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RedRebelCork
Ahrendee Mercenaries
43
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Posted - 2013.05.12 21:31:00 -
[31] - Quote
Lance 2ballzStrong wrote:"Vets use anything that's easier and more powerful. Simple." "All the top AR players who consider themselves good, shouldn't defend this gun. You're making yourselves look like scrubs that need a crutch "
Your first point is exactly why they won't, like I said it's dog eat dog in these parts. I'm not defending the Duvolle so much as lambasting the shiteness of the other weapons. Of course the playerbase will use the best gun available. Don't hate the player, hate the game (makers). CPP tweaked things in a deliberate manner, we should all be pissy with them not eachother.
Also, a blind-fire Swarm Launcher!? I'm sorry I missed that. Seems a bit silly we can't use it against soft targets at all. Maybe if CCP enacted a minimum arming range on the rockets so that it couldn't be used at close ranges it would be viable? I imagine that people were just blasting eachother in the face with rockets and racking up easy kills?
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Lance 2ballzStrong
SyNergy Gaming EoN.
1570
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Posted - 2013.05.12 21:39:00 -
[32] - Quote
RedRebelCork wrote:Lance 2ballzStrong wrote:"Vets use anything that's easier and more powerful. Simple." "All the top AR players who consider themselves good, shouldn't defend this gun. You're making yourselves look like scrubs that need a crutch " Your first point is exactly why they won't, like I said it's dog eat dog in these parts. I'm not defending the Duvolle so much as lambasting the shiteness of the other weapons. Of course the playerbase will use the best gun available. Don't hate the player, hate the game (makers). CPP tweaked things in a deliberate manner, we should all be pissy with them not eachother. Also, a blind-fire Swarm Launcher!? I'm sorry I missed that. Seems a bit silly we can't use it against soft targets at all. Maybe if CCP enacted a minimum arming range on the rockets so that it couldn't be used at close ranges it would be viable? I imagine that people were just blasting eachother in the face with rockets and racking up easy kills?
My point is, even though players know the gun is ****** they won't say it cuz people LOVE using OP stuff. Not using, but abusing it. For players to sit there and defend it is pathetic, and what's worse is they come on the forums saying they so beast!
Just pointing out that beast players don't need to abuse a weapon that's clearly OP, and defending the weapon is just lol.
And yes, swarms were dumb fire. People used to jump and shoot them at their feet and OHK everything. Pretty sure people cried about it and defended it then too.
Again it comes back to people liking all the little OP stuff
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RedRebelCork
Ahrendee Mercenaries
43
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Posted - 2013.05.12 21:42:00 -
[33] - Quote
Lance 2ballzStrong wrote:[quote=RedRebelCork][quote=Lance 2ballzStrong] Again it comes back to people liking all the little OP stuff
Fact
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rpastry
Carbon 7
38
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Posted - 2013.05.12 21:56:00 -
[34] - Quote
Duvolle TAC wins at the moment for one reason - its range vs a standard AR.
and, unlike the nerfed viziam, its still useful in cqc; though at that range personally i prefer a standard duvolle.
sure enough it will get nerfed, like the HMG did, like the Viziam did, its just having its day in the sun right now.
the problem with the forums is the AR whiners whine the loudest - and also counter-whine other peoples threads (e.g. [bulshit]THE HMG IS GREAT I LOVE IT[/bullshit]) so AR will always be competitive, and niche weapons get whined into oblivion as AR users cant stand not being able to solo any other player in any situation. |
Alina Heart
DIOS EX. Gentlemen's Agreement
121
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Posted - 2013.05.12 22:05:00 -
[35] - Quote
Stexn byd wrote:Seriously need chromosome build restored, the only fix that was needed then was range on cqc weapons like shotguns, and the laser needed a slight nerf, that's it. now the entire game is cobbler vs cobbler and there isn't room for individualism in gameplay. the variety of play styles is gone. CCP had a great game, now it's more of a cqc trainer for other fps games.
All due to this horrible SP Sink, Diminished Range and Horrendous Shooting Mechanics.
How many here have died from a Shotgun? Laser Rifle? Mass Driver? Sniper Rifle?
All less than 20 times for each with me. People used to joke about "Assault 514" back in Chromosome... not so funny anymore is it. |
Ydubbs81 RND
Ahrendee Mercenaries
1230
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Posted - 2013.05.12 22:31:00 -
[36] - Quote
I know they buffed the damage so I don't really care if they nerf the TAR or not. I am still a fully automatic AR player but I do use the TAR when necessary. But at least, the TAR uses skill to get kills as opposed to the laser last build (that everyone defended so much). All that you had to do was heat the laser up and swipe players. With the TAR, each single shot has to hit and if someone is running, you still have to trace them with the recoil that the TAR has.
In CQC, you can still use the TAR but you can't spray and pray.....you must hit the target. |
Yeva Kalsani
Reckoners
61
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Posted - 2013.05.12 22:31:00 -
[37] - Quote
I hope it's not rendered as useless as the Tac ARs in the last build. There's gotta be some sweet spot between either lowering its base damage or capping its rate of fire. I'm leaning towards the latter if I think about it because there needs to be incentive to use lower-damage, faster-shooting ARs as well. In the last build, the TacAR damage was low and the rate of fire was capped, and there was little reason to use them other than for the scope; the regular Duvolle AR outclassed them in all other aspects. |
VLIGHT5
Dead Six Initiative Lokun Listamenn
82
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Posted - 2013.05.12 22:36:00 -
[38] - Quote
Sir Petersen wrote:Running around with the TAC Duvolle in a decent suit costs 100k plus per pop so obviously this weapon should be good. This also is the top/best assault rifle on the market and comes with the skills required 2 use it.
That doesn't matter. It's too good. You can't have something be ridiculously OP and then just slap an expensive price tag on it and say it's all good. |
Sir Petersen
Valhalla Nord
129
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Posted - 2013.05.12 22:54:00 -
[39] - Quote
Icy Xenosmilus wrote:
Because you don't realize that the "final product" is in 2 days, and that the game played so much better even with all the **** that CCP pulled in the earlier builds. Guys like you who accept this sort of **** are reason the game is so ****ed up right now.
Accept what? A free game? The choice to leave or continue playing Dust? What are you talking about??
And yeah.. 2 days and we will have a launch off. Lets see how that will play out. |
Sir Petersen
Valhalla Nord
129
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Posted - 2013.05.12 22:57:00 -
[40] - Quote
VLIGHT5 wrote:Sir Petersen wrote:Running around with the TAC Duvolle in a decent suit costs 100k plus per pop so obviously this weapon should be good. This also is the top/best assault rifle on the market and comes with the skills required 2 use it. That doesn't matter. It's too good. You can't have something be ridiculously OP and then just slap an expensive price tag on it and say it's all good. It is not too good. The TAC AR is normal.
Buffing other weapons might be a good thing but hating on the TAC AR is just silly. |
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VLIGHT5
Dead Six Initiative Lokun Listamenn
82
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Posted - 2013.05.12 22:58:00 -
[41] - Quote
Sir Petersen wrote:VLIGHT5 wrote:Sir Petersen wrote:Running around with the TAC Duvolle in a decent suit costs 100k plus per pop so obviously this weapon should be good. This also is the top/best assault rifle on the market and comes with the skills required 2 use it. That doesn't matter. It's too good. You can't have something be ridiculously OP and then just slap an expensive price tag on it and say it's all good. It is not too good. The TAC AR is normal. Buffing other weapons might be a good thing but hating on the TAC AR is just silly.
Shallow |
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
6
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Posted - 2013.05.12 22:58:00 -
[42] - Quote
rpastry wrote:Duvolle TAC wins at the moment for one reason - its range vs a standard AR.
and, unlike the nerfed viziam, its still useful in cqc; though at that range personally i prefer a standard duvolle.
sure enough it will get nerfed, like the HMG did, like the Viziam did, its just having its day in the sun right now.
the problem with the forums is the AR whiners whine the loudest - and also counter-whine other peoples threads (e.g. [bulshit]THE HMG IS GREAT I LOVE IT[/bullshit]) so AR will always be competitive, and niche weapons get whined into oblivion as AR users cant stand not being able to solo any other player in any situation.
Wrong. The TAR wins because of it's damage AT range. 1 shot from a TAR at it's max range is leaps and bounds larger than a GEK or Duvolle at their respective max ranges. What needs to be done with the TAC is:
1. Reduce the damage. 2. Reduce the damage at range. 3. Reduce the RoF. 4. Reduce the effectiveness in CQC.
Now these can be by any amount so long as it is close or on par with the other ARs.
Another solution could be to simply increase it's zoom fidelity while keeping it's current damage and make it a combat rifle for a scout. (Put it in the sniper category) |
Selinate deux
Amarr Templars Amarr Empire
63
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Posted - 2013.05.12 23:01:00 -
[43] - Quote
Those duvolle tac ARs make me feel like I'm playing CoD or BF3 with the amount of damage they do to my militia suit... |
dullrust
Subsonic Synthesis Alpha Wolf Pack
7
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Posted - 2013.05.12 23:11:00 -
[44] - Quote
Okay correct me if I'm wrong here.
Dovelle tac ar plus lvl 5 ar prof and one complex dam mod = 99.2 damage per shot. That's (78.5 x .15) x .10 also drop anything past the tenths place as ccp does. I only figured that with one mod because of the stacking penalty. I'm quite sure folks will go at least to 2 though. Now add tp that virtually no hip fire recoil, 75m range, and the ability to fire as fast as one can pull the trigger. Hmmm yeah I'm not seeing it as OP much. |
Ld Collins
On The Brink CRONOS.
0
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Posted - 2013.05.12 23:11:00 -
[45] - Quote
I think a lot of blame shouldnt go to CCP for messing things up most of the blame should go to the people right here on this forum every 5 mins there is a thread about something being OP its rediculous. If heavys would be heavys scouts would be scouts logis would be logis and assualt troops would be assualt troops we wouldnt have problems. If you play as a unit and put people where they need to be things would change drastically. Dont pull out a HMG and run to the front lines dont pull out a Mass driver and run to the front line dont pull out a laser rifle and run to the front line dont pull out a submachine gun and run to the front lines. Assualt Rifles are called assualt rifiles for a reason once you put tactical on the name it probably means you should use some tacts to counter it. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
60
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Posted - 2013.05.12 23:12:00 -
[46] - Quote
give other ARs the range to fight back. most kills are scored by the tac AR. i say give the viziam back its stats. let the hevies have their range back. let the MDs have their splash radius. maybe ppl learned their lesson about whining about every type of weapon. we need some diversity. |
Drake435
SVER True Blood Unclaimed.
49
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Posted - 2013.05.12 23:13:00 -
[47] - Quote
The only thing I see wrong with the TAR is the virtually no recoil when hip firing. I don't think I've seen a weapon from any game that gets no recoil from hip firing. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1571
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Posted - 2013.05.12 23:14:00 -
[48] - Quote
dullrust wrote:Okay correct me if I'm wrong here. Dovelle tac ar plus lvl 5 ar prof and one complex dam mod = 99.2 damage per shot. That's (78.5 x .15) x .10 also drop anything past the tenths place as ccp does. I only figured that with one mod because of the stacking penalty. I'm quite sure folks will go at least to 2 though. Now add tp that virtually no hip fire recoil, 75m range, and the ability to fire as fast as one can pull the trigger. Hmmm yeah I'm not seeing it as OP much.
bringing logic in the general discussion section?!! gtfo! People don't get logic here mr. dullrust.
If it's OP it means the gun is "fine"
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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
8
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Posted - 2013.05.12 23:25:00 -
[49] - Quote
I thought this was a high health shooter with all the dmg buffs and "broken" guns you might as well call it call of booty 514. |
total masshole
Seykal Expeditionary Group Minmatar Republic
7
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Posted - 2013.05.12 23:34:00 -
[50] - Quote
Yeva Kalsani wrote:I hope it's not rendered as useless as the Tac ARs in the last build.
oh it will be. CCP does not tweak things with a screwdriver they pull out a sledge hammer, every time. i mean look at the mass driver, a weapon no one was even complaining about... the breach AR, with the range of a SMG but less DPS... snipers are no longer scary... no one even bothers to shoot at each other half the time because they know it's just a waste of ammo unless someone is at %50 health. |
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Ld Collins
On The Brink CRONOS.
0
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Posted - 2013.05.12 23:36:00 -
[51] - Quote
Darken-Sol wrote:give other ARs the range to fight back. most kills are scored by the tac AR. i say give the viziam back its stats. let the hevies have their range back. let the MDs have their splash radius. maybe ppl learned their lesson about whining about every type of weapon. we need some diversity.
I use a exile assualt rifle i do pretty fine with that and im just using a starter suit i have no other mods but hey guess what i can go 22-7 and thats with lag an no orbitals.
I can support everything youve said except the viziam lazer you can have one person on your team with a viziam and your win is guaranteed. Im sorry but its too deadly i think a mentally challenged person could own with that thing.
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Kazeno Rannaa
Seraphim Initiative. CRONOS.
170
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Posted - 2013.05.13 03:46:00 -
[52] - Quote
Sir Petersen wrote:Happy Violentime wrote:if the Creodron Breach is meant to be high damage and the Duvolle Tac medium damage, why does the breach only do 56dmg and the tac 78dmg?
Surely the Tac should be doing damage in the middle between Duvolle Assault (37.4) and Creodron Breach (56.1)
So tac should be around 46dmg per shot (and will still need it's ROF fixed) Makes no difference. Perhaps other weapons need tweaking but the TAC Duvolle is perfect the way it is. Are there people out there who think that an 80k weapon should work any differently?
absolutely when you have a rifle that does twice the damage of a regular AR with next to nothing in kick, the longest range of any of the weapons (inclusive of the laser) and the only nerf it has is the small magazine, which, that is if you would or should, compare that magazine to todays rifles is on par with what an AR magazine size should be.
The fact is that the hard ranges of the weapons puts the Tac AR at the top of the midden heap as far as DPS (due to an unnaturally high RPM for a semi-auto rifle), range, damage per round, lack of kick and ease to be abused by those sporting modified controllers or have a meth induced twitch to their mouse finger.
So, Yes. There is no variety (really), there are but two weapons I am constantly killed by; The GLU and the Duvolle Tac, then next after that is the Duvolle AR.
Either nerf it, or buff everything else and FINALLY RELEASE the Minmatar combat rifle and the Caldari gauss rifle. |
Synthetic Perception
Venilen Eugenics Agency
4
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Posted - 2013.05.13 06:24:00 -
[53] - Quote
What I dont get is how it does so much damage in CQC.
I have been rushed with this gun and it beats any SMG easily. I swear it is magic or something because it seems to only need 3-4 shots to rip away my shields and armor.
Sit back one match and watch the kill feed. |
Calroon DeVil
Internal Error. Negative-Feedback
14
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Posted - 2013.05.13 06:53:00 -
[54] - Quote
Mystery patch tomorrow, fixing the game. No marketing required, ~4000 people playing Dust. WinGäó |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
800
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Posted - 2013.05.13 06:56:00 -
[55] - Quote
Gallente Scout +Complex Dampeners + Complex Passive Scanners + Glu-5 or Duvolle TAR = The new sniper. |
Oxskull Duncarino
Shadow Company HQ
189
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Posted - 2013.05.13 07:30:00 -
[56] - Quote
Lance 2ballzStrong wrote:Sir Petersen wrote:The TAC AR is just fine the way it is. says everybody who uses this weapon as a crutch lol I don't understand how a tactical rifle has a faster ROF than a normal AR, which also does MORE DAMAGE can be fine. How can a tactical AR have a faster DPS than a fully auto one is beyond me. But hey, rest assured the majority of gamers find the easiest most OP thing to use and god forbid they require skill to kill people again A semi auto that has a higher ROF than a fully auto one... hahahahahaha GG +1 Lance. |
Murph's Meatshield
D3ath D3alers RISE of LEGION
3
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Posted - 2013.05.13 07:43:00 -
[57] - Quote
I've been using the GLU for two days now and there are only two things that need to be adjusted to make it balanced:
1) Make it completely ineffective CQC --CQC with this thing is absurd...I can mash away at R1 and win most CQC encounters. ADS I can't mash R1 at my fingers will because the recoil makes it rise too far and i'll miss my target.
2) Reduce the damage --The damage is too high. I ran into a few guys running with GLU's and damage mods tonight and good night world, you get ROFLstomped running into that. I can only imagine what the Duvolle TAC is like with damage mods.
Those two changes would make this a balanced weapon in my opinion. Reducing the ROF would be unneccessary because the ROF is only a problem hip firing in CQC, which would be remedied by point #1. |
Rei Shepard
Spectre II
256
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Posted - 2013.05.13 08:02:00 -
[58] - Quote
Everyone seems b*tthurt abouts the Tacs Rate of Fire, but noone using it legit makes 975 rpm, that would mean i need to empty a clip in less then 2 seconds, recoil aside my finger dies a max of 95 rpm, but its more like 75 rpm to keep the gun steady.
The only fix it needs is the modded controller fix. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
256
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Posted - 2013.05.13 08:13:00 -
[59] - Quote
Icy Xenosmilus wrote:Literally only viable weapon in game, if you're using anything else, you're doing it wrong.
Easiest weapon by far (pun intended) to pick up kills, and pretty much only way to compete.
If you can show me one other infantry weapon that can outclass it, give me any reasonable point and it will be countered.
CCP you've really messed up weapons, its gotten to the point where its just boring to use any weapon. I hate using AR's but I lo hate dying to Tac AR's so the whole thing is just boring.
Um Using the laser rifle to eff you Tact AR's up..... works like a charm every time because now all these players who pick one up tend to think themselves invincible....trouble is when you are taking constant laser fire divinity means nothing. |
Blind Nojoy
G I A N T EoN.
27
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Posted - 2013.05.13 08:38:00 -
[60] - Quote
The diversity is gone. 80% of my deaths are from glu or duvi tac. 19% are from grenades. I think aside from that I've been Killed once by an exile and once by a gek.
I haven't been killed by a laser yet, WTF! I made it a point one match to kill some people with my GEK. Got one guy after emptying almost 3 clips. So I had to shelve the gek because:
1. My militia urine stream has a longer range
2. I'm already almost out of ammo and my nano hives (that I've actually skilled into-not all the way granted) dissapear or last 5 seconds
3. I desperately try to close range like an asshat, if the tacs don't kill me, the Velcro terrain sure will.
I honestly feel like I'm playing in the twilight zone. Ther are a lot of things I like, well, at least the sound and graphics, but it boggles my mind how, as others have pointed out, no regard was given to feedback from players apparently.
The master plan was uber-logi TAC ARs? Good on ya I suppose for keeping people on their toes, most would not be able to say that's what they were expecting from the new build. Aside from that, put a tent over this circus! |
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