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DILLIGAD
50
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Posted - 2012.09.20 14:19:00 -
[1] - Quote
Is it just me or does the close range hit detection suck? I run a heavy with the HMG.
My HMG does 24 damage. I ahve 2 seismic complex heavy damage mods on and my HMG skills and Heavy Wepaon skills are maxed out. This means I should get (20 * .89 + 25) = 42.8% damage!
That means my HMG should do 34.3 damage to any dude.
I swear i dumped almost half a clip into an STB clown and other scouts next to him and it bearly did any damage. Thats 150 * 34.3 = 5145 damage at close range. He kills me twice with his friggin duvoll! And I have 900 hit points cummalative!
Now either I am dead wrong about my calculations or CCP has flucked up again with the hit detection!
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Malzel Nidus
Sanmatar Kelkoons Minmatar Republic
13
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Posted - 2012.09.20 14:26:00 -
[2] - Quote
Aim better.
I have my Burst Heavy Machine Gun on myself and I regularly do kill STB clan people who have a Proto Duvolle or a Command type Assault rifle, but it doesnt really do anything if I cant get that first spray down that does about 1100 Damage per 45 round burst.
Its really dependent on how accurate you are since the bullets move slightly slow and I know that they were moving around for a fact. So what you need to do is him ahead of them instead of at them. It usually happens to me sometimes when I am fighting against those who seem to move around a lot, or otherwise strafe, because these rounds move slightly slower compared to the regular assault rifle. You should really try out the Burst Heavy Machine Gun and see how many more kills you get whithin one burst if you are accurate. Since its like a shotgun, you need to be able to move around as such or move around in a Heavy-II suit because thats what I use and I usually get about 30k-50k SP and about 200k ISK every round. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.20 14:56:00 -
[3] - Quote
Yes, it's very bad. No, it's not your aim. Next build CCP has said they've made significant improvements to hit detection, so just grin and bear it until then. |
Paradox-Raider
Talon Company Mercs
54
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Posted - 2012.09.20 14:58:00 -
[4] - Quote
Did you factor in skill? I still haven't had problems with hit detection. |
DILLIGAD
50
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Posted - 2012.09.20 15:02:00 -
[5] - Quote
Fivetimes Infinity wrote:Yes, it's very bad. No, it's not your aim. Next build CCP has said they've made significant improvements to hit detection, so just grin and bear it until then.
Thanks dude! With a 3.4 KDR I'd would like to believe my aims better than what someone makes it out to be! |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.09.20 15:07:00 -
[6] - Quote
Hit detection is at best iffy |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.09.20 15:14:00 -
[7] - Quote
Were they shuffling back and forth? That still seems to work pretty well at obfuscating the hit detection. |
DILLIGAD
50
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Posted - 2012.09.20 15:17:00 -
[8] - Quote
Knarf Black wrote:Were they shuffling back and forth? That still seems to work pretty well at obfuscating the hit detection.
Agreed! I have noticed this lately! It seemed to be fine before but has messed up again! Its been a roller coaster ride when it comes to the hit detection. |
STB-poopchucker9900 EV
Sanmatar Kelkoons Minmatar Republic
33
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Posted - 2012.09.20 15:23:00 -
[9] - Quote
lag and hit detection becoming a big issue recently....almost to the point where i dont wanna play and im not talking long range hit detection as far as shooting at someone on the move, im talking close range hit detection where you know that your hitting the enemy....
please help with this issue!!!!!!!!!! |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.20 15:30:00 -
[10] - Quote
Knarf Black wrote:Were they shuffling back and forth? That still seems to work pretty well at obfuscating the hit detection.
Yes, it's worse if the target is strafing. Strafing speed is being lowered for that reason according to a recent dev post. |
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DeathwindRising
ROGUE SPADES
3
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Posted - 2012.09.27 11:58:00 -
[11] - Quote
Fivetimes Infinity wrote:Knarf Black wrote:Were they shuffling back and forth? That still seems to work pretty well at obfuscating the hit detection. Yes, it's worse if the target is strafing. Strafing speed is being lowered for that reason according to a recent dev post.
CCP should take a trip to visit DICE or Triearch/Infinity Ward and learn how to do a FPS. hell just outsource everything but CCP's ideas and the game would ready by christmas lol
lowering strafing because the hit detection sucks? seriously lol? |
GLOO GLOO
Algintal Core Gallente Federation
217
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Posted - 2012.09.27 12:04:00 -
[12] - Quote
Scouts are laggy AND amazing...
Don't forget that a scout recharges his shield very very very very quick when he has good skills... So sometime you hit him, saw shield impacts, and nothing moved...
BUT, I believe you when you say that you put ALL bullets on his body or head, saw shield impacts, and bunny is still jumping...
Hope it'll be fix next build... |
Needless Sacermendor
98
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Posted - 2012.09.27 12:16:00 -
[13] - Quote
DeathwindRising wrote:lowering strafing because the hit detection sucks? seriously lol? NO ... making significant improvements to hit detection because "hit detection sucks" Lowering strafing speed because idiots who can't use cover use strafing to flicker the hit box from side to side making it impossible to hit them even though they're effectively standing still. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.27 12:24:00 -
[14] - Quote
DeathwindRising wrote:Fivetimes Infinity wrote:Knarf Black wrote:Were they shuffling back and forth? That still seems to work pretty well at obfuscating the hit detection. Yes, it's worse if the target is strafing. Strafing speed is being lowered for that reason according to a recent dev post. CCP should take a trip to visit DICE or Triearch/Infinity Ward and learn how to do a FPS. hell just outsource everything but CCP's ideas and the game would ready by christmas lol lowering strafing because the hit detection sucks? seriously lol?
You realize a great deal of the production team from CCP's Dust division came from Dice...? |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.27 12:39:00 -
[15] - Quote
STB-poopchucker9900 EV wrote:lag and hit detection becoming a big issue recently....almost to the point where i dont wanna play and im not talking long range hit detection as far as shooting at someone on the move, im talking close range hit detection where you know that your hitting the enemy....
please help with this issue!!!!!!!!!!
same boat im in havent played in a while its annoying |
Darky SI
232
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Posted - 2012.09.27 13:35:00 -
[16] - Quote
DILLIGAD wrote:Is it just me or does the close range hit detection suck? I run a heavy with the HMG.
My HMG does 24 damage. I ahve 2 seismic complex heavy damage mods on and my HMG skills and Heavy Wepaon skills are maxed out. This means I should get (20 * .89 + 25) = 42.8% damage!
That means my HMG should do 34.3 damage to any dude.
I swear i dumped almost half a clip into an STB clown and other scouts next to him and it bearly did any damage. Thats 150 * 34.3 = 5145 damage at close range. He kills me twice with his friggin duvoll! And I have 900 hit points cummalative!
Now either I am dead wrong about my calculations or CCP has flucked up again with the hit detection!
I feel your pain dude i ran Heavy/HMG my self and its annoying to fight those hopping bunnies and with slow turn speed of the heavy suit its even worse.
My advice try to hit in front the side they are strafing to and move your self to that direction too not just your gun and when they switch side quickly move backword to have better angle and aim behind them and start shooting before they reach your reticle to spool up you HMG.
This whole thing is wrong and doesn't have a place in any FPS but we have to adapt until they fix the damn thing what makes things worse for the heavy is the damage nerf the HMG got every build.
Two builds ago scouts didn't have a chance against heavies in CQC the HMG was doing a decent damage that makes the other suits fear to engage it alone or in its kill zone now the heavy is a moving practice target made for lolz |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.09.27 13:38:00 -
[17] - Quote
Fivetimes Infinity wrote:Yes, it's very bad. No, it's not your aim. Next build CCP has said they've made significant improvements to hit detection, so just grin and bear it until then.
^ This. Sometimes hit detection rocks, sometimes it sucks abominally.
I'm sure you've noticed that when everything is working right, that leveled-up HMG is a fearsome beast. |
DeathwindRising
ROGUE SPADES
3
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Posted - 2012.09.27 19:47:00 -
[18] - Quote
Aeon Amadi wrote:DeathwindRising wrote:Fivetimes Infinity wrote:Knarf Black wrote:Were they shuffling back and forth? That still seems to work pretty well at obfuscating the hit detection. Yes, it's worse if the target is strafing. Strafing speed is being lowered for that reason according to a recent dev post. CCP should take a trip to visit DICE or Triearch/Infinity Ward and learn how to do a FPS. hell just outsource everything but CCP's ideas and the game would ready by christmas lol lowering strafing because the hit detection sucks? seriously lol? You realize a great deal of the production team from CCP's Dust division came from Dice...?
actually now that i think about it... BF3 beta sucked pretty bad too... the end product was amazing however. thank you sir for renewing my faith in CCP :) |
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