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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 16:31:00 -
[91] - Quote
Phantomnom wrote:Paran Tadec wrote:pew pew youredead wrote:i lol'd @OP youmadbro? king of battlefield no more? seems youre the one whining. adapt or die. welcome to Eve. oh look! Darwin Torpedo go back to CoD please. COD takes more skill than sitting on a hill with 4kp nuking anybody who looks at you funny.
Not really. Its more about how many grenades you can spam. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.14 16:32:00 -
[92] - Quote
Paran Tadec wrote:Pokey Dravon wrote:Paran Tadec wrote:Mobius Wyvern: "Yes, if you get a group of people working together to kill one of those things, it should go down. But that's what it should require, not a single guy with a proto swarm blowing them up on his lonesome and saying everything is balanced."
Thats what I'm saying. This morning I lost a well fitted, well tanked gunnlogi to one militia swarm. Can't get close enough to him to use blasters effectively, so running is the only option, which doesnt work on more open maps where your only cover from terrain is the rock spires.
I think that maps sucks for anyone who isn't a sniper haha. Though have they fixed pathing for swarms? because I swear to god whenever I try to use them on that map the rockets say "Hell with the lock!" and target the nearest spire. Pretty much, swarms path still wonky. Straight into objects sometimes, and other times they stop on a dime, do 180's and hit their target. The last one is usually when a skilled dropship pilot (Sin3) dodges them.
I like when they instantly do a 90 degree turn on a dime, fly 5 meters, do another 90 degree turn, then run into some random object. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 16:32:00 -
[93] - Quote
Phantomnom wrote:Paran Tadec wrote:pew pew youredead wrote:i lol'd @OP youmadbro? king of battlefield no more? seems youre the one whining. adapt or die. welcome to Eve. oh look! Darwin Torpedo go back to CoD please. COD takes more skill than sitting on a hill with 4kp nuking anybody who looks at you funny. Aaand back to the "skill" bullshit. Look, can we just not talk about skill anymore? Everyone seems to gloss right over the fact that EVERYONE defines it differently. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.14 16:34:00 -
[94] - Quote
Mobius Wyvern wrote:Phantomnom wrote:Paran Tadec wrote:pew pew youredead wrote:i lol'd @OP youmadbro? king of battlefield no more? seems youre the one whining. adapt or die. welcome to Eve. oh look! Darwin Torpedo go back to CoD please. COD takes more skill than sitting on a hill with 4kp nuking anybody who looks at you funny. Aaand back to the "skill" bullshit. Look, can we just not talk about skill anymore? Everyone seems to gloss right over the fact that EVERYONE defines it differently.
The dictionary defines it as an ability to demonstrate an expertise in a subject. Seeing as sitting on a hill with uberstats takes little expertise and the dictionary is a stand up guy i'll go with what he says. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.14 16:37:00 -
[95] - Quote
lets not reduce this thread to a gripe-fest about "skill" and "noob weapons". |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 16:39:00 -
[96] - Quote
Pokey Dravon wrote:lets not reduce this thread to a gripe-fest about "skill" and "noob weapons".
too late |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.14 16:39:00 -
[97] - Quote
Paran Tadec wrote:ICECREAMK1NG WARRIORS wrote:Paran, you lost a well fitted gunloggi to 1 militia swarm ??? you what ??? HUH ??? eh ??? Shut up. lol. 1 guy with 4 volleys yea, go try it for yourself.
C'mon bruv, seriously, get a grip of yourself, who's QQing and whining now. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 16:53:00 -
[98] - Quote
ICECREAMK1NG WARRIORS wrote:Paran Tadec wrote:ICECREAMK1NG WARRIORS wrote:Paran, you lost a well fitted gunloggi to 1 militia swarm ??? you what ??? HUH ??? eh ??? Shut up. lol. 1 guy with 4 volleys yea, go try it for yourself. C'mon bruv, seriously, get a grip of yourself, who's QQing and whining now.
The differance is I never begged for AV guys toys to get nerfed, in fact, you can find posts where I asked for more AV toys. A tank should be a fearsome, deadly weapon on the battlefield. As it is currently its a joke, because no one fears something you can kill solo with Shock-Heavy default suit. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.14 16:57:00 -
[99] - Quote
LMFAO
I haven't seen Bad Furry post in FOREVER
Nerf tanks, bam, whining thread front and center
BWUAHHAHAHAHA
JUSTICE!!! |
Mira Adari
16
|
Posted - 2012.09.14 16:58:00 -
[100] - Quote
Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You know...that is the idea...Tanks are not solopwnmobiles designed to squash hordes of infantry. You are supposed to kill the big guns (other tanks, turrets), while your support (infantry on foot, not passengers with small turrets) keep the heavies at bay. |
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Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 17:01:00 -
[101] - Quote
DUST Fiend wrote:LMFAO
I haven't seen Bad Furry post in FOREVER
Nerf tanks, bam, whining thread front and center
BWUAHHAHAHAHA
JUSTICE!!!
Heh - the pics were good though! |
H4rabec Weathers
16
|
Posted - 2012.09.14 17:02:00 -
[102] - Quote
whiners didnt suggest good alternatives? they lost? boom headshot. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 17:04:00 -
[103] - Quote
Mira Adari wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You know... that is the idea...Tanks are not solopwnmobiles designed to squash hordes of infantry. You are supposed to kill the big guns (other tanks, turrets), while your support (infantry on foot, not passengers with small turrets) keep the heavies at bay.
Thats generally what I do, however, my infantry can now no longer engage swarmers and forgegunners due to their massive range, with one possible exception. Even if a swarmer got at close range that my infantry could kill him, he can just dumbfire spam rockets into the tank, because they do not require a lock to fire. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.14 17:09:00 -
[104] - Quote
Paran Tadec wrote:Mira Adari wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You know... that is the idea...Tanks are not solopwnmobiles designed to squash hordes of infantry. You are supposed to kill the big guns (other tanks, turrets), while your support (infantry on foot, not passengers with small turrets) keep the heavies at bay. Thats generally what I do, however, my infantry can now no longer engage swarmers and forgegunners due to their massive range, with one possible exception. Even if a swarmer got at close range that my infantry could kill him, he can just dumbfire spam rockets into the tank, because they do not require a lock to fire.
If someone gets that close to you, they should be rewarded by being able to do more DPS. Thats like complaining shotguns do too much damage if they get close. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.14 17:14:00 -
[105] - Quote
Paran Tadec wrote:Mobius Wyvern: "Yes, if you get a group of people working together to kill one of those things, it should go down. But that's what it should require, not a single guy with a proto swarm blowing them up on his lonesome and saying everything is balanced."
Thats what I'm saying. This morning I lost a well fitted, well tanked gunnlogi to one militia swarm. Can't get close enough to him to use blasters effectively, so running is the only option, which doesnt work on more open maps where your only cover from terrain is the rock spires.
Welcome t the foot soldiers world the maps are the maps and there will be lots of them so that's not an excuse for anyone.
I just tried to solo a tank with my proto forge it didn't go so well i got three shots off instead of the usually one before he blew me up. His shields did go down to 0 though which felt good.
I chased this guy around the rest of the match and even with another guy shooting swarms and me pop shottin with my proto forge the tank lasted the whole match. Sounds balanced to me. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 17:14:00 -
[106] - Quote
Pokey Dravon wrote:Paran Tadec wrote:Mira Adari wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You know... that is the idea...Tanks are not solopwnmobiles designed to squash hordes of infantry. You are supposed to kill the big guns (other tanks, turrets), while your support (infantry on foot, not passengers with small turrets) keep the heavies at bay. Thats generally what I do, however, my infantry can now no longer engage swarmers and forgegunners due to their massive range, with one possible exception. Even if a swarmer got at close range that my infantry could kill him, he can just dumbfire spam rockets into the tank, because they do not require a lock to fire. If someone gets that close to you, they should be rewarded by being able to do more DPS. Thats like complaining shotguns do too much damage if they get close.
Well, people can spawn anywhere currently. Spawning should be restricted to bases and clone units. The problem is more prevalent in ambush matches, and it allows tankers and dropship gunners to own objectives by constantly shelling them because.
Also, previously I could pop them with a well placed tank round to prevent them getting that close. Not anymore I feel. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.09.14 17:23:00 -
[107] - Quote
I can't wait to get back into the game, now. This is going to be epic!
Also, everybody needs to chill out. CCP is new to balancing FPS games, and Dust would be challenging to balance for anyone with the skill and market complexity.
Tanks appear to be getting a nerf in response to the AV nerf, which was in response to how overpowered AV was against non Tank vehicles. We're all getting wiped still, so none of this actually matters outside of the devs trying to figure out how to keep the game from being a tank fest without the AV weapons doing so much damage that they render all LAVs and dropships pointless.
Keep calm and carry on. By the end of this beta we will likely all have something we love nerfed to oblivion. If they have to do stuff like this now so that they don't have to do so once we stop getting wiped, so be it. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.14 17:26:00 -
[108] - Quote
Paran Tadec wrote:Pokey Dravon wrote:Paran Tadec wrote:Mira Adari wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You know... that is the idea...Tanks are not solopwnmobiles designed to squash hordes of infantry. You are supposed to kill the big guns (other tanks, turrets), while your support (infantry on foot, not passengers with small turrets) keep the heavies at bay. Thats generally what I do, however, my infantry can now no longer engage swarmers and forgegunners due to their massive range, with one possible exception. Even if a swarmer got at close range that my infantry could kill him, he can just dumbfire spam rockets into the tank, because they do not require a lock to fire. If someone gets that close to you, they should be rewarded by being able to do more DPS. Thats like complaining shotguns do too much damage if they get close. Well, people can spawn anywhere currently. Spawning should be restricted to bases and clone units. The problem is more prevalent in ambush matches, and it allows tankers and dropship gunners to own objectives by constantly shelling them because. Also, previously I could pop them with a well placed tank round to prevent them getting that close. Not anymore I feel.
You can still pop them off, it just requires more skill because it has to be a direct hit. Even so, no tank should be safe without 2 support gunners WITH active communication. Since the pilot has the widest field of vision, they need to be calling out infantry targets to their support gunners since the support gunners are really the best equipped to deal with nearby infantry threats. The main turret isn't helpless...but it should be difficult to use, especially if you go with a railgun.
For ambush, random spawning is really necessary lest people spend 80% of the match running to the battle...that's not going to fly. As for Skirmish, I just consider objectives as indestructible CRUs, I don't think people spawning at a location they captured is unreasonable.
As for your range concerns, in EVE, missiles and railguns have the longest ranges in the game, and since swarms are missiles and forge guns are basically railguns...this seems reasonable. The fact that railgun range got reduced is kinda stupid in that regard, but it does make the sharpshooter skill actually useful so I don't mind that so much.
The key is that some maps are simply not going to be good for tanks, and that's exactly how it should be. Plateaus for example is a HAV's wet dream, whereas Communications can be a nightmare if a dropship shows up. I mean this goes for any weapon, not just vehicles. I run a shotgun and SMG, and the Spire map is HORRIBLE for me since I need to run towards a firing squad of snipers across an open field...thats just the nature of the game. No weapon, vehicle, role, or class should be effective in all situations, because if it is then everyone will spec into that all the time and it kills the diversity of the game. Unfortunatly with this build, because AV got hit so hard, it made HAVs pretty damn effective in almost any situation (Trust me, when I drive one its MUCH easier this build because AV weapons are so horrible) and as a result so many people specced into them...that's not good. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 17:54:00 -
[109] - Quote
Knarf Black wrote:I can't wait to get back into the game, now. This is going to be epic!
Also, everybody needs to chill out. CCP is new to balancing FPS games, and Dust would be challenging to balance for anyone with the skill and market complexity.
Tanks appear to be getting a nerf in response to the AV nerf, which was in response to how overpowered AV was against non Tank vehicles. We're all getting wiped still, so none of this actually matters outside of the devs trying to figure out how to keep the game from being a tank fest without the AV weapons doing so much damage that they render all LAVs and dropships pointless.
Keep calm and carry on. By the end of this beta we will likely all have something we love nerfed to oblivion. If they have to do stuff like this now so that they don't have to do so once we stop getting wiped, so be it.
+1 KCCO |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.14 18:07:00 -
[110] - Quote
eventually everything will be nerfed to 1 health and 1 damage then we will nerf some more lol |
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.14 18:17:00 -
[111] - Quote
This goes back to a point I've made several times that tanks have no place on the battlefield currently other than to ruin gunfights. If they can't go around and squash infantry with impunity then they're considered useless.
They have no real purpose as of yet gameplay or strategy wise that can't be achieved with infantry. Maybe once installations become a part of battle strategy the different tank types will come into their own a bit as well.
Simply enhancing infantry and boosting team WP gain potential may be their place after all, though. I suggest they be given a permanent WP bonus bubble for a certain radius, similar to what you get with a defense order, that extends to the whole platoon, not just the squad of the tank. to encourage a sort of synergy between infantry and tank. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.09.14 18:21:00 -
[112] - Quote
Ignatius Crumwald wrote:This goes back to a point I've made several times that tanks have no place on the battlefield currently other than to ruin gunfights. If they can't go around and squash infantry with impunity then they're considered useless.
They have no real purpose as of yet gameplay or strategy wise that can't be achieved with infantry. Maybe once installations become a part of battle strategy the different tank types will come into their own a bit as well.
Simply enhancing infantry and boosting team WP gain potential may be their place after all, though. I suggest they be given a permanent WP bonus bubble for a certain radius, similar to what you get with a defense order, that extends to the whole platoon, not just the squad of the tank. to encourage a sort of synergy between infantry and tank.
That is not a bad idea. As long as it is minor compared to actual squad bonuses. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 18:27:00 -
[113] - Quote
Knarf Black wrote:Ignatius Crumwald wrote:This goes back to a point I've made several times that tanks have no place on the battlefield currently other than to ruin gunfights. If they can't go around and squash infantry with impunity then they're considered useless.
They have no real purpose as of yet gameplay or strategy wise that can't be achieved with infantry. Maybe once installations become a part of battle strategy the different tank types will come into their own a bit as well.
Simply enhancing infantry and boosting team WP gain potential may be their place after all, though. I suggest they be given a permanent WP bonus bubble for a certain radius, similar to what you get with a defense order, that extends to the whole platoon, not just the squad of the tank. to encourage a sort of synergy between infantry and tank. That is not a bad idea. As long as it is minor compared to actual squad bonuses.
Yeah, a small bump makes sense when in vicinity. That would encourage support/surround your heavies. A bump in hazard pay would be good too. And maybe a boost to your loot chances. |
Obama DAT
Doomheim
389
|
Posted - 2012.09.14 18:32:00 -
[114] - Quote
These tears taste sooo good. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.14 18:32:00 -
[115] - Quote
Dane Stark wrote:Knarf Black wrote:I can't wait to get back into the game, now. This is going to be epic!
Also, everybody needs to chill out. CCP is new to balancing FPS games, and Dust would be challenging to balance for anyone with the skill and market complexity.
Tanks appear to be getting a nerf in response to the AV nerf, which was in response to how overpowered AV was against non Tank vehicles. We're all getting wiped still, so none of this actually matters outside of the devs trying to figure out how to keep the game from being a tank fest without the AV weapons doing so much damage that they render all LAVs and dropships pointless.
Keep calm and carry on. By the end of this beta we will likely all have something we love nerfed to oblivion. If they have to do stuff like this now so that they don't have to do so once we stop getting wiped, so be it. +1 KCCO
+1 the KCCO, Chive on brother |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 18:39:00 -
[116] - Quote
STB DEADPOOL5241 EV wrote:Dane Stark wrote:Knarf Black wrote:I can't wait to get back into the game, now. This is going to be epic!
Also, everybody needs to chill out. CCP is new to balancing FPS games, and Dust would be challenging to balance for anyone with the skill and market complexity.
Tanks appear to be getting a nerf in response to the AV nerf, which was in response to how overpowered AV was against non Tank vehicles. We're all getting wiped still, so none of this actually matters outside of the devs trying to figure out how to keep the game from being a tank fest without the AV weapons doing so much damage that they render all LAVs and dropships pointless.
Keep calm and carry on. By the end of this beta we will likely all have something we love nerfed to oblivion. If they have to do stuff like this now so that they don't have to do so once we stop getting wiped, so be it. +1 KCCO +1 the KCCO, Chive on brother
Yup..me luvs me some chives! :) |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.09.14 19:45:00 -
[117] - Quote
Quote:You can still pop them off, it just requires more skill because it has to be a direct hit. Even so, no tank should be safe without 2 support gunners WITH active communication. Since the pilot has the widest field of vision, they need to be calling out infantry targets to their support gunners since the support gunners are really the best equipped to deal with nearby infantry threats. The main turret isn't helpless...but it should be difficult to use, especially if you go with a railgun.
For ambush, random spawning is really necessary lest people spend 80% of the match running to the battle...that's not going to fly. As for Skirmish, I just consider objectives as indestructible CRUs, I don't think people spawning at a location they captured is unreasonable.
As for your range concerns, in EVE, missiles and railguns have the longest ranges in the game, and since swarms are missiles and forge guns are basically railguns...this seems reasonable. The fact that railgun range got reduced is kinda stupid in that regard, but it does make the sharpshooter skill actually useful so I don't mind that so much.
The key is that some maps are simply not going to be good for tanks, and that's exactly how it should be. Plateaus for example is a HAV's wet dream, whereas Communications can be a nightmare if a dropship shows up. I mean this goes for any weapon, not just vehicles. I run a shotgun and SMG, and the Spire map is HORRIBLE for me since I need to run towards a firing squad of snipers across an open field...thats just the nature of the game. No weapon, vehicle, role, or class should be effective in all situations, because if it is then everyone will spec into that all the time and it kills the diversity of the game. Unfortunatly with this build, because AV got hit so hard, it made HAVs pretty damn effective in almost any situation (Trust me, when I drive one its MUCH easier this build because AV weapons are so horrible) and as a result so many people specced into them...that's not good.
Well put on this bro. THIS is what I am talking about. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 19:47:00 -
[118] - Quote
Andius Fidelitas wrote:Quote:Well, people can spawn anywhere currently. Spawning should be restricted to bases and clone units. The problem is more prevalent in ambush matches, and it allows tankers and dropship gunners to own objectives by constantly shelling them because.
Also, previously I could pop them with a well placed tank round to prevent them getting that close. Not anymore I feel. You can still pop them off, it just requires more skill because it has to be a direct hit. Even so, no tank should be safe without 2 support gunners WITH active communication. Since the pilot has the widest field of vision, they need to be calling out infantry targets to their support gunners since the support gunners are really the best equipped to deal with nearby infantry threats. The main turret isn't helpless...but it should be difficult to use, especially if you go with a railgun. For ambush, random spawning is really necessary lest people spend 80% of the match running to the battle...that's not going to fly. As for Skirmish, I just consider objectives as indestructible CRUs, I don't think people spawning at a location they captured is unreasonable. As for your range concerns, in EVE, missiles and railguns have the longest ranges in the game, and since swarms are missiles and forge guns are basically railguns...this seems reasonable. The fact that railgun range got reduced is kinda stupid in that regard, but it does make the sharpshooter skill actually useful so I don't mind that so much. The key is that some maps are simply not going to be good for tanks, and that's exactly how it should be. Plateaus for example is a HAV's wet dream, whereas Communications can be a nightmare if a dropship shows up. I mean this goes for any weapon, not just vehicles. I run a shotgun and SMG, and the Spire map is HORRIBLE for me since I need to run towards a firing squad of snipers across an open field...thats just the nature of the game. No weapon, vehicle, role, or class should be effective in all situations, because if it is then everyone will spec into that all the time and it kills the diversity of the game. Unfortunatly with this build, because AV got hit so hard, it made HAVs pretty damn effective in almost any situation (Trust me, when I drive one its MUCH easier this build because AV weapons are so horrible) and as a result so many people specced into them...that's not good. Well put on this bro. THIS is what I am talking about.
We need more of you. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.14 20:08:00 -
[119] - Quote
Iron Wolf Saber wrote:Ultra Heavy Suits needed a nerf and you're exaggerating on the swarm launches and its the turret that got slowed down not the tank body.
Also if you ever played AV you'd understand that 100% of our available tools has bugs that prevent them from fully working. This damage buff is probably temporary until they fix the bugs.
The tanks are slower from what I can tell. Noticeably so even. And while 4 shots from a militia SL wouldn't kill a Standard tank, 4-5 shots from a proto will. Someone here on the forum used the term "Lone wolfing" tanks is not viable.
I have a hard time figuring out why anyone can't see this as being a problem. 3-4M SP and 4-500k isk or more. consistently being able to be defeated by someone with less than a million SP invested, and barely half that isk. |
Kengfa
138
|
Posted - 2012.09.14 20:08:00 -
[120] - Quote
Paran Tadec wrote:Iron Wolf Saber wrote:Paran Tadec wrote:Nope, not exaggerating, and certainly not any more exaggerated than "wha wha tanks are unstoppable". Try it yourself. Tanks can't run anymore, and the railgun is useless against anything other than a stationary vehicle or a turret installation. Tried to kill a forge gunner who was standing still, put the **** right at his feet but it didnt so squat.
You sir fail at tank fitting then. Nope, its maxed out with currently available gear. Ward amps went from 25% to 15%. Effectly removed almost 1/3rd of the tank's EHP.
It's possible to hit a madrugar to 16k EHP using just a single resist mod, and some other low powered ****. Learn to fit a tank, before whining about it. |
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