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321. FW notifications - in Feedback/Requests [original thread]
1. FW needs to better than pubs 1a. Pubs for me is to play for SP mainly, ISK is terrible so i dont tryhard at all, i use BPO because cheap and easy 2. FW is for organized teams i would like to think 2a. Problem i can go solo and go against 16...
- by Lazer Fo Cused - at 2014.11.07 14:20:00
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322. Domination maps - in Feedback/Requests [original thread]
1. Red line on all maps in all modes needs to go back at least another 500m if not more 2. This solves any problems in the redline and forces players to move out and play in the zone in which they can be got at, flanked and shot at so that it gi...
- by Lazer Fo Cused - at 2014.11.07 13:59:00
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323. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Cat Merc wrote: Lazer Fo Cused wrote: Cat Merc wrote: Ripley Riley wrote: Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol No one is f...
- by Lazer Fo Cused - at 2014.11.06 18:52:00
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324. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Cat Merc wrote: Ripley Riley wrote: Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol No one is forcing you to fit dampeners. Except he i...
- by Lazer Fo Cused - at 2014.11.06 18:36:00
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325. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
1. Any chance of having a heat build up reduction skill for the HMG?
- by Lazer Fo Cused - at 2014.11.06 14:27:00
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326. [Feedback] Redlines got changed. Snipers go back to No-Risk. - in Feedback/Requests [original thread]
1. In domination i have noticed the redlines have moved forward about 500m it seems 1a. I understand this if its to get players to fight closer to the objective 1b. Problem is if one side is hammering them then they get to muck about in the redlin...
- by Lazer Fo Cused - at 2014.11.06 13:06:00
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327. Amarr Tanks - in Feedback/Requests [original thread]
1. They are in the current process of removing everything useful and fun about vehicles and replacing it with nothing 2. Do not expect them until vehicles are completely gutted 3. The Amarr HAV will then be released with a new AV weapon which ...
- by Lazer Fo Cused - at 2014.11.06 11:40:00
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328. Remove clone limits in Skirmish/Domination aka Pubs - in Feedback/Requests [original thread]
John Demonsbane wrote: Mobius Kaethis wrote: OP's idea is a poor one since it would further limit paths to success. Lets put more sand in the sandbox, not glue it all together into one single mountain. This. Plus, infinite clone counts w...
- by Lazer Fo Cused - at 2014.11.06 11:34:00
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329. Remove clone limits in Skirmish/Domination aka Pubs - in Feedback/Requests [original thread]
manboar thunder fist wrote: Besides, my point is that when your team is full of snipers and mcc squatters, it still offers you a way to win if you are willing to try hard, which i think makes sense. 1. Either way if thats your team you will ...
- by Lazer Fo Cused - at 2014.11.06 11:31:00
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330. Remove clone limits in Skirmish/Domination aka Pubs - in Feedback/Requests [original thread]
manboar thunder fist wrote: Lazer Fo Cused wrote: manboar thunder fist wrote: It provides an alternative way to win, for when you're not in a squad so you can outkill the enemy pubstompers. 1. True 2. On the flipside you could be gett...
- by Lazer Fo Cused - at 2014.11.06 11:30:00
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331. Remove clone limits in Skirmish/Domination aka Pubs - in Feedback/Requests [original thread]
manboar thunder fist wrote: It provides an alternative way to win, for when you're not in a squad so you can outkill the enemy pubstompers. 1. True 2. On the flipside you could be getting cloned hard but yet have the point and are fighting ...
- by Lazer Fo Cused - at 2014.11.05 13:55:00
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332. Remove clone limits in Skirmish/Domination aka Pubs - in Feedback/Requests [original thread]
1. Yes it would make games longer since the MCC would have to get destroyed 2. No reason to stop going hard in a game because clones do not matter 3. More kills, more rez, more WP, more fun in general 4. Only in Pubs this would happen 5. F...
- by Lazer Fo Cused - at 2014.11.05 13:37:00
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333. return logistic dropships - in Feedback/Requests [original thread]
1. Frankly all of the vehicle hulls, turrets, modules, skill and skill bonuses should come back - Being a pilot is like a second class citizen
- by Lazer Fo Cused - at 2014.11.04 15:42:00
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334. Native dropsuit repair is missing - in Feedback/Requests [original thread]
1. On all suits it seems
- by Lazer Fo Cused - at 2014.11.04 14:27:00
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335. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Cat Merc wrote: Lazer Fo Cused wrote: Cat Merc wrote: Lazer Fo Cused wrote: 1. I wish players could stop making up bad ideas for things they do not use or even skill into 2. We have the Eryx and Prometheus which are Logi DS with an i...
- by Lazer Fo Cused - at 2014.11.03 18:32:00
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336. AV and vehicle proposed possible solutions - in Feedback/Requests [original thread]
1. Would the PLC lock on and fire & forget or would it be like lazer guided to guide the rounds to the target? 2. Bigger lock box? You mean in comparision to the FG aiming reticule? 2a. Lock on to a vehicle not in its lock box is broke, it al...
- by Lazer Fo Cused - at 2014.11.03 18:25:00
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337. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Cat Merc wrote: Lazer Fo Cused wrote: 1. I wish players could stop making up bad ideas for things they do not use or even skill into 2. We have the Eryx and Prometheus which are Logi DS with an inbuild mCRU already on it that was before th...
- by Lazer Fo Cused - at 2014.11.03 17:52:00
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338. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
1. I wish players could stop making up bad ideas for things they do not use or even skill into 2. We have the Eryx and Prometheus which are Logi DS with an inbuild mCRU already on it that was before the CCP 1.7 shake up that no one asked for 3....
- by Lazer Fo Cused - at 2014.11.03 16:42:00
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339. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
1. I consider jihad jeeps as less enjoyable gameplay and frankly broken but im told 'sandbox' by those who use it 1a. I do spam uplinks on roofs and generally contribute to less enjoyable gameplay for the enemy but now im told 'thats not fair so ...
- by Lazer Fo Cused - at 2014.11.03 16:07:00
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340. Move some supply depots please - in Feedback/Requests [original thread]
1. The issue is in fact with the redline 1a. If the redline was moved back on both sides by about 500m then no one could really camp the enemies redline due to the objectives being even further away 1b. If anyone goes that far out to destroy any...
- by Lazer Fo Cused - at 2014.11.03 15:44:00
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