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101. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
I think that many just want the RR to become a niche weapon due to it being overpopular rather than truly overpowered. Either that, or they are judging things having never used the weapon for any significant amount of time, nor evaluated where th...
- by Leadfoot10 - at 2014.10.31 23:53:00
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102. the real problem with scouts. - in Feedback/Requests [original thread]
Actually, it's a bit of "nerf the way everyone else plays with my suit, but leave my way of knifing you alone & in fact, nobody should srafe when shooting they should stand still and become an even easier target for my knives". Good luck with...
- by Leadfoot10 - at 2014.10.31 20:58:00
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103. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: You are correct that kills and spawns go hand in hand, i am just underlining a few facts 1) even though players migrate over to RR, there is no dilution of efficiency as might be expected 2) the trajectory of RR kills and sp...
- by Leadfoot10 - at 2014.10.31 19:14:00
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104. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: Leadfoot10 wrote: el OPERATOR wrote: Nerf scouts. Just based off the stats comparisons. Since the statistic that led to the RR hipfire nerf was usage (the K/S was not that much out of line), and the usage disparity f...
- by Leadfoot10 - at 2014.10.31 09:23:00
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105. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: Leadfoot10 wrote: Thanks for all you do, but please troll someone else. I'm offering my opinion to try to help you and this game -- and responses like this certainly aren't reinforcing this behavior. I certainly apprec...
- by Leadfoot10 - at 2014.10.31 09:09:00
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106. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: Leadfoot10 wrote: Rhetorical Question: How can one hope to balance weapons if the one in charge of balancing them has a never used the gun? Numbers are certainly important, but there's nothing like looking down the sigh...
- by Leadfoot10 - at 2014.10.31 08:05:00
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107. Assault suits fix - in Feedback/Requests [original thread]
Atiim wrote: [your] suit gives you the ability to see where everyone else is at all times, without thought or input from the player. Except, of course, those scouts that nobody can scan. The truth is every player of this game needs situati...
- by Leadfoot10 - at 2014.10.30 22:42:00
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108. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: Leadfoot10 wrote: Songs of Seraphim wrote: You know what Leadfoot? I was thinking of doing the same... I can still use the Rail Rifle in close quarters, but I have to constantly shift the gun with the right anal...
- by Leadfoot10 - at 2014.10.30 17:43:00
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109. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
el OPERATOR wrote: Nerf scouts. Just based off the stats comparisons. Since the statistic that led to the RR hipfire nerf was usage (the K/S was not that much out of line), and the usage disparity for scout suits appears to be even more off,...
- by Leadfoot10 - at 2014.10.30 17:37:00
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110. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Fox Gaden wrote: I use a Rail Rifle on my Drop Uplink Logi fit, so I decided to run a few ambush matches with this fit to see what all the whining was about. What the Fox Says : Rail Rifle hip fire kick is fine. It is manageable.
I...
- by Leadfoot10 - at 2014.10.30 17:27:00
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111. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: I have never played with the ARR before I'm among your biggest fans, Rattati, and I think you're the best thing to happen to Dust, but I must admit I was a bit disturbed to read this. How can one hope to balance weapons i...
- by Leadfoot10 - at 2014.10.30 16:49:00
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112. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: I have never played with the ARR before, just tried it out properly in a few matches, really can't deal with the chargeup. Anecdotally, it felt like a kicky breach, taking down most suits in 3-5 sho...
- by Leadfoot10 - at 2014.10.30 16:44:00
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113. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
DeathwindRising wrote: if youre in CQC.... you charge, shoot, stop shooting because of recoil, charge, shoot, stop shooting because of recoil, charge, shoot, stop shooting because of recoil? how does that effect DPS with all that charging? what...
- by Leadfoot10 - at 2014.10.30 16:36:00
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114. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
NextDark Knight wrote: Why.. I been told by everyone how great the ARR works now in CQC. So your telling me they all lied and where just trolling? They were lying. It was the worst CQC rifle before the nerf, and after the first few bullets i...
- by Leadfoot10 - at 2014.10.30 16:10:00
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115. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: You know what Leadfoot? I was thinking of doing the same... I can still use the Rail Rifle in close quarters, but I have to constantly shift the gun with the right analog stick along with my strafing... And using the ...
- by Leadfoot10 - at 2014.10.30 15:55:00
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116. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Long range performance of the RR and ARR was not changed, but the ARR got slightly increased damage and clip size. The concerns are almost all with hipfire kick, and from my testing this evening the ARR seems even more uncontrollable than the R...
- by Leadfoot10 - at 2014.10.30 08:30:00
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117. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
Here's my post to the offical rifle feedback thread... With apologies to the Asia players on my team for whom I was no help, I played around a bit more between PCs and queue-syncing FW tonight.... Conclusion: The ARR kick is different from the R...
- by Leadfoot10 - at 2014.10.30 08:18:00
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118. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
With apologies to the Asia players on my team for whom I was no help, I played around a bit more between PCs and queue-syncing FW tonight.... The ARR kick is different from the RR kick -- less vertical and more side to side. Making it even harder...
- by Leadfoot10 - at 2014.10.30 07:08:00
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119. An insane set of buffs? - in Feedback/Requests [original thread]
I like the out-of-the-box thinking, but vehicles would stand no chance as there would be far less downside to running AV.
- by Leadfoot10 - at 2014.10.29 20:43:00
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120. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
IMO, RRs were FoTM because they were the most powerful weapon when the last respec happened (i.e. when the AR was king). Since then, they have been lackluster in CQC the entire time when compared to all other weapons save the LR, and while they le...
- by Leadfoot10 - at 2014.10.29 20:25:00
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