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1141. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: forgegun is the only truely balanced AV weapon system, dont **** it up cause you suck at being a pilot of a vehical!... and there is no dispersal because its a single charged shot! That's...that's not what dispersion ...
- by Kallas Hallytyr - at 2014.07.01 16:07:00
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1142. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
@KEROSINI-TERO: I approve. My biggest gripe about FGs as a pilot I that even as I disengage, 'burner on and at full tilt, they're still reaching out incredibly far and a good Forger will land hits often. Two Forgers make any place almost utterly u...
- by Kallas Hallytyr - at 2014.07.01 12:51:00
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1143. Installation EHP Buff - in General Discussions [original thread]
I think this needs more Rattati love Bump...
- by Kallas Hallytyr - at 2014.07.01 00:12:00
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1144. Installation EHP Buff - in General Discussions [original thread]
manboar thunder fist wrote: Do we really need free installations that are able to kill 500,000 dropships and 350000 tanks with ease? Already a tank or dropship on low hp can be killed by any turret. Have you ever hovered a dropship where it ca...
- by Kallas Hallytyr - at 2014.06.30 13:08:00
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1145. Rattati, Let's talk about OBs... - in General Discussions [original thread]
CCP Rattati wrote: I couldn't agree more, will discuss internally. Would be up for doubling it even. 6 man squads should have to work hard for it, not just have one logi, and it should be almost impossible to solo. To be honest, rewarding a ...
- by Kallas Hallytyr - at 2014.06.30 12:56:00
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1146. Yet another thread about scouts (amarr scout role included) - in Feedback/Requests [original thread]
Honestly, I'd rather lose my GalScout reps and have a secondary scouting bonus!
- by Kallas Hallytyr - at 2014.06.30 10:10:00
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1147. [Idea] Regarding Mobile CRUs - in Feedback/Requests [original thread]
Warpoints - even just +5 WP per spawn would be great. Speed - as said already, we only have the basic CRU Active module would be great, because it would help us not give away a position by blueberries streaming in from some random direction until ...
- by Kallas Hallytyr - at 2014.06.30 09:42:00
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1148. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Kallas Hallytyr wrote: Push the redline far enough back: redline snipers dealt with. Implement any one of many player thought-up ideas to solve AFKing - entirely possible now we have Rattati. actually no as redline ...
- by Kallas Hallytyr - at 2014.06.29 18:52:00
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1149. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
Agreed.
- by Kallas Hallytyr - at 2014.06.29 15:04:00
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1150. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
TheEnd762 wrote: The only problem with pushing the red lines back is you basically force people to use vehicles to get to the fight/objectives. Depends on how much can be done. Personally, my advocacy of pushing it back hinges on three thing...
- by Kallas Hallytyr - at 2014.06.29 14:55:00
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1151. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Blasters I'll agree with you there. Dispersion needs reigned in a bit. I like the notion of a very small base tightening and adding a Sharpshooter skill at the same time. As far as your railgun QQ is concerned, the triple nerf was steep, but not ...
- by Kallas Hallytyr - at 2014.06.29 14:52:00
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1152. Installation EHP Buff - in General Discussions [original thread]
manboar thunder fist wrote: Damage: Rewrite of the internet? didn't write an essay last time i checked, simply mentioned it. Yes, I used hyperbole. It is a form of emphasis. My emphasis was to show that it would be a very easy fix. Thus that...
- by Kallas Hallytyr - at 2014.06.29 12:09:00
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1153. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Roger Cordill wrote: The only thing the redline helps is AFKers and redline snipers/rails. And if your redlined, your ****** anyways. Use logic. Push the redline far enough back: redline snipers dealt with. Implement any one of many player ...
- by Kallas Hallytyr - at 2014.06.29 09:35:00
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1154. [suggestion] make the ion pistol useful - in Feedback/Requests [original thread]
Ion Pistol is a little lacking, but not much. Dispersion is a little much I'd say, especially for such a close up gun.
- by Kallas Hallytyr - at 2014.06.29 07:30:00
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1155. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Roger Cordill wrote: 1: No, the redline should be removed. a much quicker battle that would be. 2: If the redline must stay, weapon locks for all that is inside of it. No and no. The redline has a purpose...it needs fixed so it can actually...
- by Kallas Hallytyr - at 2014.06.29 07:28:00
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1156. Installation EHP Buff - in General Discussions [original thread]
TEBOW BAGGINS wrote: it takes us 2 cycles of XT-1 turret +10% already to blow one up one more do you want, You're saying that it takes two clips of proto missiles with 10% damage from ADS to kill a turret right now is the basis for not buff...
- by Kallas Hallytyr - at 2014.06.29 07:24:00
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1157. Installation EHP Buff - in General Discussions [original thread]
Thurak1 wrote: I agree with this one. Sure the wp are nice but it takes as much as 10 seconds and as little as what 5? to hack these so they can flip flop a LOT and be a real problem for tanks. There really aren't enough players on a map in mos...
- by Kallas Hallytyr - at 2014.06.29 00:36:00
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1158. Installation EHP Buff - in General Discussions [original thread]
TIMMY DAVIS wrote: I wouldn't be opposed to players being able to buy installations. This would let CCP make new ones, both bigger and smaller. CRU's are really expensive, Large Blaster installations are expensive, Supply Depots less expensive,...
- by Kallas Hallytyr - at 2014.06.28 20:49:00
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1159. Installation EHP Buff - in General Discussions [original thread]
Temias Mercurial wrote: If installations are buffed, they should have to reload like a normal turret, have the same number of shots per mag/clip every reload as a normal turret, and can retain infinite ammo capacity. Hmm... I wonder if instal...
- by Kallas Hallytyr - at 2014.06.28 20:46:00
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1160. New game mode - obliteration - in Feedback/Requests [original thread]
Er...no. It serves no purpose but to screw over accurate weapons and to emphasise low accuracy weapons (HMG)/high speed classes (Scouts.) If I wanted that, I'd play Ambush...
- by Kallas Hallytyr - at 2014.06.28 20:19:00
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