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Nirwanda Vaughns
1199
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Posted - 2015.01.09 17:06:00 -
[31] - Quote
packed AV thrown on ground in front or wait til one gets stuck, flux and introduce it to your HMG. it makes a real mess of things
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Oswald Banecroft II
Muteki Armati Virium
14
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Posted - 2015.01.09 17:06:00 -
[32] - Quote
Mossellia Delt wrote:Lol....
LAV's are two shotted by a forge and three shotted when fully tanked. LAV's are a bloody joke. It actually takes two forge shots to blow them up? That is ridiculous.
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SoTa PoP
Titans of Phoenix
5556
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Posted - 2015.01.09 17:37:00 -
[33] - Quote
Oswald Banecroft II wrote:Mossellia Delt wrote:Lol....
LAV's are two shotted by a forge and three shotted when fully tanked. LAV's are a bloody joke. It actually takes two forge shots to blow them up? That is ridiculous. yup, 2 forge or rail. Saga II can take up to 3 with booster and fully stacked.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Ku Shala
The Generals
1122
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Posted - 2015.01.09 17:41:00 -
[34] - Quote
lav when running over infantry should receive damage based on the remaining hp of the infantries suit ie. my 750hp suit gets road killed by a LAV, the LAV loses 750 hp. the delay to enter a vehicle should be the same as a scouts decloak time
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Burst RR should fire like a charge sniper
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Monkey MAC
Rough Riders..
3589
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Posted - 2015.01.09 18:01:00 -
[35] - Quote
Bit extreme?
That said I have had it up to the gills with your stereotypical heavy, who gets in said LAV drives into your face, gets out and blaps you. And if you outskill them they jump back in drive and try again when you aren't ready.
Vehicles need actual alightment animations where the driver can be shot throughout. Dropship passenger seats have the fastest times, while tanks have the slowest.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Kain Spero
Internal Error.
4144
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Posted - 2015.01.09 18:11:00 -
[36] - Quote
As much as I enjoyed using the murder taxi on people. I have to agree that something should be done to tone down the LAV.
I agree with earlier posts though about targeting the change at unfitted LAVs though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Banjo Robertson
Random Gunz RISE of LEGION
401
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Posted - 2015.01.09 18:13:00 -
[37] - Quote
Leadfoot10 wrote:Problem: As things are now LAVs enable too many scrubby playstyles.
Solution: LAVS should blow up when any two light weapons empty a clip into them.
Justification: LAVs are far too survivable, and we shouldn't have to bring out AV grenades or swarms or forges to destroy them.
Do you agree?
I disagree, LAVs are easy enough to blow up from any swarms, any plasma cannon, any turret installation, and any AV grenades. |
Bethhy
Ancient Exiles.
3026
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Posted - 2015.01.09 18:30:00 -
[38] - Quote
Leadfoot10 wrote:Problem: As things are now LAVs enable too many scrubby playstyles.
Solution: LAVS should blow up when any two light weapons empty a clip into them.
Justification: LAVs are far too survivable, and we shouldn't have to bring out AV grenades or swarms or forges to destroy them.
Do you agree?
No.
LAV's are just confused like most vehicles in this game.
LAV's should be part of vehicle meta... They should be able to combat tanks and dropships but with unforgiving defenses... They should be the "Scout" of Vehicles...
"Kite'ing" Tanks and returning fire... If an enemy lone tanker is giving your grief? 3 people call in LAV's...
The Rear Turret should have an EVE like, "Locking" Feature that works on vehicles and allows the turret to stay rotated in the general direction of the "Locked on" Target... then the fine aiming could be done by the gunner as the LAV races around hitting bumps.. etc.. This would be amazing for all sorts of vehicle on vehicle combat.
This would give more vehicles on the field for tanks to engage and compete with along with giving every player a chance to fit and create an LAV fitting to challenge a tanker. Legitimate without remotes involved.
Along with having Logi LAV's added back to the game... And instead of an radius AOE effect heals... The Turret is turned into a Giant shield repair tool... that a "Gunner" must operate... Maybe a Double or triple rep with ADV and Proto.
That way there will be Logi LAV's cruising around giving vehicles and infantry repairs and support... Probably driven by Medic suits themselves. The ultimate medic team.
Turret Installations need to become more checkpoints for infantry and vehicles... Places you Need to take and defend to hold points of interest... They Need to become as important as a CRU or supply depot.
Turret installations need to be placed in actual proper competent spots to help facilitate balanced gameplay where their involvement is crucial.
We need to get Turret installations as a player asset... That can be bought from the market and fitted ... Then if a squad scores enough War points, they then could call into strategic locations.
Eventually with the ability to do this with Supply depot and CRU's... So installation destruction is part of gameplay.
Dropships need to be troop transport and main places of spawning for infantry... They need to have amazing tanking ability and support ability... Not amazing killing potential.
Dropships should be hovering over objectives and points of interest deploying infantry... Having them land and Transport from A->B and gain considerable war-points as a reward. The safest spot in the game to spawn can never be a CRU, point or spawn pad... There is always a chance you can die... Not in a well deployed Dropship...
Dropships when deployed should need AV infantry experts and Vehicle support to remove to then push.
Tanks where supposed to be the main means to assault and push points of interest and or defend against pushes... They where supposed to be absolutely needed to remove turret installations and provide cover for ground infantry as they push enemy defenses.
Along with assaulting objectives and helping to remove dropship deploymets and other enemy vehicles including tanks of course.
Maps should support a defend and attack strategy.... Not a whatever the **** it does now.
But this is what CCP sold us back in 2009, then 2010, then 2011, then 2012, then they got quiet in 2013.. and 2014 just passed..
Instead we got rolling platforms of destruction and doom with Tanks..... Then fast flying wet paper bags raining death from above...... And a 3 person max cheap vehicle as a troop transport throw away.
That have been nerfed and buffed every way that someone could figure out....
CCP Shanghai Needs to sit down and figure out the entire vehicle concept....
LAV's are just a small part of the problem. |
Summa Militum
Hidd3n Dragon
134
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Posted - 2015.01.09 19:17:00 -
[39] - Quote
Leadfoot10 wrote:Problem: As things are now LAVs enable too many scrubby playstyles.
Solution: LAVS should blow up when any two light weapons empty a clip into them.
Justification: LAVs are far too survivable, and we shouldn't have to bring out AV grenades or swarms or forges to destroy them.
Do you agree?
LAVs are only survivable when you invest skill points into them and rightfully so. If you want to take down an LAV relatively easily then invest skill points into the swarm launcher or the plasma cannon. This game provides ways for you to counter anything that kicks your ass so stop demanding things to be nerfed. |
tander09
Paladin Survey Force Amarr Empire
226
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Posted - 2015.01.09 19:27:00 -
[40] - Quote
I propose a better nerf, heavies should not be able to use them.
"The feud shall not be forgotten. But those who forget, never witnessed the true horror."
-Nexle Skimfuse
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2Berries
Ghosts of Dawn General Tso's Alliance
529
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Posted - 2015.01.09 19:29:00 -
[41] - Quote
My bacon ranch salad (blood raider saga) already loses to light weapons, a single clip from one swarm launcher does the trick.
Have you considered a career in costumed aggression?
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Omega Black Zero
Pure Evil. Capital Punishment.
166
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Posted - 2015.01.09 19:31:00 -
[42] - Quote
Vicious Minotaur wrote:They need to be removed from the game entirely. I hate LAVs.
Replace them with a combat-ready vehicle, preferably one with a roof and armour to protect occupants. You want a MAV then |
Breakin Stuff
Internal Error. Negative-Feedback
6252
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Posted - 2015.01.09 19:43:00 -
[43] - Quote
Summa Militum wrote:Leadfoot10 wrote:Problem: As things are now LAVs enable too many scrubby playstyles.
Solution: LAVS should blow up when any two light weapons empty a clip into them.
Justification: LAVs are far too survivable, and we shouldn't have to bring out AV grenades or swarms or forges to destroy them.
Do you agree? LAVs are only survivable when you invest skill points into them and rightfully so. If you want to take down an LAV relatively easily then invest skill points into the swarm launcher or the plasma cannon. This game provides ways for you to counter anything that kicks your ass so stop demanding things to be nerfed.
It wouldn't be a nerf. It would be increasing the fitting and lowering the base HP so people who actually bother to fit the tihings maintain their current survivability and the people who cheap them get burned.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Leadfoot10
Molon Labe. General Tso's Alliance
2853
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Posted - 2015.01.09 19:48:00 -
[44] - Quote
duster 35000 wrote:Leadfoot10 wrote:Problem: As things are now LAVs enable too many scrubby playstyles.
Solution: LAVS should blow up when any two light weapons empty a clip into them.
Justification: LAVs are far too survivable, and we shouldn't have to bring out AV grenades or swarms or forges to destroy them.
Do you agree? Your ***** needs a nerf. you say it's been nerfed already? No wonder you made this thread.
Where did I say it's been nerfed already?
I don't believe I said anything of the sort. |
Leadfoot10
Molon Labe. General Tso's Alliance
2853
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Posted - 2015.01.09 19:52:00 -
[45] - Quote
Summa Militum wrote:Leadfoot10 wrote:Problem: As things are now LAVs enable too many scrubby playstyles.
Solution: LAVS should blow up when any two light weapons empty a clip into them.
Justification: LAVs are far too survivable, and we shouldn't have to bring out AV grenades or swarms or forges to destroy them.
Do you agree? LAVs are only survivable when you invest skill points into them and rightfully so. If you want to take down an LAV relatively easily then invest skill points into the swarm launcher or the plasma cannon. This game provides ways for you to counter anything that kicks your ass so stop demanding things to be nerfed.
LAVs and the srubby playstyle doesn't "kick my ass" -- they are more of an annoyance.
Who is "demanding" anything? I simply posted this to induce some conversation.
And so you know, I have proto swarms, forge guns, and nades -- and I'm perfectly capable of using them. The question I was hoping to answer is "Should I have to pull those out to kill an LAV?" I think not.
You are, of course, free to disagree -- but there's no need to make stuff up in doing so.
Take care....Leadfoot
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Tesfa Alem
Death by Disassociation
687
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Posted - 2015.01.09 22:28:00 -
[46] - Quote
Really, you AV guys (breaking sutff included in this one) look willing to cry aout anything. You want to start comparing LAVs to tanks, really now you are being a little too sissified.
Unmodded LAV Saga 1200 shields 900 armor.
Unmodded HAV Madrugar 1200 shields and 4000 armor.
Basically, you are telling me with AV as it is right now, that you cannot break through the shields of an armor tank.
If there was any a case to tell you lot to "git gud scrub" this is it.
Redline for Thee, but no Redline for Me.
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TIGER SHARK1501
Savage Bullet
97
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Posted - 2015.01.09 22:54:00 -
[47] - Quote
What, make them squishier to allow suicide on the battlefield? |
One Eyed King
Land of the BIind
7074
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Posted - 2015.01.09 22:57:00 -
[48] - Quote
I agree.
Especially with blueprint LAVs out/coming out.
I once shot at a static LAV, with the driver in the gunner seat letting me shoot him, with my proto swarm launcher, and it took 4 shots to take him down.
I am fine if that guy had spent lots of SP and ISK on the damn thing, but no one who did would sit there and let me shoot at them.
I miss the days of std swarms taking out basic LAVs in one go.
They should be high risk/high reward if basic and unfitted.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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DozersMouse XIII
Molon Labe. General Tso's Alliance
915
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Posted - 2015.01.09 23:06:00 -
[49] - Quote
I for one wish it was easier to shoot the driver out of the lav
play smarter not harder
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Leadfoot10
Molon Labe. General Tso's Alliance
2854
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Posted - 2015.01.09 23:09:00 -
[50] - Quote
DozersMouse XIII wrote:I for one wish it was easier to shoot the driver out of the lav
Good point. It's easy enough to shoot them in the face when they're coming at you, but once they get past you the back of the LAV gets in the way.
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Breakin Stuff
Internal Error. Negative-Feedback
6254
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Posted - 2015.01.09 23:55:00 -
[51] - Quote
Tesfa Alem wrote:Really, you AV guys (breaking sutff included in this one) look willing to cry aout anything. You want to start comparing LAVs to tanks, really now you are being a little too sissified.
Unmodded LAV Saga 1200 shields 900 armor.
Unmodded HAV Madrugar 1200 shields and 4000 armor.
Basically, you are telling me with AV as it is right now, that you cannot break through the shields of an armor tank.
If there was any a case to tell you lot to "git gud scrub" this is it.
grow up.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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