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calisk galern
BurgezzE.T.F Public Disorder.
1618
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Posted - 2014.01.15 14:41:00 -
[31] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
I had suggested what you should do to handle match making.
step 1 - remove pub matches in their current form.
step 2 - have the system randomly generate games for players to choose from, the player will look at the open contracts evaluate the pay outs for winning and losing and pick the game they wish to fight in. the higher payout matches should have a lower security rating, this doesn't actually do anything but should help new players understand these fights will have better players.
step 3 - as the games fill up have the system generate more games, this handles low player population making sure theirs exactly enough games for the player base to handle.
side notes and ideas -
1) players should be able to see exactly what the rewards will be, I.E they will know the payout for fighting in X match will be a 350k bonus for winning, and 1 thale for the top scorer. losing will pay out 150k.
2) joining an in progress match on the losing side will come with bonuses if you win, call it a calvary bonus, you can see the bonus listed maybe it's a balac's gar if you join and the losing team and it results in a win.
this puts match making in the hands of the players, and gives you a lot more control in balancing the games. sure pro players could join a match that is only paying out 50k for the win, but he's not going to get much from it, he could just join the match paying out a million.
it's not perfect but it's a step in the right direction, and you could take further steps in helping that, applying gear restrictions to security rankings, and other stuff to help push pro players into the upper tiered matches. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1322
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Posted - 2014.01.15 14:44:00 -
[32] - Quote
Public battles at the moment appears to be PVE for the PC guys,
they come in a beat up a force vastly inferior to themselves. Sort of like a solo campaign in a shooter.
Also the squad stacking issue is really starting to **** me off.
How hard is it when a battle starts to stick one squad in one team and another in the other. For some reason dust seems to think its a good idea to stick all the proto players in one team. Which isn't good for anyone.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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The Robot Devil
Molon Labe. Public Disorder.
1562
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Posted - 2014.01.15 14:47:00 -
[33] - Quote
Roy Ventus wrote:I firmly believe the Academy should be optional and also SP based when it comes to graduation. 3-5 Mil SP would be a good range. But with that being said, CCP has made some strides to making new players more welcomed...Take Faction Warfare for instance. Getting to Proto is always hard for new players but with the Loyalty Point(LP) equipment, you can buy Proto gear with Lvl 3 skills. It makes the grind easier because you're not stuck with what you actually have and can stand closer to those vets. Also. If you're looking to actually become a better player much quicker than soloing all the time, https://forums.dust514.com/default.aspx?g=posts&t=135609&find=unread
Bit of a long time to not be able to play the real game. It isn't that bad, it just takes time to understand everything and the to get into a decent corp. We can't hold these peoples hand for a month, at some point in time the need to be able to play the actual game and not just the tutorial.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Thumb Green
Titans of Phoenix Legacy Rising
675
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Posted - 2014.01.15 15:06:00 -
[34] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
Just turn off Scotty, we had better matchmakiing when there was no matchmaking.
CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it.
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Guilbert 515
United Pwnage Service RISE of LEGION
23
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Posted - 2014.01.15 15:07:00 -
[35] - Quote
I would suggest having matches for only Basic suits and matches for adv and proto suits. One can decide which match to join. This way newbies can play against each other and veterans are forced to use lower tier suits if they want to fight along and make some isk.
"No reason to buy any of the packs without receiving aurum and boosters alongside, especially since BPOs are taken away"
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Bethhy
Ancient Exiles. Renegade Alliance
829
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Posted - 2014.01.15 16:39:00 -
[36] - Quote
Guilbert 515 wrote:I would suggest having matches for only Basic suits and matches for adv and proto suits. One can decide which match to join. This way newbies can play against each other and veterans are forced to use lower tier suits if they want to fight along and make some isk.
Even new players coming into this game see the benefit of a sandbox matchmaking system. but we got an automated one? that is even worse then chromosomes.
RPS: How do you have persistence in a match-based game?
CCP Wolfman wrote:Thomas: We have, much like EVE GÇô in fact exactly like EVE! GÇô we have different security levels. We have high security, low security, and nulsec, where anything goes. And thatGÇÖs where weGÇÖre pretty much hands off. When youGÇÖre in highsec we have NPC generated battles, so youGÇÖll always be able to find a battle, youGÇÖre able to grind and get money, but without being exposed to the depth building an infrastructure on the surface of planets, things like that. But then as you play through into the lower levels of security it starts to be about: okay, IGÇÖve got the hang of the game, IGÇÖve got a group of friends, weGÇÖve formed a corporation, and weGÇÖve got backing from some EVE members for the corporation, so weGÇÖre going to hire a war barge, weGÇÖre going to load it up with supplies, and weGÇÖre going to try to attack this location. WeGÇÖre going to get our first foothold on a planet. And that is all scheduled and controlled. Those matches are planned, and the defenders are warned in advance so they have the opportunity to defend. Once you get into that kind of game youGÇÖre making a larger commitment in terms of time to be able to defend your things. And so the more you invest, the more commitment you have to have to protect whatGÇÖs yours. But thereGÇÖs always matches rolling in highsec. |
Lason Rift
Dark Praetorian Order
4
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Posted - 2014.01.15 16:48:00 -
[37] - Quote
calisk galern wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. I had suggested what you should do to handle match making. step 1 - remove pub matches in their current form. step 2 - have the system randomly generate games for players to choose from, the player will look at the open contracts evaluate the pay outs for winning and losing and pick the game they wish to fight in. the higher payout matches should have a lower security rating, this doesn't actually do anything but should help new players understand these fights will have better players. step 3 - as the games fill up have the system generate more games, this handles low player population making sure theirs exactly enough games for the player base to handle. side notes and ideas - 1) players should be able to see exactly what the rewards will be, I.E they will know the payout for fighting in X match will be a 350k bonus for winning, and 1 thale for the top scorer. losing will pay out 150k.( this can still be modified by the current system that is applied, via war points, i.e a game may pay out 4 million to the team, the guy who scores 0 wp gets none of it. ) 2) joining an in progress match on the losing side will come with bonuses if you win, call it a calvary bonus, you can see the bonus listed maybe it's a balac's gar if you join and the losing team and it results in a win. this puts match making in the hands of the players, and gives you a lot more control in balancing the games. sure pro players could join a match that is only paying out 50k for the win, but he's not going to get much from it, he could just join the match paying out a million. it's not perfect but it's a step in the right direction, and you could take further steps in helping that, applying gear restrictions to security rankings, and other stuff to help push pro players into the upper tiered matches.
I really like this idea!
I always thought that this was the way it was supposed to be as it fits with us being merc's and all. Your idea also fits in well with EVE's contract system.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
172
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Posted - 2014.01.15 17:19:00 -
[38] - Quote
boba's fetta wrote:yesterday running solo i was fighting the same corp over and over again with the same people on the other side. usally two full stacked squads. and im an average player and i was top of my teams board 95% of the time and we lost match after match being stomped into the dirt.
This has happened to me several times.
We need PVE or something just so that when this happens there's something else to do. |
Fenix Alexarr
BurgezzE.T.F Public Disorder.
36
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Posted - 2014.01.15 17:50:00 -
[39] - Quote
calisk galern wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. I had suggested what you should do to handle match making. step 1 - remove pub matches in their current form. step 2 - have the system randomly generate games for players to choose from, the player will look at the open contracts evaluate the pay outs for winning and losing and pick the game they wish to fight in. the higher payout matches should have a lower security rating, this doesn't actually do anything but should help new players understand these fights will have better players. step 3 - as the games fill up have the system generate more games, this handles low player population making sure theirs exactly enough games for the player base to handle. side notes and ideas - 1) players should be able to see exactly what the rewards will be, I.E they will know the payout for fighting in X match will be a 350k bonus for winning, and 1 thale for the top scorer. losing will pay out 150k.( this can still be modified by the current system that is applied, via war points, i.e a game may pay out 4 million to the team, the guy who scores 0 wp gets none of it. ) 2) joining an in progress match on the losing side will come with bonuses if you win, call it a calvary bonus, you can see the bonus listed maybe it's a balac's gar if you join and the losing team and it results in a win. this puts match making in the hands of the players, and gives you a lot more control in balancing the games. sure pro players could join a match that is only paying out 50k for the win, but he's not going to get much from it, he could just join the match paying out a million. it's not perfect but it's a step in the right direction, and you could take further steps in helping that, applying gear restrictions to security rankings, and other stuff to help push pro players into the upper tiered matches.
This is exactly what we need. All the talk about choice in Dust goes out the window when the match making matches are completely one-sided with prototstompers. I would suggest that you are only given a choice as to what battle you would be fighting in. The sides should be automatically chosen. This would require the "matchmaking" per match system to not suck, but there have been numerous suggestions about how to make things better in that regard. |
PAROX YSM
0
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Posted - 2014.01.15 17:50:00 -
[40] - Quote
One night I started a new match, and I wasn't late to the party. As I landed on the ground below my MCC I was immediately torn to shreds by a tank. At no point during the match was any of my teammates able to leave our deployment area. The opposing team somehow managed to field tanks before we even got out of the MCC at the beginning of the match. It was a small domination map. By the end of the match, half the team was just hanging out in the MCC waiting for the match to end. I'm sure this was great fun for the tank operators, but how is this kind of game play going to encourage new players to come back. I've only been playing for about 2 months, so I'm used to being shredded. I just put on some free suits and jumped into the meat grinder over and over, but I can see where a brand new player trying the game for the first time, might say screw this and leave for good.
Treat Everyone You Meet With Dignity And Respect But Always Have A Plan To Kill Them
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CrotchGrab 360
The Men In The Mirror
1373
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Posted - 2014.01.15 17:57:00 -
[41] - Quote
you know i feel the same way but it's crazy what you can do with a militia suit.
a guy was giving me hassle but i eventually got him in a gallente proto suit. in my militia gallente suit.
then i destroyed an ak.0 and a ck0, all in the same life! 3 proto suits,1 militia suit!
it's not always the gear but the player, that being said suits and HP and damage do provide an advantage but you never know what you're capable of until you try. |
Leonid Tybalt
Dark Knightz Corp.
141
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Posted - 2014.01.15 18:53:00 -
[42] - Quote
Ludvig Enraga wrote:I know it's hard to do matchmaking when no one is playing the game but consistently stacking organized squads against randoms is just too cruel. Scotty is a true a fascist.
Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads.
If you join a public match but refuse to use the squad finder or "lfs" then getting stomped by a squad or two squads of organized players is well deserved.
There's a reason why there are so many warpoint bonuses for activities that help other members of your team (healing, repairing, using scanners, dropping uplinks etc.) it's because you're SUPPOSED to play AS A TEAM and not run solo.
So stop bitching about getting owned by players who play the way the game is meant to be played because they aren't doing anything wrong, YOU ARE! |
Kigurosaka Laaksonen
DUST University Ivy League
119
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Posted - 2014.01.15 19:10:00 -
[43] - Quote
The biggest problem with matchmaking isn't be being terrible and matched with good players. The problem is that twice yesterday, and already three times today I've been in matches of 2v7, 2v8, one was even 0v6.
This should NEVER happen. |
PAROX YSM
0
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Posted - 2014.01.15 19:30:00 -
[44] - Quote
Quote:Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads.
If you join a public match but refuse to use the squad finder or "lfs" then getting stomped by a squad or two squads of organized players is well deserved.
There's a reason why there are so many warpoint bonuses for activities that help other members of your team (healing, repairing, using scanners, dropping uplinks etc.) it's because you're SUPPOSED to play AS A TEAM and not run solo.
So stop bitching about getting owned by players who play the way the game is meant to be played because they aren't doing anything wrong, YOU ARE!
I agree, the game is meant to be played in squads, working together to accomplish a goal. Win or lose, it's much more enjoyable when playing with competent people. But, don't you think your comments above are a bit harsh. We're talking about new players, unfamiliar with all the workings of the game. They're trying. They want to play. It's hard enough for them to learn the game, while getting crushed every few seconds. And if veteran players are going to treat them with such disdain, where's the incentive to stay and play. New players are the life blood of this game. Without new players, this game dies and the only thing you'll be left to play with is yourself. Instead of treating the new players so poorly, how about taking them under your wing and showing them the ropes. Maybe, just maybe, this will help improve the game play for all of us.
Now back to the point of this thread ... imbalances in matchmaking.
Treat Everyone You Meet With Dignity And Respect But Always Have A Plan To Kill Them
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Soraya Xel
The Corporate Raiders Top Men.
1109
|
Posted - 2014.01.15 19:34:00 -
[45] - Quote
Repe Susi wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. Lallallaa. I don't for the life of me understand how could you not make it so that if there's 2 squads queuing for the battle, YOU PUT THEM ON OPPOSITE SIDES. But nooooooo, let's put them on the same side against npc corps
This nails the primary pain point. We understand it's hard to pick 32 equivalent players for a match. Just try and balance the good and bad players across the two teams, for heck's sake.
I'd like to be your CPM1 candidate
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Orin the Freak
The Solecism of Limitation
682
|
Posted - 2014.01.15 19:48:00 -
[46] - Quote
Okay. So say CCP adds in a militia or militia/standard only mode. (basically, gear-restricted game mode).
So now, we have 5 different modes to chose from. Skirmish, Domination, Ambush, Gear-Restricted, and FW. All of which people can play at any time. PC is private, and only for a handfull of corps/ringers.
So now, instead of waiting 10 or so seconds for a skirmish/dom game, and 2 to 5 minutes for a FW game, you will be waiting probably at least a minute to get into any game mode, and possibly never find a FW game.
the issue at hand currently, IMO, is the player base just isn't hearty enough to support all these new game modes. I find it frustrating that unless you play gallente FW, you can't find a FW game without waiting 10 minutes.
So either we just put up with the stupidity we have now, of near-constant one-sided battles, (with a good match peppered in here and there)
Or, they fix matchmaking, or add in a militia-only mode, and then we have long wait times before matches.
I say they just release PvE. Open this game up. when PvE comes out, PvP will become a sporadic thing, like it is in EVE.
I'd personally just prefer there to be PvE games, and then just let players join in on those games (like in EVE) at a whim. Eventually resulting in a 16v16 match.
Or something along those lines. Just open the game up, instead of it being more or less a lobby shooter, with a market place. Let us chose the planet/district we want to go to, and then just let us go. Unless said district is full.
THEN introduce matchmaking, where you get put into a random battle. *shrug* just a big-scope idea. |
HAICD
Dogs of War Gaming Zero-Day
76
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Posted - 2014.01.15 20:17:00 -
[47] - Quote
People may not like this idea but make the squad limit 4 players. 4 proto running together is better than 6.
DOWG
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Soraya Xel
The Corporate Raiders Top Men.
1109
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Posted - 2014.01.15 20:22:00 -
[48] - Quote
Orin the Freak wrote:Or something along those lines. Just open the game up, instead of it being more or less a lobby shooter, with a market place. Let us chose the planet/district we want to go to, and then just let us go. Unless said district is full.
I almost wish you could experience that in DUST for a day, so you'd realize how terrible it would be.
I'd like to be your CPM1 candidate
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Maximus Stryker
Who Are Those Guys
779
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Posted - 2014.01.15 20:29:00 -
[49] - Quote
If you have under X amount of total SP, you gain SP at a 5x rate If you have under Y amount of total SP. you gain SP at a 3x rate If you have under Z amount of total SP, you gain SP at a 2x rate
No cap on SP until above Z amount.
Example
If you have under 5,000,000 total SP, you gain SP at a 5x rate If you have under 10,000,000 total SP. you gain SP at a 3x rate If you have under 15,000,000 total SP, you gain SP at a 2x rate
No cap on SP until a players SP is above 15,000,000.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Kaze Eyrou
SVER True Blood Public Disorder.
426
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Posted - 2014.01.15 20:35:00 -
[50] - Quote
Patrick57 wrote:Been yelling at CCP for this forever.
While they're at it, the Academy needs dire fixing too. Raise the WP cap to at least 20,000 WP, preferably 100,000 >_> No.
What they need to do is if you successfully hack an objective, you graduate the academy.
You know how many blueberries I've seen recently that STAND AROUND AN OBJECTIVE SHOOTING IN THE AIR NEAR OBJECTIVE A?
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Dkafamos
Isuuaya Tactical Caldari State
14
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Posted - 2014.01.15 20:49:00 -
[51] - Quote
Kaze Eyrou wrote:Patrick57 wrote:Been yelling at CCP for this forever.
While they're at it, the Academy needs dire fixing too. Raise the WP cap to at least 20,000 WP, preferably 100,000 >_> No. What they need to do is if you successfully hack an objective, you graduate the academy. You know how many blueberries I've seen recently that STAND AROUND AN OBJECTIVE SHOOTING IN THE AIR NEAR OBJECTIVE A?
This is due to a lack of basic tutorial. Even pop ups would do much better then now. Since Im previously an EVE Player, I know my way around. Most people don't, and having one since newbie match does tend to make things stupid for new players. |
Leonid Tybalt
Dark Knightz Corp.
141
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Posted - 2014.01.15 20:53:00 -
[52] - Quote
PAROX YSM wrote:Quote:Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads.
If you join a public match but refuse to use the squad finder or "lfs" then getting stomped by a squad or two squads of organized players is well deserved.
There's a reason why there are so many warpoint bonuses for activities that help other members of your team (healing, repairing, using scanners, dropping uplinks etc.) it's because you're SUPPOSED to play AS A TEAM and not run solo.
So stop bitching about getting owned by players who play the way the game is meant to be played because they aren't doing anything wrong, YOU ARE!
I agree, the game is meant to be played in squads, working together to accomplish a goal. Win or lose, it's much more enjoyable when playing with competent people. But, don't you think your comments above are a bit harsh. We're talking about new players, unfamiliar with all the workings of the game. They're trying. They want to play. It's hard enough for them to learn the game, while getting crushed every few seconds. And if veteran players are going to treat them with such disdain, where's the incentive to stay and play. New players are the life blood of this game. Without new players, this game dies and the only thing you'll be left to play with is yourself. Instead of treating the new players so poorly, how about taking them under your wing and showing them the ropes. Maybe, just maybe, this will help improve the game play for all of us. Now back to the point of this thread ... imbalances in matchmaking.
Sorry but no, just no. There will always be new players if a game gets enough exposure. So theres no reason to babying people.
I don't care for players who reacts like they do in this thread when they lose due to their own mistakes and against better players. If you're gonna go "baaaw! This is so hard. Im gonna leave unless you make it easier" then I say: Leave, I sure as hell won't miss you.
Way too many mmo's and shooters baby with the players and I hate that. I want dust players who think: "okay, **** this game is hard! How do I get better like the more experienced players?"
Im not gonna shed any tears for seeing the crybabies leave. It's not the kind of players I want to play with or against anyway... |
BAD FURRY
Oh No You Didn't
281
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Posted - 2014.01.15 20:57:00 -
[53] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
just asking cant we just have pub games with squads and pub games with out ?
Yes i am a Undead Hell Wolf ... nice to meat you!
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Maximus Stryker
Who Are Those Guys
779
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Posted - 2014.01.15 20:59:00 -
[54] - Quote
Leonid Tybalt wrote:PAROX YSM wrote:Quote:Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads.
If you join a public match but refuse to use the squad finder or "lfs" then getting stomped by a squad or two squads of organized players is well deserved.
There's a reason why there are so many warpoint bonuses for activities that help other members of your team (healing, repairing, using scanners, dropping uplinks etc.) it's because you're SUPPOSED to play AS A TEAM and not run solo.
So stop bitching about getting owned by players who play the way the game is meant to be played because they aren't doing anything wrong, YOU ARE!
I agree, the game is meant to be played in squads, working together to accomplish a goal. Win or lose, it's much more enjoyable when playing with competent people. But, don't you think your comments above are a bit harsh. We're talking about new players, unfamiliar with all the workings of the game. They're trying. They want to play. It's hard enough for them to learn the game, while getting crushed every few seconds. And if veteran players are going to treat them with such disdain, where's the incentive to stay and play. New players are the life blood of this game. Without new players, this game dies and the only thing you'll be left to play with is yourself. Instead of treating the new players so poorly, how about taking them under your wing and showing them the ropes. Maybe, just maybe, this will help improve the game play for all of us. Now back to the point of this thread ... imbalances in matchmaking. Sorry but no, just no. There will always be new players if a game gets enough exposure. So theres no reason to babying people. I don't care for players who reacts like they do in this thread when they lose due to their own mistakes and against better players. If you're gonna go "baaaw! This is so hard. Im gonna leave unless you make it easier" then I say: Leave, I sure as hell won't miss you. Way too many mmo's and shooters baby with the players and I hate that. I want dust players who think: "okay, **** this game is hard! How do I get better like the more experienced players?" Im not gonna shed any tears for seeing the crybabies leave. It's not the kind of players I want to play with or against anyway... I agree in that I like the game being difficult and not easymode COD. However, something does need to be done to keep new players around. In EVE, new players are not FORCED to fight against 10 year EVE vets...there are many many different things to do in EVE for all skill & experience levels. In Dust, there are not as many options. The more players Dust has, the better the experience will be for everyone.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Maximus Stryker
Who Are Those Guys
779
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Posted - 2014.01.15 21:00:00 -
[55] - Quote
BAD FURRY wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. just asking cant we just have pub games with squads and pub games with out ? Like in COD, you can join matchmaking that is only for solo joiners or you can join a matchmaking with solo joiners & squads...
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Leonid Tybalt
Dark Knightz Corp.
141
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Posted - 2014.01.15 21:48:00 -
[56] - Quote
Maximus Stryker wrote:Leonid Tybalt wrote:PAROX YSM wrote:Quote:Organize into squads yourself then. That goes for all of you crybabies who ***** about getting dominated by people who play in squads.
If you join a public match but refuse to use the squad finder or "lfs" then getting stomped by a squad or two squads of organized players is well deserved.
There's a reason why there are so many warpoint bonuses for activities that help other members of your team (healing, repairing, using scanners, dropping uplinks etc.) it's because you're SUPPOSED to play AS A TEAM and not run solo.
So stop bitching about getting owned by players who play the way the game is meant to be played because they aren't doing anything wrong, YOU ARE!
I agree, the game is meant to be played in squads, working together to accomplish a goal. Win or lose, it's much more enjoyable when playing with competent people. But, don't you think your comments above are a bit harsh. We're talking about new players, unfamiliar with all the workings of the game. They're trying. They want to play. It's hard enough for them to learn the game, while getting crushed every few seconds. And if veteran players are going to treat them with such disdain, where's the incentive to stay and play. New players are the life blood of this game. Without new players, this game dies and the only thing you'll be left to play with is yourself. Instead of treating the new players so poorly, how about taking them under your wing and showing them the ropes. Maybe, just maybe, this will help improve the game play for all of us. Now back to the point of this thread ... imbalances in matchmaking. Sorry but no, just no. There will always be new players if a game gets enough exposure. So theres no reason to babying people. I don't care for players who reacts like they do in this thread when they lose due to their own mistakes and against better players. If you're gonna go "baaaw! This is so hard. Im gonna leave unless you make it easier" then I say: Leave, I sure as hell won't miss you. Way too many mmo's and shooters baby with the players and I hate that. I want dust players who think: "okay, **** this game is hard! How do I get better like the more experienced players?" Im not gonna shed any tears for seeing the crybabies leave. It's not the kind of players I want to play with or against anyway... I agree in that I like the game being difficult and not easymode COD. However, something does need to be done to keep new players around. In EVE, new players are not FORCED to fight against 10 year EVE vets...there are many many different things to do in EVE for all skill & experience levels. In Dust, there are not as many options. The more players Dust has, the better the experience will be for everyone.
The thing is that new players in eve pretty much has to stay away from PvP entierly because if you venture to any PvP area there's always a possibility of running into not only more experienced players but also running into experienced players in groups ganging up on you.
The only other activtirs you can do in eve without risking that as much is PvE, but let's face it carebear PvE is boring as hell in the long run. And the only way to make it equal to eve would be to bring in PvE elements in dust as well (which seem to be in the plans in regards to the "rogue drone hunting" occuring in the intro video).
But I don't want to see any "player level apartheid" in the PvP elements of dust at all. There's gotta be a risk of running into more experienced players in squads. It makes the game more exciting and forces people to get better.
If everyone could just "choose" which people they have to go up against then the game will get really lame really fast.
And as I said before: there's always gonna be new players. New players come and go to every game. The hardcore atmosphere will appeal to enough people to make the game survive (while alienating others). So there's no reason to worry.
Ccp shouldn't focus any efforts at all in trying to keep whiny noobs around. It would be a waste of resources and it would prevent them from adding new content that rewards players who show commitment. |
Leonid Tybalt
Dark Knightz Corp.
141
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Posted - 2014.01.15 21:52:00 -
[57] - Quote
Maximus Stryker wrote:BAD FURRY wrote:CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them. just asking cant we just have pub games with squads and pub games with out ? Like in COD, you can join matchmaking that is only for solo joiners or you can join a matchmaking with solo joiners & squads...
But what's going to prevent glitch-abusing and proto stomping scrub hunters like Nyain San to qsynch into matches with only solo joiners and play like a squad anyway? |
Nothing Certain
Villore Sec Ops Gallente Federation
20
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Posted - 2014.01.15 22:48:00 -
[58] - Quote
[quote=PAROX YSM]One night I started a new match, and I wasn't late to the party. As I landed on the ground below my MCC I was immediately torn to shreds by a tank. At no point during the match was any of my teammates able to leave our deployment area. The opposing team somehow managed to field tanks before we even got out of the MCC at the beginning of the match. It was a small domination map. By the end of the match, half the team was just hanging out in the MCC waiting for the match to end. I'm sure this was great fun for the tank operators, but how is this kind of game play going to encourage new players to come back. I've only been playing for about 2 months, so I'm used to being shredded. I just put on some free suits and jumped into the meat grinder over and over, but I can see where a brand new player trying the game for the first time, might say screw this and leave for good.[/quote
Insert Molon Labe comment suggesting they get gud. |
Jungian
Ahrendee Mercenaries EoN.
291
|
Posted - 2014.01.15 22:59:00 -
[59] - Quote
CCP Saberwing wrote:Matchmaking is a genuine pain point for us right now and is something we'd love to get sorted. I don't have any specific updates other than to let you guys know that we're aware of the issues and want to rectify them.
Wow, look! They are aware! Cant wait until their next step of awareness. Good luck.
http://www.twitch.tv/rnd_jungian/
In New Eden no one can hear you whine.
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Vrain Matari
ZionTCD Public Disorder.
1460
|
Posted - 2014.01.15 23:08:00 -
[60] - Quote
CrotchGrab 360 wrote:you know i feel the same way but it's crazy what you can do with a militia suit.
a guy was giving me hassle but i eventually got him in a gallente proto suit. in my militia gallente suit.
then i destroyed an ak.0 and a ck0, all in the same life! 3 proto suits,1 militia suit!
it's not always the gear but the player, that being said suits and HP and damage do provide an advantage but you never know what you're capable of until you try. This is very true, it comes down to the player, who they're fighting beside and who they're fighting against. Thinking about this over the past several months i've come to the conclusion that the stat that really measures how a player will do in a match is his historical end-of-match leaderboard ranking. If you think about how you yourself asses the coming fight based on the roster in the warbarge before a match, you'll see this is exactly how we assess our odds for the impending battle.
These rankings would be calculated based on all your teammates' and your enemies' historical leaderboard rankings. The strength of a match making system based on this stat is that it is an empirical black-box system and does not depend on your, mine or anybody else's bullshit theories.
Another advantage of the system is that its robust and finds its values(converges) quickly, and would prolly work reasonably well even with low player numbers.
I support SP rollover.
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