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Atiim
11871
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Posted - 2014.09.06 01:36:00 -
[61] - Quote
Sway while standing needs to go.
In it's current form, it removes the ability to snipe from many good spots due to banisters and railings that seem to be there for absolutely no good reason. Not only that, but it hinders Snipers who are constantly mobile by forcing them to crouch into a sole spot if they want to reliably hit something.
Then, we could replace the Operation Skill Bonus with something useful, like Headshot % multiplier.
DUST 514's 1st Matari Commando
-HAND
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Keeriam Miray
R 0 N 1 N
333
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Posted - 2014.09.06 02:32:00 -
[62] - Quote
Atiim wrote:Sway while standing needs to go.
In it's current form, it removes the ability to snipe from many good spots due to banisters and railings that seem to be there for absolutely no good reason. Not only that, but it hinders Snipers who are constantly mobile by forcing them to crouch into a sole spot if they want to reliably hit something.
Then, we could replace the Operation Skill Bonus with something useful, like Headshot % multiplier.
That will work very good with noticeable range nerf & mobile playstyle. Maybe some new variant of mobile sniper rifle, short range but no sway while standing, or moving (dodging). Skill reducing sway while in motion, more like FG playstyle
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TheEnd762
SVER True Blood Public.Disorder.
613
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Posted - 2014.09.06 03:01:00 -
[63] - Quote
Sclompton Face-Smasher wrote: Lastly.... and pay attention... Some people have fun using patience and timing instead of just being some run n' gun meat bag on the field]
THIS SO MUCH. |
Skyline Lonewolf
Ancient Exiles.
45
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Posted - 2014.09.06 10:06:00 -
[64] - Quote
Atiim wrote:Sway while standing needs to go.
In it's current form, it removes the ability to snipe from many good spots due to banisters and railings that seem to be there for absolutely no good reason. Not only that, but it hinders Snipers who are constantly mobile by forcing them to crouch into a sole spot if they want to reliably hit something.
Then, we could replace the Operation Skill Bonus with something useful, like Headshot % multiplier.
In a previous post I suggested that sway reduction should be included with either proficiency or as you increase in SR tier, with the amount of time required to have sway be at zero lower with higher tiers/proficiency. Since they are buffing damage and head shot multiplier, while nerfing range, I can see it falling under proficiency, if not straight up coming with the weapons as you advance in tiers.
Destination: Destiny. I see you coming from a mile away. 18 KDR > ReGnYuM
Twitter: SkylineExplicit
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Keeriam Miray
R 0 N 1 N
335
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Posted - 2014.09.06 13:44:00 -
[65] - Quote
Skyline Lonewolf wrote: In a previous post I suggested that sway reduction should be included with either proficiency or as you increase in SR tier, with the amount of time required to have sway be at zero lower with higher tiers/proficiency. Since they are buffing damage and head shot multiplier, while nerfing range, I can see it falling under proficiency, if not straight up coming with the weapons as you advance in tiers. That way we can move around the map and snipe. I'm not sure, however, if that'd need a client update or not.
Client update not needed. And SR operation already reduce sway 5% per lvl it's just 25% at max, but sway always resets when unscoping.
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Skyline Lonewolf
Ancient Exiles.
47
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Posted - 2014.09.07 02:20:00 -
[66] - Quote
Keeriam Miray wrote:Skyline Lonewolf wrote: In a previous post I suggested that sway reduction should be included with either proficiency or as you increase in SR tier, with the amount of time required to have sway be at zero lower with higher tiers/proficiency. Since they are buffing damage and head shot multiplier, while nerfing range, I can see it falling under proficiency, if not straight up coming with the weapons as you advance in tiers. That way we can move around the map and snipe. I'm not sure, however, if that'd need a client update or not.
Client update not needed. And SR operation already reduce sway 5% per lvl it's just 25% at max, but sway always resets when unscoping.
Maybe add it to operation then as 2 in 1.
Destination: Destiny. I see you coming from a mile away. 18 KDR > ReGnYuM
Twitter: SkylineExplicit
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Sclompton Face-Smasher
uptown456
98
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Posted - 2014.09.07 08:17:00 -
[67] - Quote
Skyline Lonewolf wrote:Keeriam Miray wrote:Skyline Lonewolf wrote: In a previous post I suggested that sway reduction should be included with either proficiency or as you increase in SR tier, with the amount of time required to have sway be at zero lower with higher tiers/proficiency. Since they are buffing damage and head shot multiplier, while nerfing range, I can see it falling under proficiency, if not straight up coming with the weapons as you advance in tiers. That way we can move around the map and snipe. I'm not sure, however, if that'd need a client update or not.
Client update not needed. And SR operation already reduce sway 5% per lvl it's just 25% at max, but sway always resets when unscoping. Maybe add it to operation then as 2 in 1.
So add in reduce sway by 1% in the profiency? Because that doesn't seem all that bad.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Symbioticforks
Pure Evil.
816
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Posted - 2014.09.07 08:24:00 -
[68] - Quote
TheEnd762 wrote:No range nerf.
Sniper = extreme range.
You reduce range, redline shooters stay in the redline, but can't be countersniped as easily.
Better fixes: -Put perches back in the common battle area -Fix terrain glitching -Give sniper rifles a scout suit CPU/PG bonus, like cloaks, so people can't heavy-snipe and tank
Legit snipers return to the main area, redline shooters can't head-gltich and are vulnerable to countersniping.
I like this. This was said all along.
Sniping Dust 514 (video series)
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Sclompton Face-Smasher
uptown456
98
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Posted - 2014.09.07 08:30:00 -
[69] - Quote
Symbioticforks wrote:TheEnd762 wrote:No range nerf.
Sniper = extreme range.
You reduce range, redline shooters stay in the redline, but can't be countersniped as easily.
Better fixes: -Put perches back in the common battle area -Fix terrain glitching -Give sniper rifles a scout suit CPU/PG bonus, like cloaks, so people can't heavy-snipe and tank
Legit snipers return to the main area, redline shooters can't head-gltich and are vulnerable to countersniping. I like this. This was said all along.
Caldari Mandos already have the bonus to SR's right? but i'm not against a bonus for the SR specifically because I like it too.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Symbioticforks
Pure Evil.
817
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Posted - 2014.09.07 14:29:00 -
[70] - Quote
It's not really a bonus.
Sniper Rifle damage actually went DOWN upon the Caldari Commando release.
(because damage mods were 5%)
Now that they're 7% in a Caldari Commando suit, snipers have gained 4% damage over previous builds.
Obviously 4% damage increase per bullet.. in a 3-5 round clip..
is essentially nothing.
Sniping Dust 514 (video series)
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Snake Sellors
Hellstorm Inc General Tso's Alliance
432
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Posted - 2014.09.07 14:50:00 -
[71] - Quote
Sclompton Face-Smasher wrote:Symbioticforks wrote:TheEnd762 wrote:No range nerf.
Sniper = extreme range.
You reduce range, redline shooters stay in the redline, but can't be countersniped as easily.
Better fixes: -Put perches back in the common battle area -Fix terrain glitching -Give sniper rifles a scout suit CPU/PG bonus, like cloaks, so people can't heavy-snipe and tank
Legit snipers return to the main area, redline shooters can't head-gltich and are vulnerable to countersniping. I like this. This was said all along. Caldari Mandos already have the bonus to SR's right? but i'm not against a bonus for the SR specifically because I like it too.
yes they do have a damage bonus.. but that is the sole reason that the dedicated snipers started to use them. because we had to skill into a suit that
.has a bigger profile .less equipment slots .until recently was white! .has limited module slots .runs slow .needed to use three complex damage mods as well as level 5 just to get to less damage than other lighter suits in 1.7.
it wasn't a choice.. it was do this or watch sniper rounds ping harmlessly of even the lightest frames.
so i am now dead set against any other suit getting sniper rifle bonuses, or any kind of increase to pg/cpu requirements. i was forced into using it. do not even try to punish me for using it now |
Snake Sellors
Hellstorm Inc General Tso's Alliance
436
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Posted - 2014.09.07 23:16:00 -
[72] - Quote
BOINGG!!!
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