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101. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Duvolle TAR = 78.5 * 30 = 2335 per clip Scattered ion connon fires for 6.6 seconds before it over heats 428.6rpm % 60 * 6.6 = 47 rounds before over heat with out heatsink 47 *150.1 = 7054.7 Duvolle TAR = 2335 SIC =70...
- by Kharga Lum - at 2013.05.12 21:46:00
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102. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
The missile turrets are a little better now. The small missile turrets actually do more damage per missile then the large...although the large fires 4 at a time with larger blast radius.
- by Kharga Lum - at 2013.05.12 21:19:00
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103. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Orenji Jiji wrote: How much damage can be done before reloading/overheating? I couldn't find a way to calculate this. Depending on the blaster you may spend more time cooling down then firing anyway.
- by Kharga Lum - at 2013.05.12 20:54:00
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104. Tank vs AV nades - in Feedback/Requests [original thread]
There's an HP buff coming for vehicles (Except Dropships...for some reason, I dunno) but I'm not convinced this will fix the problem. I can't fit more then 1 Heavy shield module on my heavy tank anyway since the PG is so low even with 2 PG exten...
- by Kharga Lum - at 2013.05.12 20:53:00
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105. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
I even made a spread sheet! I feel like my tank now has an Assault Riffle on top. Only it's bark is way worse then it's bite. Starting to understand why no one runs away from the tank.
- by Kharga Lum - at 2013.05.12 20:31:00
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106. Tank vs AV nades - in Feedback/Requests [original thread]
It's the dismissive easy you can casually chuck a brick at a tank, in casual passing, causing the tank to explode behind you. Almost like every Merc is an action hero wanting to slowly walk away from an explosion looking bad ass. ...only that exp...
- by Kharga Lum - at 2013.05.12 20:29:00
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107. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Duvolle Assault 78.5dmg @ 789.5rpm 80GJ Ion Cannon 126.5 @ 428.6rpm Boundless HMG 19.8 @ 2000rpm Duvolle AR 37.4 @ 750rpm 20GJ Ion Cannon 32.5 @ 857.1 I'm not sure if this means it's (base dmg + 25%) or (base + 10%) = Base2, then (Base2+ 15%)...
- by Kharga Lum - at 2013.05.12 20:14:00
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108. Tank vs AV nades - in Feedback/Requests [original thread]
Draco Dustflier wrote: no. if you're stupid enough to drive your tank near a bunch of infantry without a cover squad or mewns of repair, i should be able to kill you with av grenades. tanks dont need more health. drivers need to get better. ...
- by Kharga Lum - at 2013.05.12 18:28:00
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109. triple damage on tanks from behind - in Feedback/Requests [original thread]
With the current state of tanks you can spend 9m sp (as I have) into tanks and 0 into any kind of infantry combat and die easily to militia av. I'm using the starter suit, Anti-Armor, to ruin all kinds of vehicles and that costs me 0 isk and 0 sp.
- by Kharga Lum - at 2013.05.12 18:21:00
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110. Tank vs AV nades - in Feedback/Requests [original thread]
8.8m SP into tanks, just over 5800 shield HP and 5 milita AV nades kill me. This is not including my shield booster...active hardeners only last 10 seconds which enough time to absorbe a 1-2 shots before shutting down. I understand the use of AV ...
- by Kharga Lum - at 2013.05.12 17:11:00
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111. [Request] Latency indicator - in Feedback/Requests [original thread]
This could be added to the respawn screen. I at first thought there was a trigger delay on the shot gun since there was a a fair amount of time passing from pulling the trigger and the shot actually happening. Thinking this could be lag on my en...
- by Kharga Lum - at 2013.05.11 20:27:00
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112. active armor for dropsuits - in Feedback/Requests [original thread]
Active armor rep? It exists. Active remote armor rep? It exists. Active armor reduction (IE: Bullets, grenades)? They exist.
- by Kharga Lum - at 2013.05.11 19:16:00
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113. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Created an alt account for this. Spent all my SP to fit a Tac AR onto the militia starter Frontline suit. It's the starter minmatar suit, the only change is the Tac, everything else is Militia BPO's. This one change alone has made me competitive...
- by Kharga Lum - at 2013.05.11 18:39:00
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114. Laser Rifle Optimal - in Feedback/Requests [original thread]
Using the ELM7 with two advanced damage mods is not at all competitive compared to the AR which does full damage at any range. I have to bring my weapon to the burning point to come close to equalling their damage output but, often, by then I'm al...
- by Kharga Lum - at 2013.05.10 18:16:00
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115. Battle Comms - in Feedback/Requests [original thread]
If there could be a comms structure in Dust like the fleet system in Eve that'd help. Only Squad Leaders (SL) could hear the Platoon Commander (PC). The Squad Members (SM) would only hear the SL while the SL could hear and communicate with both. ...
- by Kharga Lum - at 2013.04.12 02:14:00
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116. fix the hit detection on scouts - in Feedback/Requests [original thread]
It may be a latency issue and not a hit detection one. I've noticed in some matches all of my enemies will be shooting at where I was and not where I am. Also the amount I have to lead a target with my AR isn't how far or fast the target is movi...
- by Kharga Lum - at 2013.03.16 19:43:00
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117. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: bbbbiiiillllllll wrote: I think you are coming into something that is much larger than you think. Yes at first it will seem that SP will reward the older and more veteran players and that could be true but it is onl...
- by Kharga Lum - at 2013.03.06 12:41:00
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118. Orbital Strike Testing Results - in Feedback/Requests [original thread]
Hopefully missiles will be work soon. I'm eager to see a Phoenix drop some ordinance on the ground. Dusties have clones so a little friendly fire wont be "that bad".
- by Kharga Lum - at 2012.12.31 21:54:00
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119. [FEEDBACK] Miltia Shotguns to OP - in Feedback/Requests [original thread]
I can only get my militia shot gun to work if I get in melee range with it. If they have Shotgun Operation 5 then it's got lethal short range. It's like the nova knife with slightly longer range.
- by Kharga Lum - at 2012.11.29 20:17:00
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120. There is no incentive to use the repair tool to heal team mates and vehicles. - in Feedback/Requests [original thread]
The reward for repairing your team and keeping them alive is victory.
- by Kharga Lum - at 2012.11.29 20:09:00
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