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81. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
They should allow free access to districts within range of attack. I should be able to land and assault a district, notifying the defenders that their assets are being attacked, and should I be able to "win" that initial attack it will reinforce t...
- by Kharga Lum - at 2013.06.07 18:57:00
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82. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
What is shield recharge was only possible with a fitted recharge module?
- by Kharga Lum - at 2013.06.06 13:15:00
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83. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Aerion Spiritus wrote: +1 bring in the eve shield recharge system. I'm a passive tank in eve and dislike active tanking, but my dislike of active tanking isnt the reason i want the eve shield recharge system. I want t...
- by Kharga Lum - at 2013.06.01 14:10:00
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84. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Harpyja wrote: Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable. A base of 22 hp/s and a base of 3150 shields will be used. The ...
- by Kharga Lum - at 2013.05.31 21:54:00
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85. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Passive shield regen is also a big thing for shield tanks which doesn't work effectively in Dust at the moment. Here The increased sig radius of shield extenders is minimal and offset by the added mass from armor plates which reduces top spee...
- by Kharga Lum - at 2013.05.31 16:40:00
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86. remove npc turrets - in Feedback/Requests [original thread]
If you shoot a red turret it will engage you. They're pretty stupid and easy to kill...just don't shoot them unless you're gona blow it up.
- by Kharga Lum - at 2013.05.31 16:17:00
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87. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Ulysses Knapse wrote: No. You should be forced to choose between passive and buffer tanking. Currently, you can't do either since there isn't enough PG to fit more then 1 extender and the passive regen's provide such a small bonus they aren'...
- by Kharga Lum - at 2013.05.27 22:05:00
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88. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
Even as a tank on a hill, I've had RDV's fly so low over the terrain they'll colide with me and destroy me. I'm on the ground, not moving and it flys through me...
- by Kharga Lum - at 2013.05.25 23:33:00
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89. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
This will be an Eve comparison since these modules are fairly useless in Dust at the moment. In Eve shields regenerate at a fixed rate, based on time. Shields will regen from 0 to full in the same amount of time regardless of shield HP. This mean...
- by Kharga Lum - at 2013.05.25 22:37:00
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90. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: - Drop the RoF to 120-180 RPM. That's 2-3 rounds/second. - Increase hip fire kick drastically - Modify damage falloff in mid range. It's enhanced range shouldn't give it as drastic an increase in mid-range/long ra...
- by Kharga Lum - at 2013.05.17 20:58:00
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91. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
I've had them colide with my tank on a hilltop on several occasions too. The RDV will just glide through my tank like it's not even there. Flying just high enough to avoid hitting the ground but not high enough to clear the grass.
- by Kharga Lum - at 2013.05.17 20:35:00
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92. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
We'll see how things go with the HP boost. But as far as "More cry babies whining is all i see"...we're adults and can handle this in a civil maner. Since we're talking eve Tanks are currently like putting T2 small turrets on a Megathron which ...
- by Kharga Lum - at 2013.05.13 13:49:00
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93. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Buzzwords wrote: you realize the blaster is fully automatic and they even seem to have a little splash to them, right? and also infinite ammo. and also you get to be encased in 4,000 shields worth of tank whilst using it. and also you move a...
- by Kharga Lum - at 2013.05.12 23:21:00
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94. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Tiel Syysch wrote: ladwar wrote: Tiel Syysch wrote: Adjusting for reloads: Duvolle Tactical = 30,776 dpm Boundless HMG = 27,982 dpm Duvolle = 19,850 dpm edit: Woops, was using your numbers, not sure why you were using +25%, should onl...
- by Kharga Lum - at 2013.05.12 22:41:00
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95. [Feedback] Missile Turrets - in Feedback/Requests [original thread]
Comparing small missile turrets to large, I found it odd that large turrets do less damage per missile but have a larger blast radius. A proto large fragmented turret would only do 416 base splash damage if the target was hit by the splash from a...
- by Kharga Lum - at 2013.05.12 22:39:00
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96. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
Tiel Syysch wrote: Adjusting for reloads: Duvolle Tactical = 30,776 dpm Boundless HMG = 27,982 dpm Duvolle = 19,850 dpm edit: Woops, was using your numbers, not sure why you were using +25%, should only be +15% for handheld (the +10% is in ...
- by Kharga Lum - at 2013.05.12 22:24:00
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97. Tank vs AV nades - in Feedback/Requests [original thread]
KING CHECKMATE wrote: CharCharOdell wrote: If you think tanks are OP, you don't know anyone who drives tanks. I used tanks in chromosome. I had bad games where everybody seemed to be using Forge guns.. And games where i would go in bet...
- by Kharga Lum - at 2013.05.12 22:20:00
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98. Tank vs AV nades - in Feedback/Requests [original thread]
Quote: Basically this thread is like someone wearing a PROTO suit complaining about why Regular Assault Rifles kill them..... This is possible, but remote...if it happened as easily as what we're discussing here I"m sure there'd be a thread ...
- by Kharga Lum - at 2013.05.12 22:17:00
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99. Tank vs AV nades - in Feedback/Requests [original thread]
Illendar Cortharis wrote: Kharga Lum wrote: 8.8m SP into tanks, just over 5800 shield HP and 5 milita AV nades kill me. This is not including my shield booster...active hardeners only last 10 seconds which enough time to absorbe a 1-2 shots ...
- by Kharga Lum - at 2013.05.12 22:07:00
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100. Tank vs AV nades - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Kharga Lum wrote: 8.8m SP into tanks, just over 5800 shield HP and 5 milita AV nades kill me. This is not including my shield booster...active hardeners only last 10 seconds which enough time to absorbe a 1-2 shots befo...
- by Kharga Lum - at 2013.05.12 21:57:00
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