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321. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Cinnamon267 wrote: WyrmHero1945 wrote: Guys I thought about range increasing, but then you see that the dispersion is actually higher than the AR. Increasing range would be useless if dispersion is not decreased, which means double work for ...
- by Kazeno Rannaa - at 2013.05.25 21:41:00
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322. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: ZDub 303 wrote: The more I use the carthum assault variant... I feel like a 5% reduction to kick would really help, esp since the duvolle, at ARO5 feels like it has no kick compared to the carthum. Charge time redux on sem...
- by Kazeno Rannaa - at 2013.05.24 04:56:00
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323. Sticky:Skim Junction Skirmish Feedback - in Skirmish Gamemode [original thread]
Te fact that you need to jump, to get over that last lip of a step on the stair at H12/H13. The same issue persists around the top of the stair at both sides of the C at J12/J13. Additionally there is a need for terrain smoothing in the area of ...
- by Kazeno Rannaa - at 2013.05.23 13:44:00
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324. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
Now, I have been on this Beta since May of 2012. I remember the days of multi-stage skirmish 1.0. With the coming of 'Uprising' I was truly looking forward to the reinsertion of the Skirmish 1.0 style of conquest. If not in the PUB Skirmishes, t...
- by Kazeno Rannaa - at 2013.05.23 13:37:00
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325. Removing the Infinite Supply of Starter Sets? - in General Discussions [original thread]
Interesting approach to this particular problem of the death cabs. I would suggest that they would only be available in public matches with a limited run allowed during each match, much like you suggest. As for FW and PC matches, I would say that ...
- by Kazeno Rannaa - at 2013.05.18 17:56:00
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326. [REQUEST] Skill to speed up switching to sidearm - in Feedback/Requests [original thread]
I have been suggesting this skill for close to a year. I have even laid even the skill layout to it. Look it up under "quickdraw skill." At one point in time the dev's did confirm (about 6 months ago, before chromosome) that they liked the sugge...
- by Kazeno Rannaa - at 2013.05.17 15:39:00
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327. [Request] barrier / fence hurdle - in Feedback/Requests [original thread]
tander09 wrote: Akuma Fumetsu wrote: Robert JD Niewiadomski wrote: +1 I would really like to see some parkour in DUST And with hover bikes (soon(tm)) we could be like Danny MacAskill Parkours a bit much and doesn't fit the game , ...
- by Kazeno Rannaa - at 2013.05.17 15:35:00
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328. next expansion - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Skirmish 1.0 PVE Map elements: more exotic terrains like canyons, more skyboxes, different color versions of existing skyboxes, more environmental textures, different kinds of plants, MORE OUTPOSTS. Shipboarding,...
- by Kazeno Rannaa - at 2013.05.17 14:23:00
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329. Passive Booster Does Not Extend! - in General Discussions [original thread]
DRE PrEaCh wrote: gbghg wrote: Are all 3 boosters working simultaneously? Or just 1? All three are running simultaneously. Check the screenshots you can see all three counting down at the same time No, they are not running simultaneou...
- by Kazeno Rannaa - at 2013.05.15 14:40:00
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330. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
BRAIN-MATTER-SPLATTERER NEURALGIA wrote: J-Lewis wrote: TBH the charge shot should consume more ammo and the operation skill should be useful to all variants instead of just the charge SCAR. So what you're saying is that the beam should b...
- by Kazeno Rannaa - at 2013.05.15 14:28:00
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331. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
WyrmHero1945 wrote: Assault SR needs more damage. Maybe more damage, but what both really need are an optimal range buff of about 25-30% to give a range that doesn't just make them swiss cheese as they are closing in on try-hard players spo...
- by Kazeno Rannaa - at 2013.05.15 14:24:00
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332. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
BRAIN-MATTER-SPLATTERER NEURALGIA wrote: I don't always love slaughtering my enemies relentlessly & making them cry to CCP,... but when i do i use a Scrambler Rifle Love This Gun Don't Change It CCP! It's amazing for those who have a Snip...
- by Kazeno Rannaa - at 2013.05.15 14:21:00
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333. How many of you use the Flaylock? - in General Discussions [original thread]
crazy space 1 wrote: I think it used to be 3.0m radius, now it's 1.0m.... I think the nerf from the fanfest build was excessive I would agree. The splash on it is non-existent, and even if someone is in the blast radius the damage doesn't ...
- by Kazeno Rannaa - at 2013.05.15 04:49:00
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334. Soooo, bout that Scrambler. - in General Discussions [original thread]
Val'herik Dorn wrote: The scrambler rifle needs the 10% damage buff the other weapons got... Its a good gun but its overheat is HARSH like minmatar amarr relations harsh... It should have a better damage rating because of the heat... i mean ...
- by Kazeno Rannaa - at 2013.05.15 04:34:00
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335. Soooo, bout that Scrambler. - in General Discussions [original thread]
KING CHECKMATE wrote: RECON BY FIRE wrote: RECON BY FIRE wrote: Jason Pearson wrote: SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (accor...
- by Kazeno Rannaa - at 2013.05.15 04:22:00
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336. Soooo, bout that Scrambler. - in General Discussions [original thread]
Vrain Matari wrote: RECON BY FIRE wrote: Why is the range worse than an AR? GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m GLU-5 Tactical Assault Rifle Max R...
- by Kazeno Rannaa - at 2013.05.15 04:16:00
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337. TAR is the M16 of DUST - in General Discussions [original thread]
DS 10 wrote: No it's not. It doesn't jam every 15 minutes. Source: Active US Army. You can take a perfectly clean M16A4 to a range to qualify and spend hours fighting your decades old weapon. Obviously your weapon maintenance was poor. I n...
- by Kazeno Rannaa - at 2013.05.14 23:01:00
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338. Scramber Rifle - A Review and Serious Input - in General Discussions [original thread]
R'adeh Hunt wrote: Imo it's pretty well balanced. The TAR requires either a rebalancing in range or some real drawback like the SR has. The only thing I don't like is that horribly yellow sight. Couldn't it be made a bit more transparent or t...
- by Kazeno Rannaa - at 2013.05.14 22:56:00
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339. Scramber Rifle - A Review and Serious Input - in General Discussions [original thread]
Currently now the range is the only issue I see with the SCR. The Assault variant optimal range is around 40-45 meters while the effective range only stretches out to about 65 meters. This puts anyone with and AR, let alone the TacAR at a huge adv...
- by Kazeno Rannaa - at 2013.05.14 22:54:00
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340. Should I shild or armor tank for assulte gallente ? - in General Discussions [original thread]
Gallente is traditionally armor, though with the right set up you could do a mid-range shield tank with and armor back up.
- by Kazeno Rannaa - at 2013.05.13 11:44:00
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