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521. Why weren't skill points reset at "full release"? - in General Discussions [original thread]
Beta testers got to keep their SP as a reward for testing the game. The thing you have to realize is that the skill tree is wide and shallow. After a certain number of SP it isn't possible to get any better at a specific role. At that point more S...
- by Kristoff Atruin - at 2013.10.13 03:30:00
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522. Improving the connection to New Eden - PvE / open-ish world stuff [wall of text] - in General Discussions [original thread]
The recent threads about open world stuff have gotten me thinking about how we can get away from the lobby shooter feel. The big advantage Dust has is the connection to New Eden. Even if other shooters have superior fps mechanics Dust will thrive ...
- by Kristoff Atruin - at 2013.10.12 17:41:00
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523. Improving the connection to New Eden - PvE / open-ish world stuff [wall of text] - in General Discussions [original thread]
Back to the offices. In Eve a corp can rent an office in a station. Create a Dust version of these offices (the rents in Eve are astronomical sometimes, and we couldn't afford them with Dust isk). These offices would be visible on the concourse an...
- by Kristoff Atruin - at 2013.10.12 17:41:00
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524. [Request] A relatively easy way to set Dust apart from other shooters - in Feedback/Requests [original thread]
Another idea from my corp's IRC. Introduce offices to Dust. In Eve a corp can rent an office in a station, which lets you set a location that you'll wake up in if you die. The storefronts I imagined on the concourse could include office spaces a c...
- by Kristoff Atruin - at 2013.10.12 04:53:00
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525. [Request] A relatively easy way to set Dust apart from other shooters - in Feedback/Requests [original thread]
Kind of a silly fluff thing right now, but I think it'd do a lot for immersion. It wouldn't need to be anything particularly grand just yet. Use some kind of an elevator / tram system to take you from your MQ door to the common areas. Put in some ...
- by Kristoff Atruin - at 2013.10.12 04:46:00
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526. Dear terrible Logibros - in General Discussions [original thread]
KDR is not linked to clones destroyed, for the very reason this whole thread exists. If I go into a match and "kill" 100 dudes it doesn't count for squat if a logi came by and revived them. If I kill a guy, he gets revived and I kill him again, hi...
- by Kristoff Atruin - at 2013.10.10 19:06:00
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527. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
Duvolle with proto gear and proto tank mods and no fitting mods...does not happen. I have engineering / electronics / light weapon operation 5, and I still need both a cpu mod and a pg mod to go proto everything on my proto logi suits. There is li...
- by Kristoff Atruin - at 2013.10.10 18:15:00
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528. Dear terrible Logibros - in General Discussions [original thread]
A proper tubthumping might improve OPs attitude. Or at least generate hilarious ragemails.
- by Kristoff Atruin - at 2013.10.10 18:01:00
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529. [Bug] Role temporarily lost - in Technical Support/Bugs [original thread]
Tonight before I logged out I went to check the corp wallet, and it seemed like my director roles temporarily went missing because I didn't have any corp management UI access. Logging out and back in fixed it. It definitely wasn't a case of my rol...
- by Kristoff Atruin - at 2013.10.10 02:37:00
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530. Problems with Roles - in General Discussions [original thread]
FYI if you press triangle to show info on the message id named roles, it tells you what they are. The rightmost is the logistics officer, second from the right is the TCO.
- by Kristoff Atruin - at 2013.10.08 15:10:00
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531. Eve strikes are awesome. - in General Discussions [original thread]
Speaking of laser strikes...I want to see a beam laser strike. Something like beams that move across the ground randomly for a few seconds with some aoe damage and will track towards vehicles or enemy installations if they're close enough to a beam.
- by Kristoff Atruin - at 2013.10.07 20:59:00
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532. Why do people think logistics are suppose to be medics? - in General Discussions [original thread]
Pro gun with pro modules and pro equipment simply is not a thing that happens, unless you use both a CPU and a pg mod in the lows. That seriously gimps your ehp. The gal logi can probably squeeze out a little more performance, but with my fitting ...
- by Kristoff Atruin - at 2013.10.07 06:01:00
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533. Wow do I feel ***** slapped for continued playing.... - in Feedback/Requests [original thread]
If the game is such a chore that you need to be rewarded for simply playing it, you should probably just stop playing it.
- by Kristoff Atruin - at 2013.10.05 20:37:00
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534. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
I see that you didn't understand my post. Or you don't know what speed tanking is. Speed tanking is running circles around an enemy so that they have a hard time hitting you. The stamina mod lets you keep up with the assault suits in your squad (...
- by Kristoff Atruin - at 2013.10.05 20:33:00
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535. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
It isn't just the speed, it's the stamina. Assaults cover a lot more ground when running than a logi can. Try it sometime. Get into a logi suit, get an assault buddy next to you, and have a race to the other side of the map. You'll be huffing and ...
- by Kristoff Atruin - at 2013.10.05 19:41:00
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536. Wow do I feel ***** slapped for continued playing.... - in Feedback/Requests [original thread]
All the active SP and isk you've made playing the game a lot isn't a reward? You've got a big leg up on the players who have been inactive for ages.
- by Kristoff Atruin - at 2013.10.05 19:19:00
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537. Grenades and Races - in General Discussions [original thread]
Amarr should get copies of the Pax Amarria . When a merc is hit by one, he falls to his knees and confesses his sins.
- by Kristoff Atruin - at 2013.10.05 15:04:00
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538. Planet Fight Club - in The War Room [original thread]
I think he means the attacker isn't supposed to send more than 150.
- by Kristoff Atruin - at 2013.10.05 07:08:00
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539. what's the difference in these 2 bpo's ? - in General Discussions [original thread]
Yeah, so if you bought some vehicle module BPOs you could take that LAV and turn it into a disposable transport. I'd look at the shield hardeners, power diagnostic system / reactor control and possibly the shield booster. I really haven't been a v...
- by Kristoff Atruin - at 2013.10.05 05:23:00
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540. what's the difference in these 2 bpo's ? - in General Discussions [original thread]
Most of the militia dropsuit BPOs aren't that useful. The pg / cpu mods can be handy, and the militia uplink / hacking module can be good for suicide suits that you'll die in constantly...but if you manage to get away from the fighting you can hav...
- by Kristoff Atruin - at 2013.10.05 05:06:00
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