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221. Quastion about Gallente Dropsuits - in General Discussions [original thread]
KING CHECKMATE wrote: improvement "improvement" eh? **** the lore & New Eden universe?
- by Keeriam Miray - at 2013.09.14 22:51:00
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222. Quastion about Gallente Dropsuits - in General Discussions [original thread]
See RACIAL PHILOSOPHIES up there?.. now try to convince me that Dust devs not doin't "something" wrong all the time Caldaris av nades & swarms are explosive dased weapons? BS! Gallente EM Flux nades? BS! Ammar dual tank? BS! I can continu...
- by Keeriam Miray - at 2013.09.14 22:39:00
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223. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: (I don't have video capture software anyway....) i don't have it too but... webcams & phonecams? ) quality may be *****, but if we can confirm kill it's ok.
- by Keeriam Miray - at 2013.09.14 21:50:00
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224. CCP you didn't fix the Shotgun. STILL! - in General Discussions [original thread]
Garrett Blacknova wrote: I've had HMG guys appear 2m behind me by magic when I'm in a Scout suit. Passive scanning has been pretty screwy at times since 1.4 dropped. Hehe, it was always screwy, not just in 1.4. I'm starting to belive that t...
- by Keeriam Miray - at 2013.09.14 21:30:00
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225. Scout Registry / Killboard - in General Discussions [original thread]
Bounty Hunting on Grigoriy RUSS For 2 last days i got serios fight on russian "facebook" about scouts & vid "Rise of The Scout" . The guy is saying that J0LLY R0G3R have no skill & it's just some lucky moments montage. We need to defen...
- by Keeriam Miray - at 2013.09.13 20:08:00
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226. Scout Registry / Killboard - in General Discussions [original thread]
Knight Soiaire wrote: I really want that Ion Pistol. Are you Sir familiar with Plasma Cannon? Don't espect much from Ion Pistol .
- by Keeriam Miray - at 2013.09.11 17:04:00
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227. headshot damage - in General Discussions [original thread]
DJINN leukoplast wrote: Scrambler pistol headhost damage is simply insane @ roughly 450% 450% on shields 350% on armor so multiplier is x4 on headshot Also i think sniper rifle need buff on headshot multiplier at least +0.5 (50%) aaand fix...
- by Keeriam Miray - at 2013.09.10 12:30:00
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228. Gastun's Modified Assault GK.0 - in General Discussions [original thread]
Alldin Kan wrote: MAKE IT HAPPEN CCP! But Gastun is minmatar afaik & he is a heavy weapon user
- by Keeriam Miray - at 2013.09.09 19:23:00
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229. 10 mil to the merc who posts video of the remote explosive bug - in General Discussions [original thread]
Dust is haunted! We now have poltergest! or maybe it's Scotty trulling ppl, that why matchmaker not working sometime, Scotty is busy at moving equipment around the map
- by Keeriam Miray - at 2013.09.08 23:27:00
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230. Question about dampening - Surely your math is wrong guys - in General Discussions [original thread]
The problem we got here & there about profile signature, precision & scan. Is that not single dev responded (confirmed, rejected) on any topics about REAL numbers or how the **** it REALY works. Popcorn way
- by Keeriam Miray - at 2013.09.08 12:07:00
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231. caldari scout - in General Discussions [original thread]
Stahl Radec wrote: just found this, New vehicle role (HAV and DROPSHIP) http://blog.us.playstation.com/2012/03/09/dust-514-new-vehicle-roles-and-characteristics/ MAR 09 2012
- by Keeriam Miray - at 2013.09.08 05:11:00
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232. blaster turrets on dropships do not seem to be hitting targets - in General Discussions [original thread]
Nguruthos IX wrote: Even so, anyone else been using blasters? Me, but it's realy stupid... Scattered blaster have only 30-33% efficacy on 50m distance whyle Accelerated ML does full dmg on 199m distance with NO OVERHEATING. looks very balance...
- by Keeriam Miray - at 2013.09.06 02:26:00
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233. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed
- by Keeriam Miray - at 2013.09.05 21:56:00
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234. ZF-1 514 - in General Discussions [original thread]
new aim assist presentation by CCP Zorg
- by Keeriam Miray - at 2013.09.05 02:27:00
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235. Re-balancing the Forge Gun and Rail Guns with one simple step... - in General Discussions [original thread]
How about some "magnetic lockon" only to vehicles, instalations. Let say visible transparent area with double radius than crosshair so we can shoot with prediction. If infantry staying right in front of vehicle or instalation you can score the kil...
- by Keeriam Miray - at 2013.09.03 20:07:00
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236. who the **** is scotty - in General Discussions [original thread]
Enderr Wigginn wrote: ritslight umarn wrote: ? Here that didn't answer who the **** is Scotty or how the hell he involved with new matchmaking system lol
- by Keeriam Miray - at 2013.09.03 18:41:00
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237. Effects of deactivated "squad vision" - in General Discussions [original thread]
Garrett Blacknova wrote: but it's been tested and confirmed in DUST across several updates in both Chromosome and Uprising. Yeah that scheme works, but you do guessworks, only CCP can give us real numbers. I run passive scan gallente scout f...
- by Keeriam Miray - at 2013.09.03 16:56:00
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238. New Stuff Not Listed - in General Discussions [original thread]
NINJA NERFED QUAFE SUIT WFT!!!??? CCP YOU BASTARDS - capslockrage mode off
- by Keeriam Miray - at 2013.09.03 15:57:00
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239. Effects of deactivated "squad vision" - in General Discussions [original thread]
Garrett Blacknova wrote: Keeriam Miray wrote: Garrett Blacknova wrote: Actually, with Gallente Scout skills, you can get your scan radius above 15m on that suit - but ONLY that suit. Add mods and it's possible to break 30m scan radius. ...
- by Keeriam Miray - at 2013.09.03 15:45:00
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240. Effects of deactivated "squad vision" - in General Discussions [original thread]
Garrett Blacknova wrote: Actually, with Gallente Scout skills, you can get your scan radius above 15m on that suit - but ONLY that suit. Add mods and it's possible to break 30m scan radius. 20m with maxed skills no mods, 56m max with 4 best...
- by Keeriam Miray - at 2013.09.03 14:37:00
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