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261. Gastun's Modified Assault GK.0 - in General Discussions [original thread]
Alldin Kan wrote: MAKE IT HAPPEN CCP! But Gastun is minmatar afaik & he is a heavy weapon user
- by Keeriam Miray - at 2013.09.09 19:23:00
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262. 10 mil to the merc who posts video of the remote explosive bug - in General Discussions [original thread]
Dust is haunted! We now have poltergest! or maybe it's Scotty trulling ppl, that why matchmaker not working sometime, Scotty is busy at moving equipment around the map
- by Keeriam Miray - at 2013.09.08 23:27:00
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263. Question about dampening - Surely your math is wrong guys - in General Discussions [original thread]
The problem we got here & there about profile signature, precision & scan. Is that not single dev responded (confirmed, rejected) on any topics about REAL numbers or how the **** it REALY works. Popcorn way
- by Keeriam Miray - at 2013.09.08 12:07:00
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264. caldari scout - in General Discussions [original thread]
Stahl Radec wrote: just found this, New vehicle role (HAV and DROPSHIP) http://blog.us.playstation.com/2012/03/09/dust-514-new-vehicle-roles-and-characteristics/ MAR 09 2012
- by Keeriam Miray - at 2013.09.08 05:11:00
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265. blaster turrets on dropships do not seem to be hitting targets - in General Discussions [original thread]
Nguruthos IX wrote: Even so, anyone else been using blasters? Me, but it's realy stupid... Scattered blaster have only 30-33% efficacy on 50m distance whyle Accelerated ML does full dmg on 199m distance with NO OVERHEATING. looks very balance...
- by Keeriam Miray - at 2013.09.06 02:26:00
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266. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed
- by Keeriam Miray - at 2013.09.05 21:56:00
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267. ZF-1 514 - in General Discussions [original thread]
new aim assist presentation by CCP Zorg
- by Keeriam Miray - at 2013.09.05 02:27:00
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268. Re-balancing the Forge Gun and Rail Guns with one simple step... - in General Discussions [original thread]
How about some "magnetic lockon" only to vehicles, instalations. Let say visible transparent area with double radius than crosshair so we can shoot with prediction. If infantry staying right in front of vehicle or instalation you can score the kil...
- by Keeriam Miray - at 2013.09.03 20:07:00
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269. who the **** is scotty - in General Discussions [original thread]
Enderr Wigginn wrote: ritslight umarn wrote: ? Here that didn't answer who the **** is Scotty or how the hell he involved with new matchmaking system lol
- by Keeriam Miray - at 2013.09.03 18:41:00
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270. Effects of deactivated "squad vision" - in General Discussions [original thread]
Garrett Blacknova wrote: but it's been tested and confirmed in DUST across several updates in both Chromosome and Uprising. Yeah that scheme works, but you do guessworks, only CCP can give us real numbers. I run passive scan gallente scout f...
- by Keeriam Miray - at 2013.09.03 16:56:00
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271. New Stuff Not Listed - in General Discussions [original thread]
NINJA NERFED QUAFE SUIT WFT!!!??? CCP YOU BASTARDS - capslockrage mode off
- by Keeriam Miray - at 2013.09.03 15:57:00
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272. Effects of deactivated "squad vision" - in General Discussions [original thread]
Garrett Blacknova wrote: Keeriam Miray wrote: Garrett Blacknova wrote: Actually, with Gallente Scout skills, you can get your scan radius above 15m on that suit - but ONLY that suit. Add mods and it's possible to break 30m scan radius. ...
- by Keeriam Miray - at 2013.09.03 15:45:00
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273. Effects of deactivated "squad vision" - in General Discussions [original thread]
Garrett Blacknova wrote: Actually, with Gallente Scout skills, you can get your scan radius above 15m on that suit - but ONLY that suit. Add mods and it's possible to break 30m scan radius. 20m with maxed skills no mods, 56m max with 4 best...
- by Keeriam Miray - at 2013.09.03 14:37:00
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274. Scout Registry / Killboard - in General Discussions [original thread]
Sjem'Tolk wrote: I'm not sure about the new sniper rifle yet, but I think I'm going to like it new sniper rifle?
- by Keeriam Miray - at 2013.09.03 14:16:00
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275. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: First Impressions: Shotgun's still missing; possibly more so than before.
ARs are still beast-mode at every range.
SMGs are super effective.
New maps, textures, visuals are gorgeous.
Did I mention that Shotgu...
- by Keeriam Miray - at 2013.09.03 14:13:00
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276. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Hey Kadeim, "I do SUCK" is the name of another Scout. (Thank you for the good laugh :p).
The (0, 0) next to your name will reflect changes to your Killcount and KDR over the course of 1.4.
The only people ever cal...
- by Keeriam Miray - at 2013.09.03 14:00:00
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277. Fix the terrain glitch! - in General Discussions [original thread]
Collision Boxes... it's called collision boxes. They everywhere!
- by Keeriam Miray - at 2013.09.02 15:26:00
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278. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: - Shotty 777 likes, magical number!
- by Keeriam Miray - at 2013.09.02 11:28:00
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279. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: Might I ask what most have the aim sensitivity on? sniping i have to use 0/0. yes it's slow but 400m you don't need speed you need precision. When i am jumped and I pull my smg 0/0 is not slow enough and i end up shooting eve...
- by Keeriam Miray - at 2013.09.02 11:09:00
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280. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
The more real stats we have the better it will be. I think alot of ppl tired using calc + paper or looking into crystal ball, testing fit in battle...
- by Keeriam Miray - at 2013.08.31 17:25:00
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