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81. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
el OPERATOR wrote: The GalLogi bonus is to duration (time lit) and range (length and width of the scan) not detectable profile db. You might want to check that again. :) Gal Logi bonus is: +10% to active scanner visbility duration and +5%...
- by Leadfoot10 - at 2014.11.07 03:56:00
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82. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Rattati, Thank you for dialing back the hipfire kick and adding increased delay to the RR. I think increasing the uncloaking delay was also a great idea. The rest of the changes seem good to me, but I'm of the opinion that the proper way to b...
- by Leadfoot10 - at 2014.11.06 21:34:00
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83. [Feedback] Cloak - in Feedback/Requests [original thread]
Lastly, I think the cloak delay is not long enough. It doesn't really do much other than let the other player have a chance to see the scout before they die to a knife or remote or shotgun. It's so fast there's still no time for a human to react (...
- by Leadfoot10 - at 2014.11.05 20:54:00
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84. [Feedback] Cloak - in Feedback/Requests [original thread]
Francois Sanchez wrote: I agree that seeing everything while cloaked is OP, but not seeing a heavy right next to you is ridiculous. Yet you're presumably just fine for the heavy to not see the scout right next to them? Do you see the doubl...
- by Leadfoot10 - at 2014.11.05 20:52:00
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85. [Feedback] Cloak - in Feedback/Requests [original thread]
EZ fix. Just pop into cover and come out of cloak every few seconds. It's a mere annoyance.
- by Leadfoot10 - at 2014.11.05 20:50:00
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86. Rattati: ARR and 1.9 - in Feedback/Requests [original thread]
And here I thought we had won him over. lol :) Great job on 1.9, overall, guys.
- by Leadfoot10 - at 2014.11.04 22:22:00
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87. CCP WE NEED MORE MAX DROP SUIT FITS!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
Agreed & liked.
- by Leadfoot10 - at 2014.11.04 21:36:00
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88. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
So you want to make heavies even more susceptible to fast moving scouts and turn them into long-range killers ala Heavy RR scrubs? I can't say I agree with that. What's wrong with a heavy playing point defense as a role? Really? Do you, by chan...
- by Leadfoot10 - at 2014.11.04 06:57:00
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89. Community issues and Sniping - in Feedback/Requests [original thread]
TL;DR: The game should reward trying more than it does. It never made sense to me that a sniper who sits in the redline the entire match, goes 1-0, and makes 200k isk more than an assault who takes five points and goes 35-7 in an advanced suit. ...
- by Leadfoot10 - at 2014.11.04 06:44:00
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90. High Latency Players - in Feedback/Requests [original thread]
In other FPS games I play (BF for instance) the low ping has an advantage. It's always seemed to me that Dust is exactly the opposite -- with high ping players having an advantage. I don't know enough about the netcode to understand if or why th...
- by Leadfoot10 - at 2014.11.04 05:43:00
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91. simple RE fix - in Feedback/Requests [original thread]
p.s. they should also fix the map glitches where the REs are not visible and cannot be hit by anything but a flux. That's just an glitch being exploited.
- by Leadfoot10 - at 2014.11.03 08:23:00
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92. simple RE fix - in Feedback/Requests [original thread]
maluble wrote: Leadfoot10 wrote: Personally, I think there should be some animation (similar to when someone uses an injector to revive a teammate) when deploying REs. RE's should not be frizbees of death, IMO, and having them on scans does...
- by Leadfoot10 - at 2014.11.03 08:10:00
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93. [Suggestion] Leave RE's alone. - in Feedback/Requests [original thread]
One simple fix to REs is to force some type of animation when deploying (similar to when you inject someone). They then become traps rather than the frizbee of death.
- by Leadfoot10 - at 2014.11.02 18:13:00
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94. simple RE fix - in Feedback/Requests [original thread]
Personally, I think there should be some animation (similar to when someone uses an injector to revive a teammate) when deploying REs. RE's should not be frizbees of death, IMO, and having them on scans doesn't change this annoying/cheap use case...
- by Leadfoot10 - at 2014.11.02 18:10:00
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95. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
SirManBoy wrote: CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a f...
- by Leadfoot10 - at 2014.11.02 18:06:00
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96. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
DeathwindRising wrote: Rattati, let say, that we had an empty map with flat terrain (no cover at all). both teams spawn 400m from each other. one team is using assault rifles, and combat rifles. the other team is using rail rifles, and scramble...
- by Leadfoot10 - at 2014.11.02 18:02:00
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97. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: How can you state that we are making the RR a "niche" weapon, when it almost has as many kills as the rest of the Rifles combined? The Rail Rifle is making all the other weapons "niche" weapons. My use of the term niche we...
- by Leadfoot10 - at 2014.11.02 17:17:00
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98. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: Planetary conquest analysis up next week. Thank you! Any chance of distance data being introduced into the evaluation?
- by Leadfoot10 - at 2014.11.01 19:23:00
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99. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Fox Gaden wrote: As a Cartographer, I would love to see maps showing where all the kills occurred in a match. Heck, I would love to have the raw data and create a map like that. You could probably draw many insights from such a map. That wou...
- by Leadfoot10 - at 2014.11.01 19:20:00
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100. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Fox Gaden wrote: Every weapon should be a niche weapon. If one weapon does everything well, why would anyone every use anything else? What niche does the AR and CR (and even ScR) have? They doesn't work outside their range. That's it. The 50+...
- by Leadfoot10 - at 2014.11.01 18:38:00
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