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61. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
Imp Smash wrote: Zatara Rought wrote: AA is negligible...go play destiny if you want to see AA. AA counters hit detection deficiencies. PC has the largest issues with hit detection. yeah no bueno. This. x2
- by Leadfoot10 - at 2014.11.20 18:54:00
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62. Let's Talk about Sidearms (In regards to this parity) - in Feedback/Requests [original thread]
FYI, the ScP headshot bonus is 350%. IMO, the Amarr Assault is already bordering on OP with the ScR, so adding a buff to its sidearm may be a bit too much.
- by Leadfoot10 - at 2014.11.20 18:52:00
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63. Automatic removal from match for multiple suicides - in Feedback/Requests [original thread]
Let me guess.... Shaking Babies?
- by Leadfoot10 - at 2014.11.20 18:41:00
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64. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Strafing has a long history in FPS, I'm not sure removing it from viability is the right thing to do. If it is, I think we'll find HP stacking to become even more prevalent than it is now, and the game will have a lower TTK, tactical movements wi...
- by Leadfoot10 - at 2014.11.20 18:34:00
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65. "You Are Being Repaired" - in Feedback/Requests [original thread]
+1 agreed & liked.
- by Leadfoot10 - at 2014.11.20 18:26:00
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66. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
The problem is not with Cal Scouts, but rather any fast moving suit. Because Cal Scouts are the most popular, I think people misidentify this problem as one of Cal Scout hitbox rather than more broadly as fast moving suit hit detection. In short, ...
- by Leadfoot10 - at 2014.11.20 18:17:00
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67. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
abdullah muzaffar wrote: aa is just a bandaid fix, even if a bit too strong, as it guarantees hits even when youre lagging hard I wish my AA worked like that.
- by Leadfoot10 - at 2014.11.18 16:52:00
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68. Requesting KBM users help - in Feedback/Requests [original thread]
Long time MKB/pc gamer here.... The keys need to be completely mappable, but at a minimum move the scoreboard from the "tab of death" key. The 2nd change I would make is to the weapon/equipment/squadorder selection wheel. Works OK on DS3, but is...
- by Leadfoot10 - at 2014.11.17 23:21:00
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69. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Min and Am bonuses make their weapon work better by reducing it's weakest feature (CR=clip, LR,ScR=heat). The Gal less so, and it's hard to quntify, but it's still there (IMO, it's not nearly as bad as some make it out to be, particularly on the ...
- by Leadfoot10 - at 2014.11.17 23:13:00
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70. PC ISK. It was never passive. - in Feedback/Requests [original thread]
Every corp charges a tax internally. It's called SG&A.
- by Leadfoot10 - at 2014.11.13 16:19:00
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71. Caldari Assault and the RR - in Feedback/Requests [original thread]
It will be very interesting to see how the pub data for the RR has changed since the hotfixes/nerfs. I have a strong feeling both K/S and usage will be down significantly with the latest round of changes. Then again, I've been of the opinion tha...
- by Leadfoot10 - at 2014.11.13 16:17:00
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72. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
+1 liked.
- by Leadfoot10 - at 2014.11.13 00:45:00
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73. To Rattati: Charge time on the ARR - in Feedback/Requests [original thread]
We're saying the same thing, no? I've not heard of another hipfire nerf in store for the ARR.
- by Leadfoot10 - at 2014.11.11 17:52:00
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74. To Rattati: Charge time on the ARR - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Alena Ventrallis wrote: I know you want to keep it the same. I only want to remind you, so we don't have the ARR getting the extra charge time alongside the RR like with the increased hipfire kick. Try using the AR...
- by Leadfoot10 - at 2014.11.11 16:54:00
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75. Murder Taxi Termination - in Feedback/Requests [original thread]
It never made any sense to me why an LAV is as hard to kill as it is. I agree with the OP & liked. Another way to accomplish the same goal would be to have some delay when entering/exiting the vehicle.
- by Leadfoot10 - at 2014.11.10 17:06:00
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76. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
I agree wholehartedly that we need an animation/delay for entering/exiting vehicles. Exploiting this is just a cheap tactic. And while we're at it, I suggest we add an animation/delay for placing explosives.
- by Leadfoot10 - at 2014.11.07 16:37:00
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77. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Bright Cloud wrote: My solution simply is to buff damps and maybe remove the direction indicator but thats it. So you want to make scouts even more EWAR dominant? Can't say I agree, at all, with this . Although removing the directional ...
- by Leadfoot10 - at 2014.11.07 16:35:00
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78. [Request] Nerf Scouts - in Feedback/Requests [original thread]
I play scout and heavy. They both seem a bit OP to me. Truth be told, I'd prefer to be in an assault suit, but I'm simply not good enough to make up for their shortcomings.
- by Leadfoot10 - at 2014.11.07 04:43:00
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79. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Leadfoot10 wrote: Rattati, Thank you for dialing back the hipfire kick and adding increased delay to the RR. I think increasing the uncloaking delay was also a great idea. The rest of the changes seem good to me, but ...
- by Leadfoot10 - at 2014.11.07 04:40:00
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80. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CLONE ALPHA 001 wrote: so whats going on with the ARR kick because i think you made the same mistake of applying the RR kick to the ARR again its way to mush kick for a CQC rifle please fix it soon Rattati The hotfi...
- by Leadfoot10 - at 2014.11.07 04:38:00
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