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821. Quality of players coming in... - in General Discussions [original thread]
Sentient Archon wrote: Sooooooo. I was just in a match where the bottom 5 players account for more than half of the deaths of the both teams put together. This one dude went 0-19 with 0 WPs. I mean seriously;- how can anyone go 0-19 and not get...
- by Laurent Cazaderon - at 2012.12.03 15:45:00
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822. AR's need a nerf. - in General Discussions [original thread]
Heavenly Daughter wrote: I agree, They need to shoot shorter distances, I think its a bit much to shoot from "C point" into " A Point" on the 3 point map.! I guess that full sharpshooter and sharpshooter proficiency have been attained , NERF t...
- by Laurent Cazaderon - at 2012.12.03 15:44:00
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823. AR's need a nerf. - in General Discussions [original thread]
Sentient Archon wrote: Dust Goon wrote: Just read the entire thread and it amazes me that not a single one of you muppets has mentioned that there's about 8 different types of assault rifles all specialised in different ways, maybe the snipe...
- by Laurent Cazaderon - at 2012.12.03 15:16:00
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824. Let's make some Unofficial Patch Notes - in General Discussions [original thread]
Icy Tiger wrote: By unofficial, this refers to player created and organised. All info here is not to be taken word for word, and is based off of certified rumors, IRC chats, and in-game conversations with various Devs and GM's. Also, tweets fro...
- by Laurent Cazaderon - at 2012.12.03 15:12:00
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825. AR's need a nerf. - in General Discussions [original thread]
Michael Cratar wrote: This is my opinion, hate all you want on it. 26-0 Laser Rifle absurd mag sizes, absurd accuracy, absurd ROF, with no recoil whatsoever. Lol I use the laser rifle all the time and go 26-0*give or take 10 depending on ma...
- by Laurent Cazaderon - at 2012.12.03 13:10:00
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826. AR are op, shotguns OP, sniper rifles OP, scrambler pistols are OP, hell the waf... - in General Discussions [original thread]
Sentient Archon wrote: Laurent Cazaderon wrote: The only real flawded weapon imo is the SMG that doesnt even fullfill efficiently its niche role. Its spread is way too big, when its hip fire at short range should be extremely accurate and w...
- by Laurent Cazaderon - at 2012.11.30 19:03:00
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827. USE TEAM CHAT CHANNEL - in General Discussions [original thread]
Ydubbs81 RND wrote: Laurent Cazaderon wrote: I agree it would be better if people were on team comms more often. But imo, the problem is elsewhere: indeed, we lack various stuff such as : - quick request ( ammo, support, etc..) - Proxy chat...
- by Laurent Cazaderon - at 2012.11.30 18:59:00
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828. AR are op, shotguns OP, sniper rifles OP, scrambler pistols are OP, hell the waf... - in General Discussions [original thread]
semperfi1999 wrote: For people who dont read.........the problem was that the militia shotgun is 1 shotting proto suits with over 600 eHP. And I am not even talking about from the back to the head I am talking about you turn a corner some guy i...
- by Laurent Cazaderon - at 2012.11.30 18:51:00
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829. Concerning the recent vehicle Nerfs. - in General Discussions [original thread]
JACKAL ZER0 wrote: The small missiles are no longer effective enough to take out infantry, and I suppose that's okay. Before, my LAV would decimate the enemy, However, not anymore. Needless to say, It's still effect against enemy LAVs ( chasing...
- by Laurent Cazaderon - at 2012.11.30 18:45:00
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830. AR are op, shotguns OP, sniper rifles OP, scrambler pistols are OP, hell the waf... - in General Discussions [original thread]
Jak Teston wrote: I assume people are unhappy about many mechanics in this game because many aspects of the game are extremely situational. If you hypothetically approached a standing enemy starting from 300 meters you could mark at every step...
- by Laurent Cazaderon - at 2012.11.30 18:41:00
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831. Hacking mods - in General Discussions [original thread]
The dark cloud wrote: They decrease the actual hack time (the circle) and thats the most important 1 cause during the hack you are defenseless against enemys. Cutting down that time is a great improvment. Yeah, i agree they're usefull. But i...
- by Laurent Cazaderon - at 2012.11.30 18:25:00
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832. AR's need a nerf. - in General Discussions [original thread]
AR dont need a NERF. They need more SKILL to be used. At the moment, there aint any recoil at all. That's wrong. Hip fire is also too performant at mid distance. And they're also better at close range hip-fire than SMGs which should be the best h...
- by Laurent Cazaderon - at 2012.11.30 18:19:00
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833. Militia Shotguns to OP - in General Discussions [original thread]
Well, general opinion seems to agree than there's nothing more wrong about militia shotgun than any other militia weapon.
- by Laurent Cazaderon - at 2012.11.30 18:12:00
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834. AR are op, shotguns OP, sniper rifles OP, scrambler pistols are OP, hell the waf... - in General Discussions [original thread]
Tony Calif wrote: Anyone thought HP might just be too low instead of all weapons damage being too high? HP are alright.... As much as i hate one shot shooters, or 2 bullets one, Dust already has longer fights than usual FPS. Compared to DUS...
- by Laurent Cazaderon - at 2012.11.30 18:08:00
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835. We are the FORERUNNERS - in General Discussions [original thread]
Amen to that brother OP. I liked the kinda nostalgic and relaxed tone of this. And there's nothing much to say about it really. Yes this is "hard work". Yes it isnt close to done yet. But hell is it interesting, exciting. And hell is the prospect ...
- by Laurent Cazaderon - at 2012.11.30 13:05:00
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836. Hacking mods - in General Discussions [original thread]
The dark cloud wrote: Well i dont know but i never see people actually using them. With the right combination you can end up top score on skirmish. Another thing is you basically get proto modules at lvl 3 cause the AUR variants off them are as...
- by Laurent Cazaderon - at 2012.11.30 11:38:00
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837. CCP Can you tell me what's happening? - in General Discussions [original thread]
Timothy Reaper wrote: Bhor Derri wrote: ...playing as a team definately is not the answer... Actually, this is the answer. This entire game focuses on teamwork. Those who work together will do better than those who do not. There are plen...
- by Laurent Cazaderon - at 2012.11.30 11:32:00
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838. Tanks are too overpowered... - in General Discussions [original thread]
Garrett Blacknova wrote: Ludvig Enraga wrote: we need a short range ultra high damage FG for balancing, so that it takes 2 shots to drop a tank at close range with this special FG. What this would accomplish is that: 1. tanks would have to r...
- by Laurent Cazaderon - at 2012.11.30 11:24:00
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839. The funniest and dumbest frag ever on Dust 514 ? - in General Discussions [original thread]
EternalRMG wrote: I was walking on manus peak going towards B i was alone when suddenly i see one of my teammantes shot down a RdV i didnt car and i kept runing . 000000.1 secs later the RDV Crushed me I Also crashed my ds against and RDV bo...
- by Laurent Cazaderon - at 2012.11.30 11:17:00
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840. Militia Shotguns to OP - in General Discussions [original thread]
The dark cloud wrote: like i care the drawback off the militia shotgun is it needs more CPU/PG then the normal lvl 1 standard shotgun, has only 6 instead off 8 shells in terms off capacity and the reload time is 1 sec for each shell compared to...
- by Laurent Cazaderon - at 2012.11.30 11:11:00
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