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61. The new answer to STOP tanked scouts - in General Discussions [original thread]
Eruditus 920 wrote: I usually go 2-60 or 1-55 most matches. fixed, now looks more realistic
- by Keeriam Miray - at 2014.10.08 06:07:00
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62. Sniper Sensitivity - in General Discussions [original thread]
Seem's only Dust have that problem, sensitivity not adjusting when in zoom (with zoom lvl), not accelerating when sticks at max deviation, not smoothing with pricise aiming. Doesn't matter what is sens, it always feels like your dot is slips away ...
- by Keeriam Miray - at 2014.10.02 15:51:00
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63. Dear ADS pilots - in General Discussions [original thread]
Derrith Erador wrote: Edit: I don't understand your first question. "Rocket" probably referring to speed or some troll attempt... Orphan Shadow wrote: Why is your Incubus with a -10% movement penalty called a rocket? Dual hardeners! ...
- by Keeriam Miray - at 2014.10.02 01:57:00
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64. hatemails from blueberries... - in General Discussions [original thread]
Broonfondle Majikthies wrote: Let me guess. You put an uplink on a roof? Well if that was the case how do you expect the blueberries to get down without getting cut to pieces? Its far better to place an uplink in an accessible place where the...
- by Keeriam Miray - at 2014.09.29 15:55:00
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65. hatemails from blueberries... - in General Discussions [original thread]
From day to day, i'm more & more amazed from lack of any tiny bit of logic or intelligence in this game. It's just keeps degrading, beyond all imaginations.
- by Keeriam Miray - at 2014.09.28 23:01:00
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66. hatemails from blueberries... - in General Discussions [original thread]
If i'm (or someone else) placing droplinks on sneaky "unreachable" place near objective, that means TACTICAL ADVANTAGE. You spawn there and GTFO of there as far & fast as possible. But no... you need to spawn there & stay with entire team...
- by Keeriam Miray - at 2014.09.28 22:42:00
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67. 'Maken Tosch's Nova Knives - in General Discussions [original thread]
nope... someone else
- by Keeriam Miray - at 2014.09.27 06:21:00
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68. Oh gawd that's just pityful. - in General Discussions [original thread]
And Dust community was actually voting for those ppl to be in CPM... well i guess they got what they deserve.
- by Keeriam Miray - at 2014.09.25 08:53:00
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69. Oh gawd that's just pityful. - in General Discussions [original thread]
Iron Wolf Saber wrote: Dude that's every day for me; living from pay check to paycheck in dust 514. More fairy tales...
- by Keeriam Miray - at 2014.09.24 21:23:00
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70. Matchmaking is making games boring. - in General Discussions [original thread]
CCP Rattati wrote: All our data says that battles are massively more balanced after the fix. CCP Rattati wrote: massively more balanced See... it's all good, you must be lying all those data can't be wrong, mountains of data...
- by Keeriam Miray - at 2014.09.24 08:11:00
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71. MCC and sniper - in General Discussions [original thread]
Heimdallr69 wrote: When I died I figured it out but before that I really couldn't tell. Tip - if sniper is on MCC, tower or building, you can hear them (you won't see them) in map mode, without even moving from spawn point, so you can aproach...
- by Keeriam Miray - at 2014.09.23 18:18:00
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72. ATTN: DROPSHIP PILOTS AND HAV DRIVERS READ THIS NOW - in General Discussions [original thread]
I was using similar method, by jumping out & back into railtank with sniper rifle, for extra render distance... sort of semi afk turret instalation hunting . But NO, your dropsuit weapon is not affecting render distance of vehicles, otherwis...
- by Keeriam Miray - at 2014.09.23 17:23:00
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73. What a perfect example. - in General Discussions [original thread]
oh lol, love those "medics"
- by Keeriam Miray - at 2014.09.23 14:08:00
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74. Done - in General Discussions [original thread]
Skippy Longstocking wrote: This is a bug Oh no, it's not a bug... it's "by design" (lack of it actually). I call it "lazy game developer".
- by Keeriam Miray - at 2014.09.23 13:51:00
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75. Done - in General Discussions [original thread]
Skippy Longstocking wrote: This doesn't happen every time It shouldn't happen at all on air vehicles, in real life there is proper ejection sys. on any military air vehicles.
- by Keeriam Miray - at 2014.09.23 13:36:00
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76. Done - in General Discussions [original thread]
Iron Wolf Saber wrote: Some roles having high KDR Well i said already that ADS shouldn't exist in their current form they were supposed to be removed & that should be done already. Replacing them with NORMAL Assault Ships, with proper s...
- by Keeriam Miray - at 2014.09.23 13:31:00
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77. Done - in General Discussions [original thread]
Skippy Longstocking wrote: ability to simply jump out and... rammed by your own dropship
- by Keeriam Miray - at 2014.09.23 13:22:00
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78. What's this thingy? Tinfoil Hat Time. - in General Discussions [original thread]
Possibly -.- gallente heavy weapon... looks like "plasma flamethrower". Iscription over center red thingy says "interrupt freq", can be random words, but it's can be also random "thingy".
- by Keeriam Miray - at 2014.09.23 13:13:00
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79. Done - in General Discussions [original thread]
Iron Wolf Saber wrote: Idk why the hell you obsessed or trying to cling to that kdr... it's just doesn't make sense. Some ppl will have high KDR (regardless of chosen role) no matter what, even if you nerf absolutely everything in game. It's...
- by Keeriam Miray - at 2014.09.23 13:01:00
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80. Done - in General Discussions [original thread]
Iron Wolf Saber wrote: So according to your logic other players should be able to keep the ADS game wide average KDR in check right and keeping in the very same ball park as HAVs and LAVs??? Yes, there will be few ones that will be realy goo...
- by Keeriam Miray - at 2014.09.23 10:59:00
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