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Timtron Victory
Tech Guard RISE of LEGION
101
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Posted - 2014.12.17 19:31:00 -
[1] - Quote
Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head*
Proud Christian
Jesus Loves You
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KILL3R H3LLH0UND
Nox Lupos
114
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Posted - 2014.12.17 19:34:00 -
[2] - Quote
Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* The point is to get a safe haven to regroup and coordinate another push
Master Scout Trainer, been falling in love with my CalAss
BPO collector.
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Jack 3enimble
Titans of Phoenix
632
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Posted - 2014.12.17 19:36:00 -
[3] - Quote
For snipers to snipe from
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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Timtron Victory
Tech Guard RISE of LEGION
101
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Posted - 2014.12.17 19:37:00 -
[4] - Quote
If thats the case then there should be a time limit redberries can stay in the red line
Proud Christian
Jesus Loves You
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Joel II X
Bacon with a bottle of Quafe
5147
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Posted - 2014.12.17 19:37:00 -
[5] - Quote
KILL3R H3LLH0UND wrote:Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* The point is to get a safe haven to regroup and coordinate another push This.
It'd be worse is there were no redline at all and the enemy team is getting camped right below the MCC or worse, Ground Spawn. |
Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
332
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Posted - 2014.12.17 19:37:00 -
[6] - Quote
Cowards are common place on the battlefield
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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P14GU3
Savage Bullet
946
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Posted - 2014.12.17 19:49:00 -
[7] - Quote
Ok, so back in early beta, there was no redline. I remember one of me first matches ever, being camped under the MCC/ground spawn. You think the random spawns we have now are bad, this was just horrible. Spawn; Die, and repeat. This went on for quite a while, until they put in the redline.
The redline itself is not the issue, its that you can spend the ENTIRE match in the redline AND score points. I have said for a long time (since it was put in basically,) that there needs to be a time limit and/or that the redline acts as a sort of "barrier." No one should be able to shoot IN OR OUT of the redline. This would solve the issue of redline snipers/tankers, and also redline matches in general...
I only play dust514ums now. It was always more fun than the actual game anyways.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
646
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Posted - 2014.12.17 19:52:00 -
[8] - Quote
Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head*
This game does not have hundreds of troops pushing forward, does not have a reason for people to resist getting too close to the enemy, does not have a means of allowing artillery, sniping and other long range weaponry to attack with an appropriate amount of protection from being rushed by close range weaponry, does not allow for us to station further from the combat zone.
There is such a thing as a battle line. The redline represents that.
Boycott Black Thursday!
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Operative 1125 Lokaas
True Companion Planetary Requisitions
646
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Posted - 2014.12.17 19:54:00 -
[9] - Quote
P14GU3 wrote:Ok, so back in early beta, there was no redline. I remember one of me first matches ever, being camped under the MCC/ground spawn. You think the random spawns we have now are bad, this was just horrible. Spawn; Die, and repeat. This went on for quite a while, until they put in the redline.
The redline itself is not the issue, its that you can spend the ENTIRE match in the redline AND score points. I have said for a long time (since it was put in basically,) that there needs to be a time limit and/or that the redline acts as a sort of "barrier." No one should be able to shoot IN OR OUT of the redline. This would solve the issue of redline snipers/tankers, and also redline matches in general...
Needs to be a green line which is the near area of the redline now and then the redline starts at the hill areas. A team getting redlined should be able to have some safe zone between them and the protostompers.
Boycott Black Thursday!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2397
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Posted - 2014.12.17 19:55:00 -
[10] - Quote
Timtron Victory wrote:If thats the case then there should be a time limit redberries can stay in the red line Agree. Especially when you consider that we're fighting under contract to New Eden Corporations funding Grey OPs: i'm surprised they don't put friendly redline minibombs in our heads.
Proposed a mechanic a while back where the game would calculate the average position(i.e. the Center of 'Mass') for all the mercs on the team.
Any individual merc's allowed time in the friendly redline would then be a function of this CoM position. During the initial spawn everybody would be behind the redline so no timer. If a team was in mid match and pushing the enemy's far points a merc would be allowed emough time in the redline to run from the spawn out to the edge of the redline and very little more than that. If a team was getting pushee back into the redline then their allowed time in the redline would steadily adjust up as mercs respawned at their back bases.
But for the snipers or rail tanks who want to fight from the redline while their teams are pushing the far points, it would have to be shallow redline and they'd have to duck in and out of it to prevent auto-termination.
If that wasn't enough to prevent redline camping, we could derate redline WP/sp payouts by the same CoM formula.
PSN: RationalSpark
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Timtron Victory
Tech Guard RISE of LEGION
102
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Posted - 2014.12.17 19:57:00 -
[11] - Quote
I seem to get my kicks now from killing redline snipers, its a lot of fun. I get the whole point of protostompers but what about when the redberries are the protostompers? I am always a blueberry and never had a blue line to hide when the protos are raising hell, I kill them when they spread out
Proud Christian
Jesus Loves You
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Operative 1125 Lokaas
True Companion Planetary Requisitions
646
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Posted - 2014.12.17 19:58:00 -
[12] - Quote
Mortishai Belmont wrote:Cowards are common place on the battlefield
Lol, cowardsGǪ on the battlefield? Not off, but on. Contradict much?
Long range attacks are long range attacks. Short range does not make you less a coward. A video game doesn't even begin to encompass the notion. I'm sure most of the people who say coward about a video game are cowards in RL. Doesn't apply.
Boycott Black Thursday!
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SgtMajSquish MLBJ
Consolidated Dust
250
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Posted - 2014.12.17 19:59:00 -
[13] - Quote
Joel II X wrote:KILL3R H3LLH0UND wrote:Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* The point is to get a safe haven to regroup and coordinate another push This. It'd be worse is there were no redline at all and the enemy team is getting camped right below the MCC or worse, Ground Spawn. you mean like the new map
Rise and shine CCP. It's time to implement ping based match making.
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SgtMajSquish MLBJ
Consolidated Dust
250
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Posted - 2014.12.17 20:01:00 -
[14] - Quote
Snipers were always meant to be an area denial weapon and i am disappointed that CCP resorted to nerfing the distance of the sniper. With a sniper, if i can see you i should be able to should you. unless there are unrendered objects in the way
Rise and shine CCP. It's time to implement ping based match making.
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P14GU3
Savage Bullet
948
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Posted - 2014.12.17 20:10:00 -
[15] - Quote
Operative 1125 Lokaas wrote:P14GU3 wrote:Ok, so back in early beta, there was no redline. I remember one of me first matches ever, being camped under the MCC/ground spawn. You think the random spawns we have now are bad, this was just horrible. Spawn; Die, and repeat. This went on for quite a while, until they put in the redline.
The redline itself is not the issue, its that you can spend the ENTIRE match in the redline AND score points. I have said for a long time (since it was put in basically,) that there needs to be a time limit and/or that the redline acts as a sort of "barrier." No one should be able to shoot IN OR OUT of the redline. This would solve the issue of redline snipers/tankers, and also redline matches in general... Needs to be a green line which is the near area of the redline now and then the redline starts at the hill areas. A team getting redlined should be able to have some safe zone between them and the protostompers. I dont get what you are saying... from your comments, you sound like a redline sniper.. are you saying that if they make it so you can't shoot from the redline, that they need to put in a "green zone" that snipers can safely shoot from?
I never said remove the redline, I just said make it so points can't be scored from inside-out or outside-in. On top of that, you should have say 2-3 minutes to break out of the redline. I can make a whole lap around most maps in that time. If you cant make it out of the redline in 2-3 minutes, you probably shouldn't be playing dust...
I only play dust514ums now. It was always more fun than the actual game anyways.
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Bahirae Serugiusu
Vendetta Reactionary Force
386
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Posted - 2014.12.17 20:12:00 -
[16] - Quote
SgtMajSquish MLBJ wrote:Snipers were always meant to be an area denial weapon and i am disappointed that CCP resorted to nerfing the distance of the sniper. With a sniper, if i can see you i should be able to should you. unless there are unrendered objects in the way Problem was that Snipers were sitting as far back in the red line as they could go with a Thales and easily killing anything short of a Sentinel and able to literally hold an objective just by sitting in the red line aiming at it and at the same time were to far away to try and counter.
The State will always survive.
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Fox Gaden
Immortal Guides Learning Alliance
5471
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Posted - 2014.12.17 20:18:00 -
[17] - Quote
Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* What map was it that Redline Snipers managed to effect the outcome of a Domination match? They can't exactly hack from the Redline.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Bahirae Serugiusu
Vendetta Reactionary Force
386
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Posted - 2014.12.17 20:28:00 -
[18] - Quote
Fox Gaden wrote:Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* What map was it that Redline Snipers managed to effect the outcome of a Domination match? They can't exactly hack from the Redline. They can shoot anyone who hacks though. On Ashland for instance once someone was able to prevent anyone from hacking B in Skirmish.
The State will always survive.
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Nothing Certain
Bioshock Rejects
1383
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Posted - 2014.12.17 22:11:00 -
[19] - Quote
The redline should be a force field that you can't shoot through from either side, nor can the other team penetrate. High radiation levels don't allow longer than 45 second stays
Because, that's why.
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6952
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Posted - 2014.12.17 22:22:00 -
[20] - Quote
Joel II X wrote:KILL3R H3LLH0UND wrote:Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* The point is to get a safe haven to regroup and coordinate another push This. It'd be worse is there were no redline at all and the enemy team is getting camped right below the MCC or worse, Ground Spawn. I remember that, it sucked, really bad.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1419
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Posted - 2014.12.17 23:03:00 -
[21] - Quote
it's pretty common in most arena shooters.. this isn't planetside 2 or mag.. you can't have only 32 players without a border
AKA Zirzo Valcyn
AFKing since 2012
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Timtron Victory
Tech Guard RISE of LEGION
102
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Posted - 2014.12.17 23:08:00 -
[22] - Quote
It was in one of the new maps the redline was on the hill and so was the objective, be it an artificial hill, more like upper level of the building stairs in open view to snipe to your heart's content. I was sniped at the beginning of the match and then again at the end by the same scout, their MCC was almost damaged but we were almost out of clones. I just blazed into the redline and tried to kill as many as I could
Proud Christian
Jesus Loves You
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Bright Cloud
Namtar Elite Gallente Federation
659
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Posted - 2014.12.17 23:29:00 -
[23] - Quote
Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* What the point is? So i can sit with my sniper rifle there and laugh at your silly assault rifles while shoting you in the head.
Bright is the opposite of dark! Who would have thought of that?!
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Megaman Trigger
Knights of Eternal Darkness
150
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Posted - 2014.12.17 23:48:00 -
[24] - Quote
Joel II X wrote:KILL3R H3LLH0UND wrote:Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* The point is to get a safe haven to regroup and coordinate another push This. It'd be worse is there were no redline at all and the enemy team is getting camped right below the MCC or worse, Ground Spawn.
There's one map I know of where the forward Ground Spawn for both sides are outside the redline, making this a reality. Enemy is able to hack the CRU and Supply Depot and then wait for someone to try and push from there, while tanks guard the redline.
Purifier. First Class.
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Timtron Victory
Tech Guard RISE of LEGION
102
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Posted - 2014.12.18 00:05:00 -
[25] - Quote
Bright Cloud wrote:Timtron Victory wrote:Can someone please explain it to me. I played in a domination match in which my team dominated but we lost because half the enemy squad was sniping. I did go to the redline and found 5 camping and managed to off one heavy forger before I expired but still... *shakes head* What the point is? So i can sit with my sniper rifle there and laugh at your silly assault rifles while shoting you in the head.
I dont use Assault suits. I use a scout, and your point is moot. Stop spamming the thread if you wont make a meaningful contribution
Proud Christian
Jesus Loves You
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Kallas Hallytyr
Skullbreakers
1149
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Posted - 2014.12.18 00:41:00 -
[26] - Quote
Push the redline back 200-500m back. Add more 'forward base' sockets with CRUs pre-hacked to the relevant side. ???? Profit!
Essentially, the redline should be the, "I need to be out of the fight to call in a vehicle safely/recall safely/regroup and mount up a squad safely/whatever safely," where you can be safe, but you're not going to be influencing the fight from there. It's a place removed from the fight, you shouldn't be able to attack directly from it, and camping the redline should leave you horribly vulnerable to scouts and other infiltrators capturing points behind you.
Alt of Halla Murr. Sentinel.
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Leadfoot10
Molon Labe. General Tso's Alliance
2677
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Posted - 2014.12.18 00:44:00 -
[27] - Quote
I'd like to see something like this:
After first minute of the round, there would be a 30 second timer in your own redline -- leave or die. Upon respawning, you have an additional minute to leave the redline, and 30 seconds each time you re-enter it.
Kind of like the enemy redline, only in reverse...with a delay at the start of the round (and upon a death) to give the team some time to stage (or restage). |
Operative 1125 Lokaas
True Companion Planetary Requisitions
646
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Posted - 2014.12.18 04:06:00 -
[28] - Quote
P14GU3 wrote:Operative 1125 Lokaas wrote:P14GU3 wrote:Ok, so back in early beta, there was no redline. I remember one of me first matches ever, being camped under the MCC/ground spawn. You think the random spawns we have now are bad, this was just horrible. Spawn; Die, and repeat. This went on for quite a while, until they put in the redline.
The redline itself is not the issue, its that you can spend the ENTIRE match in the redline AND score points. I have said for a long time (since it was put in basically,) that there needs to be a time limit and/or that the redline acts as a sort of "barrier." No one should be able to shoot IN OR OUT of the redline. This would solve the issue of redline snipers/tankers, and also redline matches in general... Needs to be a green line which is the near area of the redline now and then the redline starts at the hill areas. A team getting redlined should be able to have some safe zone between them and the protostompers. I dont get what you are saying... from your comments, you sound like a redline sniper.. are you saying that if they make it so you can't shoot from the redline, that they need to put in a "green zone" that snipers can safely shoot from? I never said remove the redline, I just said make it so points can't be scored from inside-out or outside-in. On top of that, you should have say 2-3 minutes to break out of the redline. I can make a whole lap around most maps in that time. If you cant make it out of the redline in 2-3 minutes, you probably shouldn't be playing dust...
No, the greenline would be that area down at the front of where the redline begins that would be where a team can still fire from without restriction or loss of points, but the enemy can't enter. Theredline would be the area farther back where snipers can back up and hide. That would be the part that gets nerfed for points.
Boycott Black Thursday!
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brett morris518
is well hung
45
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Posted - 2014.12.18 05:08:00 -
[29] - Quote
P14GU3 wrote:Ok, so back in early beta, there was no redline. I remember one of me first matches ever, being camped under the MCC/ground spawn. You think the random spawns we have now are bad, this was just horrible. Spawn; Die, and repeat. This went on for quite a while, until they put in the redline.
The redline itself is not the issue, its that you can spend the ENTIRE match in the redline AND score points. I have said for a long time (since it was put in basically,) that there needs to be a time limit and/or that the redline acts as a sort of "barrier." No one should be able to shoot IN OR OUT of the redline. This would solve the issue of redline snipers/tankers, and also redline matches in general... Haha. And you could shoot into the enemy mcc, it was funny... Uess you were the one being redlined :/ |
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