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1. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: If I get shot from 500 m with a Thale's, my only recourse would be to spend a Thale's, and for 99% of us, that's not an option, as I don't have one. .... roughly: Charge - 322 x 2 = 644 (headshot or gtfo, mostly gtfo...)...
- by Keeriam Miray - at 2014.09.16 11:12:00
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2. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Soraya Xel wrote: No, because with the buffed zoom, all snipers would be impossible to find except by other snipers. That's the problem with the Thale's zoom. It allows Thale's to effectively snipe from way too far out. Zoom alows only for b...
- by Keeriam Miray - at 2014.09.10 22:02:00
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3. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Tech De Ra wrote: Quote: Also calmando is not a sniper suit, it's just only suits that has extra bonuses for SR. So what you're saying is, the calmando makes a high damage long range weapon even higher damage So it can be used as a snipe...
- by Keeriam Miray - at 2014.09.10 17:11:00
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4. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
i know for sure 2 things: 1 - there still be immune for counter-sniping redline sumo-snipers 2 - without changes to maps, there isn't way to somehow balance sniping CCP Rattati wrote: We are also increasing normal damage on tactical and norma...
- by Keeriam Miray - at 2014.09.10 12:56:00
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5. Dying in Redline with plenty of time left - in Feedback/Requests [original thread]
Sorry kids, no time for fixing annoying 1-2 years old bugs & etc. We have here very serious neverending gun balancing 514, that is main priority!
- by Keeriam Miray - at 2014.09.07 22:16:00
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6. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Breakin Stuff wrote: blah, blah, blah... you (waste of brain cells) completely not listening & can't understand what i'm saying...
- by Keeriam Miray - at 2014.09.07 20:45:00
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7. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Finn Colman wrote: I wish my FG heavy had that much HP..... Amarr, Gallente proto bricked sentinels? They can have almost 2k hp I have only standart G-1 Sentinel with almost all adv. gear & it already has 1319 total hp pic1 pic2
- by Keeriam Miray - at 2014.09.07 16:43:00
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8. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Keeriam Miray wrote: Breakin Stuff wrote: Buckets of no. There is no reality in which this idea would not utterly screw vehicle users forever. Add sway and a bit of dispersion while moving, jumping? Make it like sn...
- by Keeriam Miray - at 2014.09.07 15:47:00
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9. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Buckets of no. There is no reality in which this idea would not utterly screw vehicle users forever. Add sway and a bit of dispersion while moving, jumping? Make it like sniper rifle, crouch weapon or add immobilize effe...
- by Keeriam Miray - at 2014.09.07 10:24:00
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10. Get ready for Light Officer Weapon 514 - in Feedback/Requests [original thread]
Kin Cat wrote: Quote: Add new Officer Light Weapons as well as key missing FW items to the LP Store So I take it they're not adding the officer heavy weapons. Great... Oh well. At least now I can buy a "douchebag's" Assault Rifle. ...
- by Keeriam Miray - at 2014.09.06 22:14:00
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11. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Skyline Lonewolf wrote: In a previous post I suggested that sway reduction should be included with either proficiency or as you increase in SR tier, with the amount of time required to have sway be at zero lower with higher tiers/proficiency. ...
- by Keeriam Miray - at 2014.09.06 13:44:00
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12. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Atiim wrote: Sway while standing needs to go. In it's current form, it removes the ability to snipe from many good spots due to banisters and railings that seem to be there for absolutely no good reason. Not only that, but it hinders Snipers w...
- by Keeriam Miray - at 2014.09.06 02:32:00
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13. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Hi I been working with the community on snipers and would like to share some results if you want to throw a model number up for me to plug in let me know. https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYE...
- by Keeriam Miray - at 2014.09.06 01:32:00
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14. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Make the breach flaylock pistol have 50% efficacy against infantry and 200% efficacy against vehicles. AV rocket pistol lol
- by Keeriam Miray - at 2014.09.01 11:27:00
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15. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Reduce it to 300m. 300m is in range of forge gun, that's easy kill for heavy in LAV. With forge gun you don't need to crouch, there is no sway, you can dodge gun fire\sniper fire & shoot with 100% accuray whatever yo...
- by Keeriam Miray - at 2014.09.01 11:20:00
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16. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Reduce it to 300m. That way the weapon is within reach of other infantry weapons. Increase base damage. But it doesnt need to be an iwin butan that always does 1200 damage per headshot. Being able to drop 800 (at proto)da...
- by Keeriam Miray - at 2014.09.01 10:20:00
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17. [Feedback] Sniper Rifle Damage Profile - in Feedback/Requests [original thread]
Bendtner92 wrote: The Sniper Rifle does not have an explosive headshot damage profile. As you said, the headshot multiplier, no matter if shields or armor, is 195%: Against shields: 90% damage * 1.95 = 175.5% (175%) headshot damage. Against a...
- by Keeriam Miray - at 2014.01.24 13:30:00
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18. [Feedback] Sniper Rifle Damage Profile - in Feedback/Requests [original thread]
Body multiplier: 90% to shields & 110% to armor. -10% to shields & +10% to armor. Headshot multiplier: 175% to shields & 214% to armor. That is -19-20% to shieds & +19-20% to armor. Which means base headshot multiplier is 195%. I...
- by Keeriam Miray - at 2014.01.24 06:06:00
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19. [Feedback] AR (SMG) mechanics. - in Feedback/Requests [original thread]
Orenji Jiji wrote: ... SMG = sidearm, AR = light weapon. So yeah, SMG should suck, even Cala's if compared to Balac's AR lol
- by Keeriam Miray - at 2013.11.26 17:37:00
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20. [Feedback] AR (SMG) mechanics. - in Feedback/Requests [original thread]
Orenji Jiji wrote: so why no mention about them? Because it's a glitch (that can be fixed), & it's not 'by design'? :) AR & SMG have identical (intentional by devs) mechanics & skills, that can be avoided & abused.
- by Keeriam Miray - at 2013.11.19 11:47:00
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