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21. [Discussion: Ion Pistol] Change Ion Pistol firing mode to automatic. - in Feedback/Requests [original thread]
Just give the ion pistol more range when firing a charged shot. Since there are no tactical or breach variations it can be used as a breach pistol or tactical pistol depending on the situation.
- by Ld Collins - at 2014.08.01 17:50:00
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22. change the gal logi bonus - in Feedback/Requests [original thread]
Keep the cpu and pg reduction for equipment and keep the 5% to active precision per lvl but replace the 10% scan visibility with cool down reduction.
- by Ld Collins - at 2014.07.22 14:23:00
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23. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: All, After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end u...
- by Ld Collins - at 2014.07.10 13:18:00
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24. Proximity Mine Buffs - in Feedback/Requests [original thread]
Increasing the radius of the beep could actually be a buff. It would be harder to tell where they actually are without scans since the beef isn't directed in a particular direction. I often find myself stopping and doing a 360 to locate the mines.
- by Ld Collins - at 2014.07.10 13:15:00
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25. Make shield booster shield boosters. - in Feedback/Requests [original thread]
The dark cloud wrote: I could only think of a system where you could overcharge your shields with the drawback that the overcharge would dimish over time. Like you loose your additional HP slowly till you are back at normal values. why your a...
- by Ld Collins - at 2014.07.07 13:56:00
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26. Shield heavys need a inderect buff - in Feedback/Requests [original thread]
The dark cloud wrote: Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shield...
- by Ld Collins - at 2014.07.07 07:41:00
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27. Make shield booster shield boosters. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: so it's a shield extender? Hmm they are similar but a shield extender penalizes your recharge rate. Ideally what you would want out of your shield booster is to recover 900 shields or 1950 shields it says it will recove...
- by Ld Collins - at 2014.07.07 07:00:00
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28. Make shield booster shield boosters. - in Feedback/Requests [original thread]
Instead of having shield booster repair shields why not just allow them to extend your shields. The current state of shield boosters are absolutely pathetic and worthless. With this change you should only be allowed to fit 1 shield booster on your...
- by Ld Collins - at 2014.07.07 06:37:00
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29. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Just change the small blaster back keep the rate of fire increase range give it smg sights.
- by Ld Collins - at 2014.06.29 04:49:00
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30. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so long to reload. They need ...
- by Ld Collins - at 2014.06.25 16:00:00
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31. permanent lock - in Feedback/Requests [original thread]
Please bring a permanent lock to all vehicles. I want noone in my LAV but me period.
- by Ld Collins - at 2014.06.25 13:44:00
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32. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Just tested the incubus and its just god awful the first person view is inaccurate the bullets shoot under the reticule I could not get the bullets to fire within it.
- by Ld Collins - at 2014.06.23 16:56:00
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33. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Well I took my proto blaster turret out for a spin on my methana I have proficiency lvl 5 and reload lvl 4. I can say that I managed to kill 1 person my suggestion would be to revert the blaster turret back to what it was and increase the range an...
- by Ld Collins - at 2014.06.23 12:38:00
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34. Militia Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. Instead of changing anything about weapons or modules, what wo...
- by Ld Collins - at 2014.06.22 05:25:00
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35. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: We will take a look at the range With all due respect you can't be ******* serious railguns need range to fend off dropships if someone was able to park a dropship and sit on the turret to snipe people well then too bad. It...
- by Ld Collins - at 2014.06.22 05:08:00
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36. ccp rattati save us from lav's - in Feedback/Requests [original thread]
There's no one size fits all solution here when I call lavs or dropships in pubs I literally have to beg people to get inside them.
- by Ld Collins - at 2014.06.21 12:51:00
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37. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: It needs to have at least 1200 dps applied on target. So if we keep the current dispersion then we'd have to increase each shots damage to around 50 base, then progress from there. Right now it feels like I'm spraying ...
- by Ld Collins - at 2014.06.21 11:29:00
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38. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
I have an idea remove the reload on small blaster turrets make it the only turret that doesn't have to reload let it over heat replace the reload speed with cooldown. Increase the range give the dropship turret bonus to Lavs and (except fire rate)...
- by Ld Collins - at 2014.06.21 08:00:00
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39. Small ALPHA request - in Feedback/Requests [original thread]
CCP Rattati wrote: castba wrote: Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys abo...
- by Ld Collins - at 2014.05.28 22:19:00
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40. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I like the cloak numbers people are complaining about the duration nerf but its really a non factor issue because as soon as you decloak it starts to recharge. There is no cloak then a long cool down unless you completely deplete your cloak reserv...
- by Ld Collins - at 2014.05.24 19:25:00
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