2 tanks in battle, but am wondering wat dropsuit goes right with it. Help me out here. I just updated my Guide if that helps you any:
Fox Guide: Swarm Launcher, Unleashing the Swarm
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2939
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Posted - 2014.04.15 19:25:00 -
[46] - Quote
Nirwanda Vaughns wrote:ahhh cool. i always thought with them being caldari they came under the plasma bracket. thankfully i got my proto minny commando. The Forge Gun is a Rail weapon. Gallente use Plasma. Caldary use Rail weapons and Missiles.
That being said, the Minmatar use Missiles/rockets a bit too (hence the Falylock Pistol), and even the Kanid (an Amarr Ethnicity) use rockets.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Awry Barux
Ametat Security Amarr Empire
1910
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Posted - 2014.04.15 19:31:00 -
[47] - Quote
SHANN da MAN wrote:Awry Barux wrote:Scout, personally. Cloak for positioning and escape is hugely, hugely helpful for swarm AV. Plus, I find (unsurprisingly) that swarms are insufficient alone- when I want a tank dead, I sneak up using the cloak while they're occupied standing still to shoot something, slap a few REs on, throw an uncooked flux, empty my swarm clip, then blow the REs. Dead tank every time as long as I can land the REs- even one is often enough. Sgt Kirk wrote:Depends. Are you trying to be combat viable as well as AV?
Or you just have a suit that's sole purpose is AV and nothing else?
Go with that scout crap if it's the later but a Commando suit with the supported AV weapon would be ideal for an AI/AV role.
Kind of like the Engineer from Battlefield. He is still capable of killing enemies but can destroy vehicles as well.
Not this one trick pony nonsense. One trick pony nonsense? I beg to differ. I spent all of last Dust-week (Wednesday-Wednesday) playing a dual sidearm scout. When combined with the cloak's ability to dictate engagement range, the SMG and Magsec are only a hair worse than a rifle- very similar DPS and damage/clip. Definitely, definitely combat viable. A Dual Sidearm Scout isn't an AV Scout ... They're BOTH 'one trick ponys' ... with different tricks. You're completely missing my point. A scout with REs, fluxes and a swarm has significant AV capability. Properly played, a scout can kill any enemy short of inaccessible roof campers using just a single SMG or Magsec SMG, especially with a cloak to help with positioning. When you have both AV weaponry and a weapon suitable for killing infantry at close to mid range, you have two tricks on one suit. You trade the minmando's range for speed and stealth, but you really don't lose much anti-infantry killing capability. Scout AV is the best AV short of a rooftop forge.
Nerdier than thou
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