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61. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Lazer Fo Cused wrote: Godin Thekiller wrote: Vell0cet wrote: Rattati, are capacitors completely off the table? Adding capacitors and real Ewar (e.g. Webs, neuts, tracking disrupters) would solve so many of the b...
- by Lazer Fo Cused - at 2015.01.24 16:35:00
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62. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vell0cet wrote: Rattati, are capacitors completely off the table? Adding capacitors and real Ewar (e.g. Webs, neuts, tracking disrupters) would solve so many of the balancing problems with vehicles and AV. You could f...
- by Lazer Fo Cused - at 2015.01.24 16:23:00
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63. AV feedback - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Breakin Stuff wrote: Shamarskii Simon wrote: The PLC's charge time + reload speed determines the ROF, 0.375 is the charge time at proto ( 0.5 x (1-25%) = 0.375) Check my sig. I have all the PLC numbers loaded. ...
- by Lazer Fo Cused - at 2015.01.24 15:41:00
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64. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Your way means vehicles can kill infantry but not the reverse. This is not balance. Nor is it fun. I am not wrong because infantry and AV exist together in a combined arms shooter. Your assertion only works if there are...
- by Lazer Fo Cused - at 2015.01.24 15:27:00
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65. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer grow up and quit trying to derail ythreads. You saying this thread is useless Isn't useful feedback. Rattati said to go ahead and pull the AV data together which I am doing. I really have zero interest in your opin...
- by Lazer Fo Cused - at 2015.01.24 15:03:00
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66. AV feedback - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Alright can we stop arguing for the sake of AV balance? Don't make this thread become another waste full of complaints. Please? There will never be balance if we cannot even balance ourselves between reason, emotion, and...
- by Lazer Fo Cused - at 2015.01.24 15:00:00
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67. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer Fo Cused wrote: Breakin Stuff wrote: Lazer your input is neither wanted or needed unless you have something useful to add. Stop trying to push me out of the process. I'm not going anywhere. 1. You always sor...
- by Lazer Fo Cused - at 2015.01.24 13:50:00
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68. Vehicle's exiting mechanic needs fixing ... - in General Discussions [original thread]
DAAAA BEAST wrote: Everybody here has to agree that there is something wrong with getting in an tank, for example, and hoping out as soon as you see somebody to kill him. You do it , I do it , everyone does it. You just feel bad ( except if yo...
- by Lazer Fo Cused - at 2015.01.24 13:21:00
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69. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: shaman oga wrote: Breakin Stuff wrote: I like my spreadsheet but you literally cannot use the HAVS without also sharply boosting AV capacity. The AV values there were from when in chrome a solid AV gunner could put th...
- by Lazer Fo Cused - at 2015.01.24 13:05:00
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70. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer your input is neither wanted or needed unless you have something useful to add. Stop trying to push me out of the process. I'm not going anywhere. 1. You always sort out vehicles and there fits first and AV is alw...
- by Lazer Fo Cused - at 2015.01.24 13:00:00
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71. Veteran Pack %50 off! - in General Discussions [original thread]
1. EU is still the old price, need a dev to speak up about what is happening
- by Lazer Fo Cused - at 2015.01.24 12:41:00
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72. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Let me clarify something: This thread is DIRECTLY related to Rattati's bring back the HAVs initiative. It is not a gripe thread. It is not a general complaint thread. It is not in relation to anything but the HAV threa...
- by Lazer Fo Cused - at 2015.01.24 12:39:00
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73. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
1. Lets raid a corp which has no land so we fight in space? Really people? they need to have land
- by Lazer Fo Cused - at 2015.01.24 11:30:00
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74. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'll open the discussion with a few points: 1: Light weapon AV values are all over the map. Swarms are almost 400 DPS ahead of the IAFG and the PLC is one of the lowest applied DPS weapons in DUST. 2: Heavy weaponare...
- by Lazer Fo Cused - at 2015.01.24 11:28:00
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75. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by Lazer Fo Cused - at 2015.01.24 11:02:00
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76. Planetside 2 Now On PS4 - in The Locker Room [original thread]
1. Is it region locked? IE you have to pick your region then pick a server to play on?
- by Lazer Fo Cused - at 2015.01.23 19:32:00
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77. If crying vehicle user get what they want... - in General Discussions [original thread]
1. Bait/10
- by Lazer Fo Cused - at 2015.01.23 18:55:00
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78. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets randomized again. 1. Yea because what happens in war is that you bomb ...
- by Lazer Fo Cused - at 2015.01.23 18:16:00
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79. Veteran Pack %50 off! - in General Discussions [original thread]
1. So if Sony EU screws this up and EU doesnt get the discount is that it and we get screwed?
- by Lazer Fo Cused - at 2015.01.23 18:12:00
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80. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
1. I cant make loadouts based on the 3/2 slot layout since they are all the same cookie cutter fits 2. Need more module variety so i cant make cookie cutter fits 3. Need more slots too for adv/proto hulls to help eliminate cookie cutter fits
- by Lazer Fo Cused - at 2015.01.23 17:55:00
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