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61. [request] Isk rewards based on overall SP - in Feedback/Requests [original thread]
Dust514 is suppose to be an MMO and in every game I've played high lvl players gain more money and better loot than low level players. The absence of rewarding high lvl players with more isk or better loot/salvage leaves high lvl players left with...
- by Ld Collins - at 2013.08.22 07:16:00
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62. [Request] Mortars - in Feedback/Requests [original thread]
Fire of Prometheus wrote: If they did create a "mortar tank" I think it would look like the minmatar tank on the vehicle concept sheets from fanfest. http://i.imgur.com/xSxlftZ.png (it's the third colum from the left in the middle row) Th...
- by Ld Collins - at 2013.08.20 05:10:00
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63. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Ld Collins wrote: Danny Las Piedras wrote: I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush be...
- by Ld Collins - at 2013.08.20 04:37:00
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64. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: This: https://forums.dust514.com/default.aspx?g=posts&t=103172&find=unread done move on. REAL LAV users happy with their immortal LAVs Infantry Happy cuz they dont get cheap killed... The solution to road...
- by Ld Collins - at 2013.08.20 04:32:00
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65. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Danny Las Piedras wrote: I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush besides cheap kills? Transport, logistical su...
- by Ld Collins - at 2013.08.20 04:18:00
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66. [Request] Pilot skills - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Ld Collins wrote: A skill that increases the lock on time for swarm launchers A skill that allows you to unlock smoke that disables Av grenades A skill that gives you more hp repair for your repair tool A skill that ...
- by Ld Collins - at 2013.08.20 04:13:00
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67. [Request] Pilot skills - in Feedback/Requests [original thread]
I would like to see a skill that all pilots can use something that is not a racial bonus. Here are my suggestion A skill that increases the lock on time for swarm launchers A skill that allows you to unlock smoke that disables Av grenades A sk...
- by Ld Collins - at 2013.08.20 03:41:00
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68. [[[REQUEST]]] JAVELIN MISSILE - in Feedback/Requests [original thread]
really more AV weapons don't we have enough at the moment
- by Ld Collins - at 2013.08.20 03:09:00
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69. Plvling - in Feedback/Requests [original thread]
bump
- by Ld Collins - at 2013.08.16 12:38:00
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70. Plvling - in Feedback/Requests [original thread]
I just think it would encourage more team play and less pub stomping if some proto players took lead in matches
- by Ld Collins - at 2013.08.15 16:56:00
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71. Plvling - in Feedback/Requests [original thread]
Can we award higher skilled players for forming a squad with newbie players. For example if you have someone in your squad who as less than 2 million sp the leader and players in his squad who are under 2 million sp get bonus exp.
- by Ld Collins - at 2013.08.15 16:18:00
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72. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
The Black Jackal wrote: Ld Collins wrote: You should be able to fit about 8k shield with a light rep and a missle/railgun blasters are just out of the question id also put 2 7% diagnostic pgs to increase your shield and passive repair even f...
- by Ld Collins - at 2013.08.02 13:25:00
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73. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
Pokey Dravon wrote: You're sorta right, in reality Shield is meant for Long Range combat, where armor is more in your face, tank all the things, combat. Problem is that armor with a railgun basically negates that advantage for a shield tank. ...
- by Ld Collins - at 2013.08.01 05:28:00
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74. Tanks. they need more survivability - in Feedback/Requests [original thread]
Harpyja wrote: Regenti Friend wrote: i have a pretty good under standing of tanks and im pretty good but im mainly focusing on armor tanks i didnt mean shields. i think shields tanks are fine the way they are but armor tanks seem weak agains...
- by Ld Collins - at 2013.08.01 04:47:00
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75. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We all know there's quite an imbalance between Shield and Armor vehicles, the winner in all areas being armor. However, this is not a post about making it balanced, but simply a temporary measure until CCP has time to wo...
- by Ld Collins - at 2013.08.01 04:38:00
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76. Enforcer tanks and dropships - in Feedback/Requests [original thread]
Stile451 wrote: You would be surprised how many so called hardcore tankers don't know that a supply depot will repair armor. I see HAVs regularly go 30-0 this build, I've seen them go 45-0 in previous builds - there's your potential to wreak ...
- by Ld Collins - at 2013.07.12 14:35:00
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77. Enforcer tanks and dropships - in Feedback/Requests [original thread]
Stile451 wrote: Ld Collins wrote: A well fit tank can out run a forge gun what do you consider well fit i have lvl 4 armor plates lvl 4 core maxed my armor reps and boosts 8317 armor 1125 shield -6% shield damage 10% armor damage and extra 9...
- by Ld Collins - at 2013.07.08 01:53:00
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78. Enforcer tanks and dropships - in Feedback/Requests [original thread]
CLONE117 wrote: lets look at this from my veiw point... there r weak av... and weak vehicles... mix those in with ppl who have put all there sp into them and fitted them well.. what do we get? every1 complaining about everything right he...
- by Ld Collins - at 2013.07.07 15:08:00
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79. Enforcer tanks and dropships - in Feedback/Requests [original thread]
Lets not forget this 1 FG user can have a squad with swarms and av's that can be thrown very far and rapidly any times ive found my self being bombarded by av nades running away is next to impossible and once you do escape the nades here comes the...
- by Ld Collins - at 2013.07.07 14:17:00
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80. Enforcer tanks and dropships - in Feedback/Requests [original thread]
Stile451 wrote: The forge gun has a hard capped 200m range, no falloff damage at all. Your rail gun can fire across the map at players that can't even see you. Most of the time I can get one shot into a dropship before he hits his afterburner ...
- by Ld Collins - at 2013.07.07 13:44:00
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