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161. Redline - in General Discussions [original thread]
Patrick57 wrote: Keeriam Miray wrote: removing redline or messing up with sniper rifles won't help at all problem that ~1900hp heavy in LLAV with Thale's or any Gastun's heavy weapon can travel almost anywhere & rep himself with LLAV, g...
- by Keeriam Miray - at 2013.11.12 02:16:00
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162. Redline - in General Discussions [original thread]
Heimdallr69 wrote: Keeriam Miray wrote: removing redline or messing up with sniper rifles won't help at all problem that ~1900hp heavy in LLAV with Thale's or any Gastun's heavy weapon can travel almost anywhere & rep himself with LLAV,...
- by Keeriam Miray - at 2013.11.12 02:13:00
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163. Redline - in General Discussions [original thread]
removing redline or messing up with sniper rifles won't help at all problem that ~1900hp heavy in LLAV with Thale's or any Gastun's heavy weapon can travel almost anywhere & rep himself with LLAV, going back to SD just to restock ammo it's ...
- by Keeriam Miray - at 2013.11.12 01:32:00
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164. Kalante the chuck norris of dust - in General Discussions [original thread]
about that Chuck Norris ...
- by Keeriam Miray - at 2013.11.09 02:45:00
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165. 1.6 Preliminary Shotgun Review - in General Discussions [original thread]
Vyuru wrote: I do not have this problem in 1.7, take that as you will. o_o so in 1.7 SG HD will be improved even more? some good news from future...
- by Keeriam Miray - at 2013.11.06 08:56:00
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166. 1.7, some discrepancy on scout stats - in General Discussions [original thread]
Himiko Kuronaga wrote: The reason this happened is most likely that they were experimenting with higher scan values across the board, and after they settled on 16 meters for scouts they forgot to change the values back on the regular frames. C...
- by Keeriam Miray - at 2013.11.05 16:06:00
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167. 1.7, some discrepancy on scout stats - in General Discussions [original thread]
yep, all light suits have 20m scan radius, all scouts 16m... ninja buff for light suits or nerf for scouts?
- by Keeriam Miray - at 2013.11.05 15:18:00
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168. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Any ideas on how we might accomplish this goal are warmly welcomed Only way i see: ask GMs to give control on channel to trusted eve-side player(s) & clean it out... or migration. On the bright side: looks like scout...
- by Keeriam Miray - at 2013.11.03 08:16:00
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169. sniper headshot - in General Discussions [original thread]
Brokerib wrote: Keeriam Miray wrote: longest headshot 596.82m - counter snipe longest kill 597.34m That's insane, it must have been from redline to redline. Can you remember what rifle you were using? I'm almost always using Charge. ...
- by Keeriam Miray - at 2013.11.03 07:19:00
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170. What good is 16m in PC? - in General Discussions [original thread]
Aero Yassavi wrote: THUNDERGROOVE wrote: In reality 16 meters small with the size of the maps. I wouldn't be opposed to 30+ base on scouts. They should be able to not run a scanner to see people near by. If they bumped it up to 30m Gal Sc...
- by Keeriam Miray - at 2013.11.01 06:06:00
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171. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: A little sad, I have to resort to the mass driver to get number of kills in quick enough succession to hit the cap. i hited cap by destroying instalations :D
- by Keeriam Miray - at 2013.10.30 16:48:00
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172. Continuing of Heavy V Scout war - in General Discussions [original thread]
So big, so angry, so dead...
- by Keeriam Miray - at 2013.10.30 11:40:00
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173. STUN LOCKING - in General Discussions [original thread]
ah... those terribad collision boxes again. CCP Wolfman said they will look into those collision boxes, not much time ago, but this must by not much important in core mechanics & not affecting their & 'main' player base gameplay I know e...
- by Keeriam Miray - at 2013.10.30 06:22:00
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174. Scout Registry / Killboard - in General Discussions [original thread]
Marc Rime wrote: 16m... Quite far from 25, but better than nothing I guess. Relative to assaults we almost got back what we had before Uprising (25 vs 15) but they need to increase the baseline too -- 10 is too low. Now we just need that 6th s...
- by Keeriam Miray - at 2013.10.29 11:14:00
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175. Scout Registry / Killboard - in General Discussions [original thread]
So... with maxed skills gallente scout will have 36m scan range now (24 for minmatar)... + every cmplx range mod will give me 16.2m range. gallente 'Odin' scout with x3 range mods = 84.6m, with x4 range mods = 100.8m passive scan RADIUS! that i...
- by Keeriam Miray - at 2013.10.29 11:01:00
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176. sniper headshot - in General Discussions [original thread]
longest headshot 596.82m - counter snipe longest kill 597.34m
- by Keeriam Miray - at 2013.10.29 09:42:00
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177. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
I'll stay scout. First suits that i'll skill up into will be all 4 racial scouts & pilot suits
- by Keeriam Miray - at 2013.10.28 19:01:00
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178. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: impressed when you guys stack regular plates Tested (tested a lot of variations) with ferro plates... you get melted way too fast by everything, but with regular plates i run away on just 10-50 armor left many times, vani...
- by Keeriam Miray - at 2013.10.28 11:21:00
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179. Your # 1 Glitch, weird thing happen - in General Discussions [original thread]
Commited suicide flying NOT IN REDZONE in my assault dropship, dropship continued fly a bit without me lol Also this killed few ppl running like that
- by Keeriam Miray - at 2013.10.28 06:24:00
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180. Scout Registry / Killboard - in General Discussions [original thread]
Gallente Scout-Assault fit: Scout gk.0 Complex Shield Extented x2 Complex Armor Plates x2 Complex Armor Repairer K2 Nanohive or basic Nanohive (depends on light weapon) Locus Grenade Toxin' ICD-9 SmG Scrambler Rifle or Lazer Rifle & surprise ...
- by Keeriam Miray - at 2013.10.28 06:00:00
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