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41. Please fix W/L leaderboard. - in Feedback/Requests [original thread]
I'm thinking he'd rather just get out of the game entirely and turn it over via a data feed. I think that would be neat as heck. I sure would love a crack at the killfeed data too, but that might be a bit too much to ask. :)
- by Leadfoot10 - at 2014.11.25 07:08:00
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42. strafe penalties on HP mods - in Feedback/Requests [original thread]
Amarr and armor tanked heavies can't strafe, that's true. Going to make the slug even sluggier. You can tank every heavy with speed and strafe a bit, but it's a marginal role at best -- and this nerf will be felt here. Doesn't make much sense to...
- by Leadfoot10 - at 2014.11.25 07:04:00
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43. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
I think there are better ways to balance using only what we have before us. Namely, hipfire and ADS, both kick and dispersion (and decay). Why make up a physics/lore problem when we have the tools at hand to accomplish the same goal? I'm sorry, ...
- by Leadfoot10 - at 2014.11.25 07:02:00
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44. Please fix W/L leaderboard. - in Feedback/Requests [original thread]
CCP Rattati wrote: I would rather expose this data to 3rd party developers and someone will make a great leaderboard web page that can be filtered etc Preach on, brother! I'm sure the community would love to help here. Thanks for the respo...
- by Leadfoot10 - at 2014.11.25 06:58:00
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45. Please fix W/L leaderboard. - in Feedback/Requests [original thread]
I'm not really the biggest fan of the leaderboards, to be honest. However, one thing about them has bothered me for a while: The win/loss leaderboard being full of people with a handful of matches. Please implement some type of minimum number o...
- by Leadfoot10 - at 2014.11.24 18:56:00
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46. A way to make scouts bearable - in Feedback/Requests [original thread]
I regularly use a dual sidearm Cal Scout. No issues doing quite well with it, but you really need to choose your battles, as the shotgun puts out more than double the DPS. That said, I think the heavies need the shotgun as a hard counter, so we n...
- by Leadfoot10 - at 2014.11.24 17:41:00
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47. [Suggestion] Extra Points For Defending - in Feedback/Requests [original thread]
I like this idea. Not enough people play defense and as a result games are often like a dog chasing its tail. Liked.
- by Leadfoot10 - at 2014.11.21 16:29:00
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48. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
If we remove the light weapon slot from scout suits, what's left to counter heavies? Not sure I like this idea. That's not to say the scouts don't need a nerf, relatively speaking, but we have to be careful we don't throw the game balance out of...
- by Leadfoot10 - at 2014.11.21 16:01:00
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49. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Breakin Stuff wrote: The evidence was there. No amount of evidence will convince someone who refuses to listen. The evidence was there for it being overwhelmingly popular and marginally more effective. To my knowledge: There was no distance...
- by Leadfoot10 - at 2014.11.21 15:50:00
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50. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed to get fixed first. Whi...
- by Leadfoot10 - at 2014.11.21 06:37:00
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51. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
FWIW, I think a 10 meters of range less than the RR yet still with some advantage over the CR and AR is a good tradeoff against the charge up time and dps and hipfire kick disadvantages the ARR has. So 60 optimal sounds good to me. Same with hipf...
- by Leadfoot10 - at 2014.11.21 06:20:00
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52. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
FWIW, it's lack of kick and hipfire accuracy is what attracted me to it in the first place. It's lack of range is an easy hole to fill.
- by Leadfoot10 - at 2014.11.21 05:51:00
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53. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
DeathwindRising wrote: he flat out said that he nerfed the RR because it was too popular. it actually wasnt OP at all according to his data. he simply wants to force us to use other weapons. which is of course, the most BS reason ive ever heard...
- by Leadfoot10 - at 2014.11.21 05:43:00
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54. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zatara Rought wrote: Apparently the weapon was overperforming at CQC where it should have been 'less good' compared to other rifles. But it wasn't. Says whom? Perhaps you know something I don't, but I've not seen any data on this, and F...
- by Leadfoot10 - at 2014.11.21 05:34:00
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55. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Zatara Rought wrote: If only I had seen this thread before now. All of you who said the hipfire kick nerfed it out of CQC....you are dumb. That's supposed to be the intended drawback of the weapon. And now...thanks your crying and others jus...
- by Leadfoot10 - at 2014.11.21 05:27:00
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56. I hate the new sniper rifle specs - in Feedback/Requests [original thread]
The redline lonely? Good.
- by Leadfoot10 - at 2014.11.21 05:14:00
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57. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
If the numbers show it to be OP, I'd say fewer raw DPS or higher kick -- both would make it less effective.
- by Leadfoot10 - at 2014.11.21 05:12:00
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58. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I agree with you both.
- by Leadfoot10 - at 2014.11.21 05:11:00
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59. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
I like the idea, but I think it might be too revolutionary of a change to gain traction. I'd love to play with it though -- perhaps a breach variant of the RR might be introduced to play with the type of dynamic you describe.
- by Leadfoot10 - at 2014.11.20 18:59:00
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60. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
Myron Kundera wrote: DootDoot wrote: Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode? How does this even make sense? This game plays better and balances 1...
- by Leadfoot10 - at 2014.11.20 18:55:00
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