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661. I'm done - in General Discussions [original thread]
I'd say 80%, King, and I still think the Gal Scout and its evasion of scans to be the more powerful suit in-game.
- by Leadfoot10 - at 2015.01.12 19:03:00
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662. Weapon Reload Speed is the key - in General Discussions [original thread]
Hellcab, you know I love you and all (no homo), but you've completely lost it bro.
- by Leadfoot10 - at 2015.01.12 18:56:00
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663. CR range? - in General Discussions [original thread]
Thanks for the clarification. I was concerned that info was dated. Do you by chance have the link to the new data?
- by Leadfoot10 - at 2015.01.12 18:53:00
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664. Help me with Amarr Light Frames. - in General Discussions [original thread]
Forget the Am light frame, and go for the Am scout -- Am scout is in a tough place, and the Am light suit even more. Or, just forget the scout entirely and get an assault suit -- or a logi if you're really worried about BW.
- by Leadfoot10 - at 2015.01.12 18:27:00
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665. CR range? - in General Discussions [original thread]
Makuta Miserix wrote: Leadfoot10 wrote: A little more than the AR and a little less than the RR??? Something like that. In between 40-50 for optimal if I'm not mistaken. Found it! Here's the thread that shows them. It appears as if...
- by Leadfoot10 - at 2015.01.12 18:24:00
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666. CR range? - in General Discussions [original thread]
Others, above, are correct: Sharpshooter affects dispersion, not range. That said, the range for the CR is a little more than the AR and a little less than the RR??? Something like 60m.
- by Leadfoot10 - at 2015.01.12 18:18:00
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667. So the forum mods are on holiday... - in General Discussions [original thread]
I successfully ignored this thread for 17 pages. Curiosity got the better of me a minute ago. I wish it hadn't.
- by Leadfoot10 - at 2015.01.12 18:17:00
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668. I'm done - in General Discussions [original thread]
I feel for you. It's tough to stay ahead the nerf/buff cycle and the resulting FoTMs. The only way I could do so was to keep a reserve of 5m SP ahead of major drops/updates. That way, when a playstyle emerges as dominant, you have the SP to skill ...
- by Leadfoot10 - at 2015.01.12 18:14:00
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669. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
So I have 60+m SP in infantry skills, suits and weapons. My proto suit costs me in excess of 200k isk. Along comes a starter suit with a basic shotgun and I die before I have a chance to react. Kinda sucks, don't it? That said, I tend to agree th...
- by Leadfoot10 - at 2015.01.12 18:01:00
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670. LAVS need a nerf - in General Discussions [original thread]
DozersMouse XIII wrote: I for one wish it was easier to shoot the driver out of the lav Good point. It's easy enough to shoot them in the face when they're coming at you, but once they get past you the back of the LAV gets in the way.
- by Leadfoot10 - at 2015.01.09 23:09:00
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671. How to properly fix Heavies. - in General Discussions [original thread]
The solution to OP heavies is not necessarily less DPS on the HMG, but rather their inherent HP and resistances. IMO of course.
- by Leadfoot10 - at 2015.01.09 22:57:00
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672. Jolly the Noob Heavy needs help. - in General Discussions [original thread]
Amarr is probably best, particularly if you have a logi. Gal is similar, but just less so. Minmatar can be fit out to be really fast, and Caldari shield tanks similar -- and they present some neat fits if you tend to run solo. But really, IMO, A...
- by Leadfoot10 - at 2015.01.09 19:59:00
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673. LAVS need a nerf - in General Discussions [original thread]
Summa Militum wrote: Leadfoot10 wrote: Problem: As things are now LAVs enable too many scrubby playstyles. Solution: LAVS should blow up when any two light weapons empty a clip into them. Justification: LAVs are far too survivable, and we...
- by Leadfoot10 - at 2015.01.09 19:52:00
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674. LAVS need a nerf - in General Discussions [original thread]
duster 35000 wrote: Leadfoot10 wrote: Problem: As things are now LAVs enable too many scrubby playstyles. Solution: LAVS should blow up when any two light weapons empty a clip into them. Justification: LAVs are far too survivable, and we ...
- by Leadfoot10 - at 2015.01.09 19:48:00
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675. LAVS need a nerf - in General Discussions [original thread]
Problem: As things are now LAVs enable too many scrubby playstyles. Solution: LAVS should blow up when any two light weapons empty a clip into them. Justification: LAVs are far too survivable, and we shouldn't have to bring out AV grenades or s...
- by Leadfoot10 - at 2015.01.09 06:35:00
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676. SCOUTS - in General Discussions [original thread]
Scouts will get me once, but rarely more than that (except in PC). Most are not that hard to counter.
- by Leadfoot10 - at 2015.01.09 05:46:00
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677. This okay cal scout setup - in General Discussions [original thread]
Yes, except I'd change the basic plate for a ferro or reactive, and I'd swap the locus for a flux.
- by Leadfoot10 - at 2015.01.09 02:15:00
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678. Coming out the cloak is not fair for scouts now!! - in General Discussions [original thread]
Dear OP, Two points: #1: You're not that good. #2: Speak for yourself, not other scouts -- particularly those who appreciate balance. Toodles.....Leadfoot
- by Leadfoot10 - at 2015.01.08 05:58:00
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679. Man, nerf the caldari assault already - in General Discussions [original thread]
Cal Assaults die very quickly to my Gal Assaults w/AR, and IMO, it's the weakest of the 4 assault suits when it comes to taking and holding points. The only thing it excels in is shield based distance camping with the RR -- a marginally effective ...
- by Leadfoot10 - at 2015.01.07 02:00:00
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680. Could I please get an official explanation on 'super strafers... - in General Discussions [original thread]
Niuvo wrote: Reduction to strafe speed please. What infantry relies on this to win a firefight? You are supposed to use cover! And be a good shot, minus AA; which needs to be removed. Strafing has been a feature of every single FPS I've ever...
- by Leadfoot10 - at 2015.01.07 01:56:00
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