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61. [ Suggestion] Remember that game Brink? - in Feedback/Requests [original thread]
+1 As a heavy, I look at foot high obstacle and weep. Oooooh, jump jets....not Rocketeer level, just enough to get over obstacles.
- by Kovak Therim - at 2013.01.13 16:51:00
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62. AFK skill farmers - in Feedback/Requests [original thread]
My idea would be to give a base amount of SP to the winners and losers (losers get half the amount of SP), and any WP you get are added on to that base amount. Don't want to join in? Okay, then prepare to fall behind those that fought by 1-2,000 S...
- by Kovak Therim - at 2013.01.13 16:44:00
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63. Skill Cap bring my drive to play down!!! - in Feedback/Requests [original thread]
30,000 is a nice number. Why CCP settled on such a weird one is beyond me.
- by Kovak Therim - at 2013.01.13 16:36:00
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64. [Request] Remove the ability to use a mouse and keyboard. This is a console shoo... - in Feedback/Requests [original thread]
As long as I am not at disadvantage using a DS3, I don't care. 20+ years of using a controller and absolutely no desire to learn another control setup. Old dog, new trick kind of thing. I tried playing Morrowind and Oblivion on my laptop with a US...
- by Kovak Therim - at 2013.01.13 16:27:00
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65. Dogfights - in Feedback/Requests [original thread]
Noraa Anderson wrote: Jets, or at least some type of multi-role fighter aircraft, have already been confirmed I believe. I'm not sure how they'll be deployed but I hope they're not VTOL, at least not all of them. There is no joy more simple or ...
- by Kovak Therim - at 2012.12.25 04:12:00
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66. Default respawn location - in Feedback/Requests [original thread]
Maybe have the game choose 3 random spots and then the player picks one to use. The spots chosen need to be random to avoid camping.
- by Kovak Therim - at 2012.12.24 00:39:00
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67. Grenade throwing speed needs tweaked - in Feedback/Requests [original thread]
True Exit wrote: I agree with this. The grenades need to come out faster when you initiate the throw. As it stands now there is a bout a 1.5 second delay before the animation starts. This is inconsistent within the genre of fps as a whole. I...
- by Kovak Therim - at 2012.12.23 19:59:00
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68. Concord Soldiers and Us in Pve - in Feedback/Requests [original thread]
IMO, there is no limit on what CCP could do with this game. I can't wait.
- by Kovak Therim - at 2012.12.23 04:30:00
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69. {Request} Assists for others using your vehicles - in Feedback/Requests [original thread]
+1 It's a good idea. I would be slightly less pissed if a blue rolled off in my ride.
- by Kovak Therim - at 2012.12.23 04:12:00
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70. Grenade throwing speed needs tweaked - in Feedback/Requests [original thread]
Do the grenades in Dust weigh 100 pounds or something? It takes way too long to throw one. It feels like I'm tossing a brick.
- by Kovak Therim - at 2012.12.23 04:08:00
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71. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
I doubt it's permanent. There is no high/low/nullsec as of yet, just tests by CCP.
- by Kovak Therim - at 2012.12.21 13:02:00
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72. Future Feature: Training Ground - in Feedback/Requests [original thread]
No, keep the vehicles infinite and have any kills/deaths not count. Newbs could also use the TG to learn how to fly/drive all the vehicles before risking real ISK/AUR/teammate's clones.
- by Kovak Therim - at 2012.08.21 19:15:00
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73. [Request] New Game Mode: Sabotage - in Feedback/Requests [original thread]
Do both. Have battles progress in stages. Defenders hold strong or get pushed back until their backs are against a wall with total failure looming.
- by Kovak Therim - at 2012.08.20 19:51:00
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74. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
I love the animation and sound the HMG makes and really wanted to use it, but I feel like that's all it is, noise. All bark, no bite. I can't kill up close with it, and will still get owned by a assault rifle at longer ranges. All-around useless w...
- by Kovak Therim - at 2012.08.20 19:33:00
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75. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Grille Tuna wrote: boohoo on the poor KBM turn try dealing with a DS3 vs a KBM in sniping circumstances. pretty sure the advantages you currently have outweigh the disadvantages if you don't think so go back to your PC and buy a new video card ...
- by Kovak Therim - at 2012.08.19 06:57:00
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76. [Suggestion] Lower prices or just remove vehicles from the game. - in Feedback/Requests [original thread]
How many topics are we going to see complaining about this until the EVE players open the pocketbooks and the ISK flows like water (provided you have some skill)? I will say that there should be some sort of vehicle playground so we can get good w...
- by Kovak Therim - at 2012.08.19 06:50:00
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77. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Aeon Amadi wrote: Also, I'd like to add, Dust 514 -should- have KB/M support regardless of your bickering because - unlike a PS3 exclusive game from EA/Activision - this game was developed by CCP. You're connecting to -MY- universe and screwi...
- by Kovak Therim - at 2012.08.18 20:28:00
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78. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
Logistic suit is the medic, right? Do you get any default militia revive/heal gear? That's something CCP should look into if you don't. That's like a heavy without a basic swarm launcher.
- by Kovak Therim - at 2012.08.18 20:20:00
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79. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
*Hands Smots some burn ointment* You're going to need this.
- by Kovak Therim - at 2012.08.17 19:49:00
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80. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
In other words, K/M users will continue to complain until they have an unfair advantage over DS3 users. - As far as what CCP promised with regards to K/M, as if devs have never lied or stated something that never got implemented in a game. No, I...
- by Kovak Therim - at 2012.08.17 19:40:00
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