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201. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Bojo The Mighty wrote: My beef is that the Caldari and Amarr bonuses force the scout to use a single piece of equipment and on top of that they are without profile reduction. Luckily for me the Gallente retain that bonus however a range nerf? T...
- by Krom Ganesh - at 2014.01.14 00:30:00
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202. Red Line Solutions? - in General Discussions [original thread]
Would require all maps to be reworked so the feasibility of this is like 2/10, but: Redesign maps so that around each team's spawn zone are two mountain ranges that partially circle the zone like layers with multiple pathways crossing the ranges....
- by Krom Ganesh - at 2014.01.13 23:51:00
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203. Scout Registry / Killboard - in General Discussions [original thread]
Knight Soiaire wrote: Iron Wolf Saber wrote: dunno ps2s shimmer only shows up at like 3 meters. Sorry, I forgot we were playing Planetside 2. Then again, you forget how much trouble ccp has with rendering things.
- by Krom Ganesh - at 2014.01.13 21:47:00
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204. Scout Registry / Killboard - in General Discussions [original thread]
The answer to snipers/AVs is the same as the one I gave to assassins, add new light suits. This time make a new T2 that has 2x light weapons and 2x equipment. This new suit can have bonuses to both AV and sniping. Snipers/AVers don't really need ...
- by Krom Ganesh - at 2014.01.13 21:14:00
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205. Minmatar Scout: Racial Bonus - in General Discussions [original thread]
Mossellia Delt wrote: Logi's can carry more EWAR, great, now scouts are less effective logi's Which is why the scout's role bonus needs to be expanded to all EWar (not just cloak), the logis bonus restricted to non-EWar equipment, and for EW...
- by Krom Ganesh - at 2014.01.13 21:06:00
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206. Minmatar Scout: Racial Bonus - in General Discussions [original thread]
Mossellia Delt wrote: They should be a direct counter to heavies, then EWAR afterwards. Thats why we have a direct, high alpha damage, in your face weapon like the knives. Fine. *Scout webifies Heavy* *It's super effective!* *Heavy has red...
- by Krom Ganesh - at 2014.01.13 20:52:00
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207. Minmatar Scout: Racial Bonus - in General Discussions [original thread]
Mossellia Delt wrote: Im sorry, but why would ANYONE play a class in an FPS game that isnt direct combat? One game mode we have is ONLY combat. - Ambush- If you want the scout class to die, then yes, yours and knights ideas are fine. You se...
- by Krom Ganesh - at 2014.01.13 20:40:00
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208. Minmatar Scout: Racial Bonus - in General Discussions [original thread]
Mossellia Delt wrote: For the matter, who here, as a scout, WANTS to be in a combat role? Instead of being a useless piece of crap only worth putting dropuplinks behind enemy lines and dying? In all honesty, who spec'd into scouts like myself...
- by Krom Ganesh - at 2014.01.13 20:34:00
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209. Respec looking rather obvious - in General Discussions [original thread]
For better or worse, Cal scout > 5.
- by Krom Ganesh - at 2014.01.13 20:08:00
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210. What frame size were pilot suits, when saw saw them briefly a few patches ago? - in General Discussions [original thread]
Light. You can still find the pilot suit listed under the light dropsuits in the market.
- by Krom Ganesh - at 2014.01.13 20:00:00
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211. @ CCP Remnant: No Quid Pro Quo (Pretty Please) - in General Discussions [original thread]
Ghost Kaisar wrote: Snip I agree with you. The scout shouldn't be geared towards direct offense. We already have two classes that are supposed to do that. (That is not to say we shouldn't be effective at combat. That is more up to the play...
- by Krom Ganesh - at 2014.01.13 19:51:00
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212. Scout Registry / Killboard - in General Discussions [original thread]
@Ghost That gal logi bonus just needs to be changed. Either reduce its bonus so a scout can avoid a gal logi proto scanner with 1 cmp damp or change the bonus so it gives a range bonus instead of a precision bonus.
- by Krom Ganesh - at 2014.01.13 19:23:00
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213. Scout Registry / Killboard - in General Discussions [original thread]
icdedppul wrote: with the info we have right now, unless your going G Scout there is no point skilling into a scout frame if you dont really want to play with cloak. Judging by this statement I assume you don't know Remnant already confirmed...
- by Krom Ganesh - at 2014.01.13 19:02:00
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214. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Stefan Stahl wrote: Also: Remember to make an active variant that works as an anti-scanner for the Caldari Logibros to equip. Tacnet/IFF Jammers are something that should be implemented but that should not be for the logis. They can use it, ...
- by Krom Ganesh - at 2014.01.13 18:36:00
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215. Minmatar Scout: Racial Bonus - in General Discussions [original thread]
mr musturd wrote: If knives received a 25% buff any suit could out knife the minny hello speed tanked logi with knives, you knew the bonus when you spec'd into it my friend, I suggest you grab a pair of knives Aren't knifers always talking ...
- by Krom Ganesh - at 2014.01.13 18:00:00
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216. Gallante Scout Question - in General Discussions [original thread]
Smooth Assassin wrote: I'm i losing 5% of my passive scan bonus? Yep. I expect this to come with a boost to passive scan range for all scouts (20 most likely though 25 would be nice). 20m base and a 25% range boost would give you slightly mo...
- by Krom Ganesh - at 2014.01.13 17:00:00
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217. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Name: Assassin I think this would be best placed as a T3 suit. It could get the bonuses of the scout as well as the lower base scan profile (what use is an easy to discover assassin?) and have better base speed...
- by Krom Ganesh - at 2014.01.13 16:39:00
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218. Renaming Scout class - in General Discussions [original thread]
I like Covert Ops
- by Krom Ganesh - at 2014.01.13 16:18:00
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219. Scout Registry / Killboard - in General Discussions [original thread]
Oswald Rehnquist wrote: If a cal scout gets a damp and a radius increase, I don't see why we can't tact on another skill to the cal scout Precision is more useful than an aoe precision raiser, I agree with that, so maybe just have both. I also...
- by Krom Ganesh - at 2014.01.13 16:15:00
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220. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Garrett Blacknova wrote: IgniteableAura wrote: I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is...
- by Krom Ganesh - at 2014.01.13 15:50:00
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