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501. apex suits - back to basics. - in General Discussions [original thread]
ADAM-OF-EVE wrote: Lazer Fo Cused wrote: 1. I heard that your skills do not work with the suit, like core skills or having minmatar scout to 5, that still the case? I was talking about actual skill of me playing the role like knowing when...
- by Lazer Fo Cused - at 2014.11.29 14:40:00
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502. apex suits - back to basics. - in General Discussions [original thread]
1. I heard that your skills do not work with the suit, like core skills or having minmatar scout to 5, that still the case?
- by Lazer Fo Cused - at 2014.11.29 14:25:00
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503. CPM who? - in General Discussions [original thread]
1. In reality the CPM of both 0 and 1 have found to be lacking for everyone except pilots where they just outright fail and seem to not care 1a. ADS latest nerf where supposedly 'pilot judge' was nowhere to be found except on destiny so Rattati d...
- by Lazer Fo Cused - at 2014.11.29 14:11:00
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504. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
One Eyed King wrote: You do realize that the new Equipment Bandwidth will go a long way to making this a non issue right? What does it matter if someone has 2 equipment items if they can necessarily use both? 1. Equip bandwith is for deploy...
- by Lazer Fo Cused - at 2014.11.29 13:01:00
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505. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
1. So no unique colours or anything for vehicles?
- by Lazer Fo Cused - at 2014.11.29 12:54:00
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506. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Mikel Arias wrote: Infiltration? Become invisible, pass behind the enemy and leave a spawn point behind them? 1. So this is the only answer which isnt cloak and RE and this answer is never used by a scout ever, i have never seen this done on...
- by Lazer Fo Cused - at 2014.11.28 19:36:00
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507. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
1. Gal scout to 5 - all scan skills to 5 - cloak -5 - I rarely use that 2nd equip slot except for stick on a frisbee RE because its easy 2. Cloak and RE - Win win for scouts, stick it on a dren BPO and go to town, if in doubt throw an RE 3. If ...
- by Lazer Fo Cused - at 2014.11.28 15:07:00
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508. Gameplay over lore or over New Eden and EVE - in Feedback/Requests [original thread]
True Adamance wrote: Lazer Fo Cused wrote: CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using ...
- by Lazer Fo Cused - at 2014.11.28 14:30:00
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509. Gameplay over lore or over New Eden and EVE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Lazer Fo Cused wrote: CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using ...
- by Lazer Fo Cused - at 2014.11.28 14:26:00
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510. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
True Adamance wrote: DUST Fiend wrote: Id like weaker individual modules, but more slots and capacity for fitting things. Though, we'd probably need some new modules to help create diversity, so that probably won't happen. Making armor reps ...
- by Lazer Fo Cused - at 2014.11.28 14:22:00
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511. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 3. I think i would prefer the laser lock on, you have to tag the target and keep the target tagged for the missiles to hit, if the tag is lost in any way the missiles blow 3) That's another option. I think the idea behi...
- by Lazer Fo Cused - at 2014.11.27 15:54:00
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512. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
1. Terrible idea 2. Shield increase sig profile not decrease in strafe 3. Armor wins again
- by Lazer Fo Cused - at 2014.11.27 15:50:00
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513. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
Iron Wolf Saber wrote: 1. Vehicle Command Tree Structure 1a. It should mimic infantry tree, that would also mean specalized vehicles like infantry with sentinal and commando for example and also adv/proto vehicles like infantry have, if not ...
- by Lazer Fo Cused - at 2014.11.27 15:03:00
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514. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
1. That requires a little bit of aim for DS but not for ground vehicles 1a. Is that 400m dumbfire limit? but also if dumbfire is 400m limit what happens when it locks on will it them keep moving for another 400m of lock on? 2. Against ground veh...
- by Lazer Fo Cused - at 2014.11.27 14:26:00
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515. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
1. Scouts already have it easy dancing around sentinals as it is except for some CQC spaces but they can move damn fast to make up for it and be out of sight or range 2. Scouts already have cloaks and RE grenades and can 2 shot you with a shotgu...
- by Lazer Fo Cused - at 2014.11.27 14:21:00
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516. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
1. If you make uplinks easy to see then its pointless putting them down as they would be eliminated instantly 2. If uplinks are easily seen you have killed the Amarr Logi 3. If uplinks do not have any other variations which have a lower db than...
- by Lazer Fo Cused - at 2014.11.27 14:15:00
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517. Gameplay over lore or over New Eden and EVE - in Feedback/Requests [original thread]
CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using a mass calculation (substituting HP for mass), th...
- by Lazer Fo Cused - at 2014.11.27 14:11:00
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518. How would you balance logi vehicles? - in General Discussions [original thread]
Vell0cet wrote: Lazer Fo Cused wrote: Vell0cet wrote: We really need capacitors before doing all of this. Otherwise we'll spend months trying to balance it all out, add capacitors and then do it all over again. Capacitors truly are the ke...
- by Lazer Fo Cused - at 2014.11.12 18:08:00
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519. How would you balance logi vehicles? - in General Discussions [original thread]
Vell0cet wrote: We really need capacitors before doing all of this. Otherwise we'll spend months trying to balance it all out, add capacitors and then do it all over again. Capacitors truly are the key to having a rich vehicle system with Logis...
- by Lazer Fo Cused - at 2014.11.12 17:50:00
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520. APEX Fittings - Feedback - in General Discussions [original thread]
shaman oga wrote: Sidenote: i would keep AV out of all fits, AV requires specific fits to be effective, with STD modules you are basically wasting a weapon slot. 1. I like a basic FG, cheap and kills things
- by Lazer Fo Cused - at 2014.11.12 17:48:00
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