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41. vehicle scanner and mcru buffs - in Feedback/Requests [original thread]
Can we increase the range of vehicle scan modules and lower cpu costs per lvl. Bring the range of all adv and pro scanners to 100m. Cpu reduction 3% per lvl. or which ever percentage you all find suitable. For the mobile cru a pg reduction per lvl...
- by Ld Collins - at 2014.04.26 13:30:00
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42. Hey CCP where are the contacts for mercs? - in Feedback/Requests [original thread]
There should in game contracts that on completion gives players extra isk. 250K-300K a match is chump change make the game more interesting. Why arent there secondary objectives during matches for example if an installation is destoryed dont have ...
- by Ld Collins - at 2014.04.01 18:24:00
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43. Buying items I already have. - in Feedback/Requests [original thread]
Hey CCP when I press restock how about you guys do me a favor and just restock the modules that are exhausted or modules that are needed to complete my fit thanks.
- by Ld Collins - at 2014.04.01 06:43:00
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44. If this were a HMG in dust which race should get it? - in Feedback/Requests [original thread]
I think a weapon like this would be ok in dust maybe a Caldari or Gallente HMG what do you all think? Then again maybe an Amarr HMG. https://www.youtube.com/watch?v=yZ60_9CHmRU
- by Ld Collins - at 2014.04.01 05:50:00
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45. Dropship instruments - in Feedback/Requests [original thread]
Lt Royal wrote: IGÇÖd be all up for it if we were able to turn on and off what HUD features we wanted. Otherwise, its a nice feature but I wouldn't want all that to get in the way of the targeting reticle on the Assault Derpships, besides hardl...
- by Ld Collins - at 2014.02.18 04:50:00
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46. Dropship instruments - in Feedback/Requests [original thread]
bump
- by Ld Collins - at 2014.02.18 03:53:00
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47. Dropship instruments - in Feedback/Requests [original thread]
Can we get a first person altimeter or other instruments for dropships. A pilot doesn't know how close his gunners are or how many rounds of ammunition they have. A pilot should know all the conditions of his vessel. Also small turret ammo indicat...
- by Ld Collins - at 2014.02.12 04:26:00
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48. suicides in fw - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Ld Collins wrote: Please limit the amount of suicides allowed in fw to 2. I just played a game where players on my team did nothing but teamkill and suicide. Problem: Explosive users could be unfairly kicked. jiha...
- by Ld Collins - at 2014.02.03 07:50:00
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49. suicides in fw - in Feedback/Requests [original thread]
Please limit the amount of suicides allowed in fw to 2. I just played a game where players on my team did nothing but teamkill and suicide.
- by Ld Collins - at 2014.02.03 06:15:00
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50. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Will the Gallente commando skill bonus apply to the ion pistol and plasma cannon?
- by Ld Collins - at 2014.01.18 18:21:00
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51. To Fix the tanking issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Ld Collins wrote: Ulysses Knapse wrote: Aren't Small Turrets supposed to be for Anti-Infantry? There's your problem! The turrets aren't working as intended. Well if they cant remove their small turrets they lose C...
- by Ld Collins - at 2013.12.19 08:01:00
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52. To Fix the tanking issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Aren't Small Turrets supposed to be for Anti-Infantry? There's your problem! The turrets aren't working as intended. Well if they cant remove their small turrets they lose CPU and PG. In order to use the militia tanks a...
- by Ld Collins - at 2013.12.19 07:53:00
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53. To Fix the tanking issue - in Feedback/Requests [original thread]
Could we make it so that Somas and Sicas cant remove small turrets.
- by Ld Collins - at 2013.12.18 05:08:00
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54. Coordinate Plane - in Feedback/Requests [original thread]
CCP could you add a X and Y tracker to the corner of the screen that can be toggled on and off. I think it would help players place explosives more effectively you could accurately measure the distance between the blast radius of explosives.
- by Ld Collins - at 2013.12.13 07:02:00
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55. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ld Collins wrote: Shijima Kuraimaru wrote: Ld Collins wrote: Shijima Kuraimaru wrote: Now with that in mind... One shouldn't be able to solo a tank with a launcher that fires four homing missiles why? Oh ri...
- by Ld Collins - at 2013.12.11 08:00:00
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56. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ld Collins wrote: Shijima Kuraimaru wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have...
- by Ld Collins - at 2013.12.11 07:55:00
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57. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Pvt Numnutz wrote: did it survive because of speed or because you couldnt break its tank? if speed: there was a typo with militia injector mods and instead of 10% speed increase its set at 100% so they shouldnt be a...
- by Ld Collins - at 2013.12.11 07:51:00
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58. Rename the game "Duh Tank Game". Since Tanks easily own anything and a... - in Feedback/Requests [original thread]
Astaroth King wrote: And what of the repair rate? I had an enemy tank at <5% armor and not 15 seconds later he was back in the action at full Armor/Shield splattering infantry again. The repair rate is fine its vital for tank vs tank but ...
- by Ld Collins - at 2013.12.11 07:47:00
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59. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles. My last ma...
- by Ld Collins - at 2013.12.11 07:42:00
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60. Making the grind less of a grind - in Feedback/Requests [original thread]
Bump - isk rewards are pathetic its insane with there being no way to sell off your useless assets, also AFKing has been addressed.
- by Ld Collins - at 2013.09.24 01:08:00
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