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361. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Pokey Dravon wrote: Leonid Tybalt wrote: Pokey Dravon wrote: Leonid Tybalt wrote: Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.- My tank fit is only like 165...
- by Leonid Tybalt - at 2014.01.16 19:28:00
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362. Giving turret installations more HP: solution to OP tanks? - in General Discussions [original thread]
SHANN da MAN wrote: Erobthedude wrote: If it's harder to destroy turret installations wouldn't that provide a resource for leveling the playing field? Tanks would be required to maneuver to get into a better position in order to kill the clo...
- by Leonid Tybalt - at 2014.01.16 19:22:00
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363. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Harpyja wrote: Blaze Ashra wrote: Oh, I almost forgot. And it's cheap. Not really. Tanks actually had more survivability in 1.6 than they do now in 1.7. You lose more tanks now at a faster rate, so you can still go negative easily. ESPEC...
- by Leonid Tybalt - at 2014.01.16 18:51:00
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364. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Pokey Dravon wrote: Leonid Tybalt wrote: Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.- My tank fit is only like 165 thousand, and I scare the crap out of railtank...
- by Leonid Tybalt - at 2014.01.16 18:48:00
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365. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.- My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I...
- by Leonid Tybalt - at 2014.01.16 17:44:00
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366. The impending forge gun nerf... - in General Discussions [original thread]
You want some cheese with that whine? You're not supposed to be able to obliterate tanks all on your own when you choose to play as infantry. It's downright idiotic if you could. I see no reason as to why forge guns should be nerfed, but I also ...
- by Leonid Tybalt - at 2014.01.16 17:06:00
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367. Highslot Module Ideas - in General Discussions [original thread]
Im all for having three classes of module slots. The more classes of module slots means more variation in dropsuit fittings and would be a good intermediate remedy to the low number of diverse dropsuits we have at the moment. Don't have any idea...
- by Leonid Tybalt - at 2014.01.16 15:36:00
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368. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Spectral Clone wrote: Respecs confirmed! Awesome. My lvl 5 in Minmatar Logistics suddenly felt a bit wasted. :/ I only got it for the hacking bonus. I barely even use proto logistics. Looks like i'll have to retire my Sever bpo as well...
- by Leonid Tybalt - at 2014.01.15 23:08:00
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369. logibro...the thankless job - operation "logistical nightmare" - in General Discussions [original thread]
Hehe "logi love"? Im probably the most selfish logi out there then. Sure I use equipment though, but my nanohives are mostly for me when I need to stock up on grenades in the middle of a fight (usually drains the hive immediately to fill up w...
- by Leonid Tybalt - at 2014.01.15 22:58:00
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370. What Is Your Quote When You Kill An Enemy? - in General Discussions [original thread]
I don't say anything. Being the superior death machine that I am, the deaths of my enemies were simply inevitable requiring to comment on my part. If im using comms however my squadmates frequently get to hear a: "Enemy tank destroyed" but that's...
- by Leonid Tybalt - at 2014.01.15 22:40:00
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371. CCP plz absolutely no respecs - in General Discussions [original thread]
THE GREY CARDINAL wrote: Fortunately I win either way. Il have close to 9 mill unallocated come 1.8 and I intend to keep what I've specced into already (proto gal/min, dropsuit core upgrades maxed, RR, MD, SL) . Either way I'll be getting my g...
- by Leonid Tybalt - at 2014.01.15 22:30:00
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372. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the ...
- by Leonid Tybalt - at 2014.01.15 22:16:00
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373. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the ...
- by Leonid Tybalt - at 2014.01.15 21:58:00
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374. So, are we gonna see some changes to matchmaking? - in General Discussions [original thread]
Maximus Stryker wrote: BAD FURRY wrote: CCP Saberwing wrote: Matchmaking is a genuine pain point for us right now and something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of...
- by Leonid Tybalt - at 2014.01.15 21:52:00
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375. So, are we gonna see some changes to matchmaking? - in General Discussions [original thread]
Maximus Stryker wrote: Leonid Tybalt wrote: PAROX YSM wrote: Quote: Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads. If you join a public match but ...
- by Leonid Tybalt - at 2014.01.15 21:48:00
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376. So, are we gonna see some changes to matchmaking? - in General Discussions [original thread]
PAROX YSM wrote: Quote: Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads. If you join a public match but refuse to use the squad finder or "lfs" then getti...
- by Leonid Tybalt - at 2014.01.15 20:53:00
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377. So, are we gonna see some changes to matchmaking? - in General Discussions [original thread]
Ludvig Enraga wrote: I know it's hard to do matchmaking when no one is playing the game but consistently stacking organized squads against randoms is just too cruel. Scotty is a true a fascist. Organize into squads yourself then. That goes f...
- by Leonid Tybalt - at 2014.01.15 18:53:00
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378. Bombers the cure for redlines rails? - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: I like how no one suggests removing the mountains/high spots inside redlines so we'd still have the redlines perks of safe zone yet eliminate redline sniping/rails. Instead everyone says "REMOVE THE REDLINE DERP" Oh ...
- by Leonid Tybalt - at 2014.01.15 17:09:00
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379. Bombers the cure for redlines rails? - in General Discussions [original thread]
I welcome any kind of added vehicles to the game. BUT the cure to redline rails is to remove the redundant redline entirely and replace it with more team spawn points at the edges of each map and place them further apart to insure that no team co...
- by Leonid Tybalt - at 2014.01.15 16:20:00
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380. CCP plz absolutely no respecs - in General Discussions [original thread]
Beck Weathers wrote: Heck im not even sure you are considering it, but IF YOU ARE, stop, don't pander to these cry babys. I have quite a bit of skills in mimatar scout yet havent really used it since the hit detection fix where speed tanking be...
- by Leonid Tybalt - at 2014.01.15 14:20:00
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