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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.03 09:07:00 -
[31] - Quote
Scurvy Granger wrote:Charged Sniper Rifles now 1-hit kill everything Reduced rate of fire on all Sniper Rifles Range on Swarm Launchers increased Vehicles require a squad leader wil vehicle reinforcement skill in order to field Added slight recoil to ARs(the longer you fire the further off target) Nova Knifes can now be thrown and retrieved First attempt on cloaking devices(will probably have several more attempts) Female clones are now slightly faster than Make clones Male clones have a slightly higher HP Jetpacks considered, then abandoned(they are dumb) Changing the name of Forge Gun to Sniper Canon Rail Guns can now shoot through buildings up to a certain distance Jumping has been removed You DID read the "not made up on the spot" part, right? You know this is for LEGITIMATE things we EXPECT to see in the next patch, right? The ones that are confirmed, or at least hinted at, by the devs. And the ones with well-known forum members and people with IRC access posting with cited sources for their info.
Good. Then you won't mind me asking for a source on... well... EVERY PIECE OF KITTEN YOU JUST POSTED EXCEPT THE AR RECOIL ONE (that's got a legit developer source in the stickies). |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.12.03 09:25:00 -
[32] - Quote
Oops, I thought we were posting what we thought was going to happen next build, not actual facts we've received from CCP.. Sorry guise :( |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.12.03 09:29:00 -
[33] - Quote
Scheneighnay McBob wrote:Remove Jason's patch notes from the list
obvious troll is obvious
What some people can't take a bit of humor. Lighten up there folks. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.03 13:40:00 -
[34] - Quote
Added a little more. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.03 15:12:00 -
[35] - Quote
Icy Tiger wrote:By unofficial, this refers to player created and organised. All info here is not to be taken word for word, and is based off of certified rumors, IRC chats, and in-game conversations with various Devs and GM's. Also, tweets from devs and videos are also used as sources.
Knightshade Belladonna: -Modifications to Sp cap ( daily Sp cap with pool possibly).
Not so sure at all about that one.
The return to a daily cap was hinted as a temp fix due to the way too fast SP diminisher on the week cycle. The pool thing is supposed to be something added to the weekly cap to avoid people getting absolutely no SP when they play a lot.
But it's all unclear tbh. Personnaly, i find the weekly cycle way more interesting that the daily one. A daily cap may be even worse than no cap at all. And a cap is needed, or at least some kind of control measures. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.03 23:10:00 -
[36] - Quote
Laurent Cazaderon wrote:Icy Tiger wrote:By unofficial, this refers to player created and organised. All info here is not to be taken word for word, and is based off of certified rumors, IRC chats, and in-game conversations with various Devs and GM's. Also, tweets from devs and videos are also used as sources.
Knightshade Belladonna: -Modifications to Sp cap ( daily Sp cap with pool possibly).
Not so sure at all about that one. The return to a daily cap was hinted as a temp fix due to the way too fast SP diminisher on the week cycle. The pool thing is supposed to be something added to the weekly cap to avoid people getting absolutely no SP when they play a lot. But it's all unclear tbh. Personnaly, i find the weekly cycle way more interesting that the daily one. A daily cap may be even worse than no cap at all. And a cap is needed, or at least some kind of control measures.
I agree, but it was hinted at, so I'll leave it for now. Weekly cap just needs more incentives. |
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