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341. Duvolle Tac AR FTW - in General Discussions [original thread]
Sir Petersen wrote: Happy Violentime wrote: if the Creodron Breach is meant to be high damage and the Duvolle Tac medium damage, why does the breach only do 56dmg and the tac 78dmg? Surely the Tac should be doing damage in the middle betwee...
- by Kazeno Rannaa - at 2013.05.13 03:46:00
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342. Negative SP - in Technical Support/Bugs [original thread]
I just signed onto an ALT account, whom I have had cooking off with a passive SP Booster and the passive skill on. When uprising came out I repec'd the character with a pool of 1.8-1.9 million SP. I signed on today, and low and behold My available...
- by Kazeno Rannaa - at 2013.05.11 15:14:00
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343. Got some AUR to day - in General Discussions [original thread]
Panther Alpha wrote: Yep, i Finally decided that i want to spend cash in Dust 514, thanks to this new build, and what is to come in the 14th. Question : Do i wait to the 14th to spend my AUR or not ? wait.
- by Kazeno Rannaa - at 2013.05.10 12:33:00
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344. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Yes, I was just thinking about this item.
- by Kazeno Rannaa - at 2013.05.09 17:51:00
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345. [REQUEST] QUICK DRAW SKILL - in Feedback/Requests [original thread]
With everything that seems to be going on in the world of critiquing the UPRISING build, I would like to remind CCP of a few suggestions that have popped up during the beta that should be implemented to continue to add some spice to the game. [R...
- by Kazeno Rannaa - at 2013.05.08 14:46:00
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346. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Remember that to be able to "see" someone on your radar, your scan precision must be lower than their signature profile while they are within range of your scan radius. If anyone of these should be no with tolerance, then the littel scout sneaks...
- by Kazeno Rannaa - at 2013.05.08 14:06:00
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347. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
Since there has been so much confusion between people since they rushed into the new build with a head full of assumptions, then to give the QQ'ing people a breather from their own tears, MAYBE.
- by Kazeno Rannaa - at 2013.05.08 14:02:00
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348. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
Ydubbs81 RND wrote: I wouldnt say limit the weapons of a logi suit (although it seems "logi"cal to do so). But I'm thinking they should be a bigger target like they were in the last build. And the number of high and low power slots should be cu...
- by Kazeno Rannaa - at 2013.05.08 05:15:00
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349. could you increase the militia nano hove a little bit? - in General Discussions [original thread]
What they have done is forced you into spec'ing into the higher tiered nanocircuitry items. Long are the days gone of the Gauged Nanohive.
- by Kazeno Rannaa - at 2013.05.07 15:10:00
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350. Nanite Injectors: Are they broken for you? - in Feedback/Requests [original thread]
This is not a rare occurrence. The nanite is a bit bugged right now and the revive screen is the worst. The very least they could do is increase the zoom available on the map so as to better coordinate the revive or situational awareness.
- by Kazeno Rannaa - at 2013.05.07 15:01:00
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351. MY 0.02 ISK on UPRISING - in Feedback/Requests [original thread]
Well, officially I have had about 6 hrs of play into the new Uprising build. I have to say I was excited and I am now a bit saddened by some of the glitches that persist still while having moments of elation. SUITS First off, I have to say the n...
- by Kazeno Rannaa - at 2013.05.07 14:52:00
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352. PG instead of CPU reduction on the Weapons Optimization - in Feedback/Requests [original thread]
So, I have to ask, since most weapons have such a ****-ant amount of necessary PG, why the shift in the skill reducing PG rather than the norm (of current builds and the last iterations) that it should reduce the CPU since that is the largest requ...
- by Kazeno Rannaa - at 2013.05.06 02:50:00
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353. Scout Suits more CPU starved in Uprising?? - in General Discussions [original thread]
Tidaen wrote: Zyrus Amalomyn wrote: Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. So the purpose of a scout is to run around a little faster than everyone else ...
- by Kazeno Rannaa - at 2013.05.06 02:37:00
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354. No merck packs back but 19,000,000 AUR for BPO is ok for CCP ?! - in General Discussions [original thread]
DUST Fiend wrote: Spy Mouse wrote: How many BPOs did you buy? I got 1 of each module and equipment BPO and that adds up to around 170k AUR. I only got 1 of each, but I came up with 227,800 based off of current prices. Maybe you missed a c...
- by Kazeno Rannaa - at 2013.05.05 17:43:00
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355. Lets have a mature chat - in General Discussions [original thread]
Marston VC wrote: jenza aranda wrote: Heya peeps, Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context. Thats why Id like to do something that probably ...
- by Kazeno Rannaa - at 2013.05.05 17:40:00
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356. Lets have a mature chat - in General Discussions [original thread]
IRuby Heart wrote: Right now I think the problem is that we do need longevity in the game and a sense of exclusiveness with the Protosuits. CCP just went about the worst way of doing it. I would have rather them up the SP cost of Specialized s...
- by Kazeno Rannaa - at 2013.05.05 17:17:00
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357. Lets have a mature chat - in General Discussions [original thread]
Bendtner92 wrote: A constructive discussion is always good. Skytt (I think it was) did some math and it will take more than 13 years to max the current skill tree (well the one in Uprising that is) with the current SP system/cap without any bo...
- by Kazeno Rannaa - at 2013.05.05 16:29:00
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358. List of Dropsuits with stats from Fanfest footage - in General Discussions [original thread]
Exedor Regult wrote: WyrmHero1945 wrote: Caldari logibro with 5 complex shield extenders: 5% shield extender efficacy: I assume it increases extender HP 25% @ level 5 dropsuit skill. .25 x 66 + 66 = 82.5 180 base HP + 82.5 x 5 extenders ...
- by Kazeno Rannaa - at 2013.05.05 16:00:00
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359. (Suggestion) Leveling up system - in Feedback/Requests [original thread]
If you thought people were on the grind now, with this system people would be perpetually on the grind. This would make the game even more tedious than it already is at times, especially with the new skill tree layout and the refining of the tra...
- by Kazeno Rannaa - at 2013.05.05 08:13:00
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360. Hey reset whiners, CCP caved into your demands - in General Discussions [original thread]
Garrett Blacknova wrote: The deal we were offered included a full credit of Merc Pack contents on commercial reset, NOT contingent on a reset happening at that time, and NOT conditional on us accepting an individual reset of our characters. Th...
- by Kazeno Rannaa - at 2013.05.05 07:55:00
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