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481. To those who place dropships on buildings and shoots at me with rockets.... - in General Discussions [original thread]
I haven't really noticed it as a problem in this build. Now that they can't get so high up that their rockets don't render properly and you can't even tell what direction they're shooting from, it's not as annoying.
- by Knarf Black - at 2012.09.20 16:28:00
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482. Close range hit detection - in General Discussions [original thread]
Were they shuffling back and forth? That still seems to work pretty well at obfuscating the hit detection.
- by Knarf Black - at 2012.09.20 15:14:00
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483. Mass Drivers? - in General Discussions [original thread]
A Mass Driver/SMG scout can be pretty deadly, and they're great for harassing clumps of enemies from an elevated position. You don't see too many serious MD guys out there because it has no Militia version and its projectiles often glitch out of t...
- by Knarf Black - at 2012.09.19 18:45:00
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484. Flux grenades - in General Discussions [original thread]
Yeah, they're supposed to be anti scout and shield tank 'nades. I'm surprised people aren't abusing them more, but I guess the Thukker grenades are the reigning cheap shot of the week.
- by Knarf Black - at 2012.09.19 18:12:00
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485. Is DUST 514 a pay-to-win game? - in General Discussions [original thread]
At least he's bothering to type out new troll posts instead of copy pasting his usual rant.
- by Knarf Black - at 2012.09.19 17:31:00
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486. Diminishing returns (SP) - in General Discussions [original thread]
Are we sure it's the number of games played or is it the total SP gained for the day? I suppose CCP would prefer if we didn't fully understand it.
- by Knarf Black - at 2012.09.19 13:35:00
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487. bike - in General Discussions [original thread]
Wait. Motor cycles? Never mind. I want a fixie for my merc to tool around on. Perhaps with a scarf module.
- by Knarf Black - at 2012.09.18 20:16:00
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488. Prepare for Explode on contact grenade spam!!! - in General Discussions [original thread]
These are totally wrecking my Shotgun/SMG fitting. Fortunately they don't yet seem to be as popular as REs were. (An ISK variant should change that, though.) I'd actually go as far as to say they are much worse than REs, which still needed a spli...
- by Knarf Black - at 2012.09.18 18:15:00
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489. Player Population Drop - in General Discussions [original thread]
I can't speak for everyone else, but I tend to be on less and less as each build wears on. There's a bit of a rush to play right after a wipe, both to check out the new stuff and to try and get ahead of the SP curve. Once I've got my character in ...
- by Knarf Black - at 2012.09.17 21:42:00
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490. Well, looks like the whiners won - in General Discussions [original thread]
Ignatius Crumwald wrote: This goes back to a point I've made several times that tanks have no place on the battlefield currently other than to ruin gunfights. If they can't go around and squash infantry with impunity then they're considered use...
- by Knarf Black - at 2012.09.14 18:21:00
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491. LAV's. I miss you. - in General Discussions [original thread]
They finally buffed Swarms? This would please me immensely if I hadn't just taken the plunge into vehicle land. I figured the post AV nerf tank nerf was to get more LAVs and dropships on the field by making HAVs more vulnerable to the weaker AV st...
- by Knarf Black - at 2012.09.14 17:53:00
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492. Well, looks like the whiners won - in General Discussions [original thread]
I can't wait to get back into the game, now. This is going to be epic! Also, everybody needs to chill out. CCP is new to balancing FPS games, and Dust would be challenging to balance for anyone with the skill and market complexity. Tanks appear ...
- by Knarf Black - at 2012.09.14 17:23:00
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493. Signatur Radius - in General Discussions [original thread]
Basically it's your visibility to the enemy's radar. The whole system is pretty opaque right now, but if you are fighting a guy 1v1 and you lose sight of each other, the player with the lower profile will disappear off of his opponent's radar and ...
- by Knarf Black - at 2012.09.12 16:41:00
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494. computing weapon damage - in General Discussions [original thread]
Jin Robot wrote: When looking at a weapons stats, does it account for skills (weaponry, sniper rifle op) when showing how much damage it does? Or do you have to do the math yourself? I'm pretty sure we're only seeing the base stats. Break ou...
- by Knarf Black - at 2012.09.12 16:17:00
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495. Just got a Momentus XT, timing load times before swapping - in General Discussions [original thread]
I haven't noticed much shortening of load times since putting an SSD in, but it almost completely eliminates that awful Unreal Engine texture pop in. I should test on another Unreal Engine game; shouldn't be hard to find one.
- by Knarf Black - at 2012.09.12 14:01:00
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496. The mass driver - in General Discussions [original thread]
I've seen regular grenades fall into the map geometry before (sometimes you can watch the icon fall into oblivion) and it usually seems to be around stairs or rough terrain. The same physics glitches are probably swallowing up your MD shells.
- by Knarf Black - at 2012.09.12 13:54:00
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497. multi lock on assault launchers - in General Discussions [original thread]
Also, it's the Assault SL that does multiple lock ons, the Specialist has lower requirements and longer lock on times. (FYI)
- by Knarf Black - at 2012.09.12 13:46:00
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498. New Blog: Is there a price on the head of Bad Furry? - in General Discussions [original thread]
Somebody must have really hated the music.
- by Knarf Black - at 2012.09.12 13:06:00
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499. Immortality - in General Discussions [original thread]
Sake Monster wrote: We are Cylons. It does feel awful Cylon-y, doesn't it.
- by Knarf Black - at 2012.09.11 20:56:00
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500. "come shoot devs" - in General Discussions [original thread]
Anyone else get the feeling that orbital bombardments might get tested soon?
- by Knarf Black - at 2012.09.11 20:44:00
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