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21. Is anyone else kind of underwhelmed by Warlords 1.0? - in General Discussions [original thread]
Mobius Wyvern wrote: Lazer Fo Cused wrote: 1. As a vehicle pilot and seeing that all AV weapons including the broken no skill SL gets another 10% damage and an extra volley with more ammo i can say that any hope i did have is slowly being re...
- by Lazer Fo Cused - at 2015.01.27 16:32:00
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22. [Suggestion] Pilot Suit - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pilot suit: Light suit Fitting slots: Sidearm only Role bonus: STD: You may spawn in STD Vehicles ADV: You may spawn in ADV Vehicles PRO: You may spawn in PRO Vehicles No BPO for the pilot suits, that way pilots can b...
- by Lazer Fo Cused - at 2015.01.27 16:30:00
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23. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: If you did constant passive regen, regen rate would have to be exceptionally low since it would mean the vehicle would be naturally negating X DPS naturally, all the time. As I've stated before, unmodified shield regen in ...
- by Lazer Fo Cused - at 2015.01.27 16:26:00
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24. Is anyone else kind of underwhelmed by Warlords 1.0? - in General Discussions [original thread]
1. As a vehicle pilot and seeing that all AV weapons including the broken no skill SL gets another 10% damage and an extra volley with more ammo i can say that any hope i did have is slowly being replaced with despair
- by Lazer Fo Cused - at 2015.01.27 16:22:00
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25. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low...
- by Lazer Fo Cused - at 2015.01.27 16:19:00
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26. I Wish Swarm Launchers Were Skilled - in General Discussions [original thread]
1. Experimental Swarm Launcher. +10% Damage, +1 Clip, +3 Ammo, -10% Reload Speed. - released on the 3rd of Feb 2. That kills the DS and anything else
- by Lazer Fo Cused - at 2015.01.27 16:15:00
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27. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
1. Due to the new patch all new experiment weapons now get more damage, more ammo, more in the clip so they will hammer vehicles harder than now - That alone changes it all again - That extra slot per tier is looking like a must have right now if ...
- by Lazer Fo Cused - at 2015.01.27 14:42:00
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28. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
1. Where is my experimental LAV/DS/ADS/HAV with more slots on it?
- by Lazer Fo Cused - at 2015.01.27 14:41:00
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29. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
1. How does CCP always manage to create hope when there is none?
- by Lazer Fo Cused - at 2015.01.27 14:38:00
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30. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. 1. Nope - Never been ...
- by Lazer Fo Cused - at 2015.01.27 13:13:00
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31. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: Vulpes Dolosus wrote: On a somewhat related topic: Rattati, do you see changing other vehicle and suit progression to follow tanks? That is, all have the same slots across tie...
- by Lazer Fo Cused - at 2015.01.27 13:11:00
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32. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. 1. Nope - Never been low slots ever but what is the reasoning for th...
- by Lazer Fo Cused - at 2015.01.27 13:04:00
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33. Veteran Pack %50 off! - in General Discussions [original thread]
1. Could do with the war profiteer pack to be 50% off
- by Lazer Fo Cused - at 2015.01.27 11:28:00
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34. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: Alena Ventrallis wrote: As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or co...
- by Lazer Fo Cused - at 2015.01.27 11:26:00
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35. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: The-Errorist wrote: Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Ha...
- by Lazer Fo Cused - at 2015.01.27 11:20:00
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36. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. It's called being rewarded ...
- by Lazer Fo Cused - at 2015.01.27 11:19:00
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37. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vulpes Dolosus wrote: On a somewhat related topic: Rattati, do you see changing other vehicle and suit progression to follow tanks? That is, all have the same slots across tiers only changing CPU/PG? It is a form of tier...
- by Lazer Fo Cused - at 2015.01.27 11:16:00
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38. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
1. Doesnt feel New Eden if vehicles do not have Capacitors 1a. As for adding another layer of complexity my standard PC Madrugar fit had 6 active modules all requiring different uses and to be turned on and off as and when needed depeding on the ...
- by Lazer Fo Cused - at 2015.01.27 11:05:00
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39. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: One thing is for certain: Dual hardener shield HAVs need to die in a fire. Waaaaaay OP. 1. No 2. Not OP since they take forever to cooldown 3. Why do you want to tell pilots how to fit something?
- by Lazer Fo Cused - at 2015.01.27 10:57:00
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40. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: what happens if you make missiles like a "burst" weapon with fast launch, lower alpha but a wide area saturation and decently fast reload? This is PURE brainstorming guys. 1. Not enough damage to kill a target since you...
- by Lazer Fo Cused - at 2015.01.26 17:47:00
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