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741. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Atiim wrote: Wouldn't a nerf to strafe speed across the board be much more practical? Agreed. I just hate how strafing is determined by some morons to be 'gun game' when it's really not. Taking cover, knowing when and how to engage an enemy ...
- by Kallas Hallytyr - at 2014.11.20 18:30:00
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742. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much mor...
- by Kallas Hallytyr - at 2014.11.20 18:28:00
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743. Veichles suggestions - in Feedback/Requests [original thread]
We have wanted vehicle locks/eject buttons for forever. I am sad, because it is not in the game and probably won't be.
- by Kallas Hallytyr - at 2014.11.20 01:21:00
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744. [Idea] Exotic Modules - in Feedback/Requests [original thread]
In general we need more Factional modules/weapons/suits that are otherwise unavailable, otherwise FW is kind of pointless. If we could gridn FW to special variants that do unique things, people would have reason to return to FW again and again.
- by Kallas Hallytyr - at 2014.11.20 01:19:00
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745. APEX 'Hawk' Scout ck.o is useless - in Feedback/Requests [original thread]
TRULY ELITE wrote: First of the actual modules used are ok however the weapons and equipment I feel is wrong. The fact that a rail rifle is used is just annoying, I know you said you wanted the suit to not be OP but having a rail rifle on a sco...
- by Kallas Hallytyr - at 2014.11.20 01:06:00
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746. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: It's not about winning the argument. It's about you realising that you need to make concessions while you argue, as you are not looking at this impartially and like most Dropship Pilots are inclined to do exaggeration is ve...
- by Kallas Hallytyr - at 2014.11.20 00:06:00
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747. Krin's SIN-11 Assault rifle proposal - in Feedback/Requests [original thread]
Kalante's AR is the Officer Balac's...
- by Kallas Hallytyr - at 2014.11.19 04:29:00
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748. missile lock and launch warnings - in Feedback/Requests [original thread]
This would do so much for vehicle in general. Currently, swarms are insanely easy to operate and are by far the most common AV weapon: for the simplest and most common weapon they have far, far too few drawbacks. Adding a lock-on warning would sim...
- by Kallas Hallytyr - at 2014.11.19 04:27:00
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749. Please fix swarms, forges, and large rail turrets - in General Discussions [original thread]
The only thing needed is a lock-on warning for Swarms. FGs need to be aimed, and railguns have their blind spot. Swarms have nothing difficult about them: lock-on and fire three volleys before the dropship can react. Simply knowing that swarms ar...
- by Kallas Hallytyr - at 2014.11.19 04:23:00
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750. Move redlines back - in Feedback/Requests [original thread]
Haerr wrote: Move the redlines back by a km or two and put up a bunch of CRUs along the way. Oh and can we have fighter jets? :) This <3
- by Kallas Hallytyr - at 2014.11.18 18:21:00
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751. equipment spam and my solution. - in Feedback/Requests [original thread]
I agree. As much as the bandwidth system would be great, it is not nearly as simple as EVE Drones (ie, equipment is not about direct damage) and I was also thinking along the same lines as you. A limit to each type of equipment, as you listed, wo...
- by Kallas Hallytyr - at 2014.11.18 17:02:00
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752. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Breakin Stuff wrote: Getting buttmad and offended instead of actually posting with suggestions on how to repair a percieved problem is pretty much normally my signal to see just how mad you can get. Same for every other AV gunner posting on the...
- by Kallas Hallytyr - at 2014.11.18 15:48:00
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753. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Breakin Stuff wrote: The fact that disagreement was had with Atiim's assessment was found isn't my problem. I consider the assertion that atiim disagreement with your no skill assessment being somehow offensive to be arrogant in the extreme an...
- by Kallas Hallytyr - at 2014.11.18 15:22:00
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754. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: It's all subjective mate. Using swarms to take down a competent vehicle user is damn near impossible but given I've seen Atiim in action I don't doubt he could. Thing is, downing a pilot isn't the only thing that is rewar...
- by Kallas Hallytyr - at 2014.11.18 14:32:00
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755. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Atiim wrote: Well your first problem, is that for some strange reason you decided that it would be a good idea to engage an AVer who's clearly prepared to engage you. Well, considering that an ADS is supposed to perform strafing runs, and als...
- by Kallas Hallytyr - at 2014.11.18 04:15:00
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756. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
hfderrtgvcd wrote: So in essence, you're complaining because you couldn't kill your hard counter by flying straight at him. As much as that is a fairly reasonable statement, the implication is that you can do your role by strafing. Which is ...
- by Kallas Hallytyr - at 2014.11.17 20:55:00
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757. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Base Modifiers: Short Range: 60% range; 85% precision Long Range: 140% range; 115% precision Scouts Profile 40 Precision 45 Range 15 Assault Profile 45 Precision 50 Range 15 Logistics Profile 55 Precision 45 Range 20 ...
- by Kallas Hallytyr - at 2014.11.17 19:50:00
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758. [IDEA] Kill Satellites (Killsats) - in Feedback/Requests [original thread]
Sounds like an interesting way to involve EVE in DUST affairs. Really, we need EVE players to give a **** about districts: making them marginally more effective at PI than normal ones with a bonus when heavily industrialised would be good. Then w...
- by Kallas Hallytyr - at 2014.11.17 18:08:00
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759. Some issues with swarms to be discussed. - in General Discussions [original thread]
Vesta Opalus wrote: White-Lion wrote: Some words Fun thought experiment: Why are swarms virtually never used in PC. Because reasons? Honestly I don't know: three commandos in a squad make a perfectly legit point holder capable of murderi...
- by Kallas Hallytyr - at 2014.11.16 18:26:00
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760. Some issues with swarms to be discussed. - in General Discussions [original thread]
Apothecary Za'ki wrote: cause atm python is the only one capable of standing up to swarms with innate resistance to explosive on shields +20% then throw on a hardener 80% and maybe a second one for good measure 95% resist! to swarms! That's...
- by Kallas Hallytyr - at 2014.11.16 17:12:00
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