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141. req: ability to use mouse *pointer* out of battles to select market, skills, loa... - in Feedback/Requests [original thread]
The user interface should be way more like it is in Eve. They've had years and years to get their UI right...why not copy that?
- by Kharga Lum - at 2012.11.14 08:44:00
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142. The Shotput - in Feedback/Requests [original thread]
In the amount of time it would take to deploy, embarque, target and launch I could run that distance.
- by Kharga Lum - at 2012.11.14 08:21:00
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143. Corps renting mercs from other corps - in Feedback/Requests [original thread]
Since we're all mercenaries, and therefor corporate assets, I'd like to see the ability for corporations to rent said assets to other corporations on a per-use/per-mission basis. In the Dust Tournament there were several instances where mercs we...
- by Kharga Lum - at 2012.11.14 08:17:00
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144. Feedback: Remote control Drones - in Feedback/Requests [original thread]
Posted a few ideas here too: https://forums.dust514.com/default.aspx?g=posts&t=44559&find=unread
- by Kharga Lum - at 2012.11.13 06:30:00
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145. Vehicles deploying on their side - in Feedback/Requests [original thread]
Having the momentum of the RDV flip my drop ship over is very annoying.
- by Kharga Lum - at 2012.11.12 23:13:00
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146. Equipment: Drones - in Feedback/Requests [original thread]
As long as each drone only has 1 function I don't see it competing with current items or becoming "OP". These are great ideas. Hopefully each level of Drone Control will allow the user to control one additional drone up to a max of 5. I'd love r...
- by Kharga Lum - at 2012.11.12 19:35:00
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147. Turrets reprised for CCP - in Feedback/Requests [original thread]
If they wanted to change missile turrets reduce their direct damage and make them more of a splash weapon and boost the direct damage of the rail guns. Currently a direct hit from a missile does way more damage then a rail gun.
- by Kharga Lum - at 2012.11.12 19:26:00
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148. charging up Rail ARs - in Feedback/Requests [original thread]
i don't understand why you'd charge a rail gun. A brief cool down after the shot I'd understand. In eve rail guns are long range low damage weapons with a good rate of fire. Rail guns have the lowest dps out there and generally suck in Eve. They...
- by Kharga Lum - at 2012.11.12 19:23:00
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149. Incursions: Dust Edition - in Feedback/Requests [original thread]
This idea is well thought out and sounds exciting. If combined with the Incursions of Eve we could have a delightful battle in orbit as well. In your last scenario the charged cannon could be used to fire into space instead.
- by Kharga Lum - at 2012.11.12 07:30:00
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150. REQ:Clock in the MQ set to EVE time? - in Feedback/Requests [original thread]
There's one in Eve, it's small but very handy.
- by Kharga Lum - at 2012.11.12 06:34:00
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151. Equipment: Drones - in Feedback/Requests [original thread]
I like it, however a drone that can be targeted by swarms will be used as a target decoy for tanks or LAV's by having the user walk infront of it.
- by Kharga Lum - at 2012.11.12 06:20:00
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152. REQ:REDLINE MOUNTAIN SNIPERS - in Feedback/Requests [original thread]
Snipers don't capture objectives. If they all want to sit on a hill and have a picnic that's cool with me.
- by Kharga Lum - at 2012.11.12 04:59:00
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153. Equipment: Drones - in Feedback/Requests [original thread]
Rep drone: When held we could target another player as if it were a swarmlauncher. Once "fired" it would float around the target repairing as needed unti it's supply of nanites ran out at which point it would expire. Similar to the armor rep nanoh...
- by Kharga Lum - at 2012.11.12 04:56:00
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154. Using Repair Tool on Heavy DS's - in Feedback/Requests [original thread]
They removed WP awards for remote repping because it was being exploited. It's already been mentioned. But I run logi all the time.
- by Kharga Lum - at 2012.11.12 04:18:00
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155. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
Having the drivers perspective limited to the the front gun, while challenging to drive, would add an element of realism.
- by Kharga Lum - at 2012.11.11 08:15:00
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156. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
The Ishukone Assault Forge Gun has a blast radius of 3m and a base splash damage of 252. With the gunners skills the splash alone will kill all militia suits and most fits of the basic suits. It's a very precisie grenade. Overall the entire AV co...
- by Kharga Lum - at 2012.11.09 20:43:00
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157. Dropships and Explosions - in Feedback/Requests [original thread]
As I pilot I'm for this. I posted exactly this a while ago along with another issue which has been addressed. Instead of just blowing up when hit I'd like to see it break apart AND explode.
- by Kharga Lum - at 2012.11.08 09:01:00
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158. add player turrets mounted under mcc to protect there spawn in. - in Feedback/Requests [original thread]
The limit shouldn't be on how far the shots go but how far the turrets can track.
- by Kharga Lum - at 2012.11.08 04:06:00
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159. Press To Talk - in Feedback/Requests [original thread]
Or instead of setting it on/off in the menue have the button be a toggle.
- by Kharga Lum - at 2012.11.04 22:41:00
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160. Tank + Redzone = invulnerable and needs fixed - in Feedback/Requests [original thread]
If a tank is hiding in it's own Redzone, ignore it. Force it to come out and find you so you can kill it. I've only had problems with this on MinusPeak where one team has that perfect hill. Still 1 good forge gun will either keep the tank back or ...
- by Kharga Lum - at 2012.11.04 22:09:00
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