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121. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Very thorough review. I agree with all of your points except the forge gun. They are slow and glow brightly when charging their gun. This is hinderance enough for them since forge gunners are easy pickings for assault troops. Having an indicator s...
- by Kharga Lum - at 2012.11.23 19:45:00
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122. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
I'd like to see this for dropships also. Having 1 gun would make me a little tankier and prevent some bluedot from using my own gun to shoot my ship making stable flight impossible.
- by Kharga Lum - at 2012.11.23 19:24:00
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123. [Request] Projectile Based Small Turret - in Feedback/Requests [original thread]
I love this idea but what then happens to the small blaster? I've posted before that the blasters in Eve aren't machine guns, they're big shotguns, that would make them a little more exciting.
- by Kharga Lum - at 2012.11.22 08:22:00
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124. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
Genova cell SIN wrote: ...give us back our blast damage and keep the tiny radius or give us the radius back while keeping the low damage taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missil...
- by Kharga Lum - at 2012.11.22 07:00:00
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125. AV Turrets - in Feedback/Requests [original thread]
The specialized AV turret is just a way to kill vehicles without investing SP or isk into a heavy suit with a forge gun. Someone else does all the investing for their LAV and with no investment on my part I can destroy tanks...
- by Kharga Lum - at 2012.11.20 05:16:00
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126. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Kharga Lum wrote: In Eve fighter-fighter combat never happens. It's usually easier to kill the carrier then to target the fighters. So it never happens, but it usually happens after killing the carrier? Please exp...
- by Kharga Lum - at 2012.11.20 02:38:00
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127. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
I'm sure aircraft in Dust will happen. Flying fighters in Eve, no. It would be very very boring for the fighter pilot. In Eve fighter-fighter combat never happens. It's usually easier to kill the carrier then to target the fighters.
- by Kharga Lum - at 2012.11.19 20:51:00
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128. [Request] Speed Changes for vehicles with different suites - in Feedback/Requests [original thread]
Sleepy Zan wrote: Kharga Lum wrote: Is a car slower if there's a fat person driving it? No. i don't know, I've seen some FAT people Tactical smart-car!
- by Kharga Lum - at 2012.11.19 07:10:00
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129. [Request] Speed Changes for vehicles with different suites - in Feedback/Requests [original thread]
Is a car slower if there's a fat person driving it? No.
- by Kharga Lum - at 2012.11.19 06:11:00
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130. Corp Battle reviewing - in Feedback/Requests [original thread]
If the data from both sides of the fight could be combined for a complete image that would be really awesome.
- by Kharga Lum - at 2012.11.17 23:01:00
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131. Corp Battle reviewing - in Feedback/Requests [original thread]
Even the "winning team" should review their battles. Looking for potential flaws that could be exploited and plugging any gaps in their plans before it happens. If you don't look for the hole in your own defence your opponent will. This idea will...
- by Kharga Lum - at 2012.11.17 21:29:00
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132. Corp Battle reviewing - in Feedback/Requests [original thread]
The review can be an asset held by each participating team. If you don't want anyone to see it then keep a tight lid on it but it's New Eden, espionage is huge piece of this game. To limit it further it could be a purchasable/disposable mod for th...
- by Kharga Lum - at 2012.11.17 21:11:00
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133. Corp Battle reviewing - in Feedback/Requests [original thread]
At some point I'd like to see the option to review corp battles. Even if it's limited to the strategic map watching blue/red icons move around. This would allow us to review and analyze how effective our own and enemy tactics were. If it's like ...
- by Kharga Lum - at 2012.11.17 19:57:00
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134. Casual (dumb) gamer Vs. hardcore (smart) gamer: Dust complexity simple fix - in Feedback/Requests [original thread]
Sounds like the certificate system they recently added to Eve.
- by Kharga Lum - at 2012.11.17 06:47:00
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135. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Definitely worth a test, for science!
- by Kharga Lum - at 2012.11.15 18:10:00
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136. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
Put a nanohive module on the Logi-Lav, mobile reload. Done.
- by Kharga Lum - at 2012.11.15 17:46:00
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137. Eryx/Prometheus, drop guns add cloak. - in Feedback/Requests [original thread]
Considering the number of forge guns at this stage in the game I'm not sure how effective either of these drop ships currently are. Slightly higher base HP but lower PG/CPU. Also with the cost of drop-uplinks the mobile CRU potential is less excit...
- by Kharga Lum - at 2012.11.15 17:42:00
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138. [Request] Chat timestamps - in Feedback/Requests [original thread]
+1
- by Kharga Lum - at 2012.11.15 17:21:00
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139. Privateer's Greed DLC - in Feedback/Requests [original thread]
Lets get this game working first.
- by Kharga Lum - at 2012.11.15 03:06:00
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140. Corps renting mercs from other corps - in Feedback/Requests [original thread]
Thanks for the feedback. I'm thinking the decision should stay at corp level so that the parent corp can keep track of it's mercs and knows where its own assets are. If left to the individual mercs it could be possible for a corp to loose track o...
- by Kharga Lum - at 2012.11.14 20:36:00
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