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541. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Secondly, about Small Blasters, I have been practicing with them quite a bit and I have come to some conclusions. The small blaster is VERY EFFECTIVE on the gunner side if you stack skills with your gunner. Damage applicatio...
- by Kallas Hallytyr - at 2014.12.18 21:19:00
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542. [Request]How Swarms should work - in Feedback/Requests [original thread]
Mad Syringe wrote: I think that's the most important point, you have to get the swarmer fast, or retreat and try again. The good guys get me on a regular basis, the bad ones don't. I will not say, that using swarms is particularly difficult, bu...
- by Kallas Hallytyr - at 2014.12.18 21:09:00
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543. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Sir Dukey wrote: All I want is my 10% rof back per level. Seriously, even 6% is good, 7% better. As much as I appreciate the bump, that's not useful feedback!. Rattati has said that he wants numbers for alternate turrets, and that the old R...
- by Kallas Hallytyr - at 2014.12.18 20:58:00
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544. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I also want to point out that if I was to step back for a moment and pretend all three of these were available right now, I would probably still pick the current missile launcher over the others as the benefits of focusing w...
- by Kallas Hallytyr - at 2014.12.18 20:52:00
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545. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Thanks for addressing everything as professionally as you always do ! I will try to be more clear, I realize I could have explained better. I was trying to describe those examples comparing them to our current missile launch...
- by Kallas Hallytyr - at 2014.12.18 20:46:00
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546. [Request]How Swarms should work - in Feedback/Requests [original thread]
Mad Syringe wrote: You obviously got the impression, that your DS is supposed to be sitting in one spot and going in and out of cover, that is not the case. The DS as we have it now, and as it was intended by CCP's new vehicle doctrine is more ...
- by Kallas Hallytyr - at 2014.12.18 20:00:00
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547. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Question: would these replace the current missile launcher or coexist with it? My first thought is coexistence, my numbers were based on the normal turret with the intention that any of the three could be used; the standar...
- by Kallas Hallytyr - at 2014.12.18 19:07:00
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548. Heavy weapon parity... - in General Discussions [original thread]
I also want. I am perfectly happy with placeholders, but the mechanics of the weapons desperately need implementation, especially AV weapons.
- by Kallas Hallytyr - at 2014.12.18 17:39:00
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549. [Request]How Swarms should work - in Feedback/Requests [original thread]
Mad Syringe wrote: The other thing is the upcoming changes with proto vehicles coming back. These will leave infantry in the dust again, if there is no counter to them, that can be easily fielded. PRO vehicles aren't coming back. If you paid ...
- by Kallas Hallytyr - at 2014.12.18 17:03:00
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550. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
a brackers wrote: Definately +1. However I would recommend 4 or 5 clips, not 3 Thanks for the feedback , considering both you and Vulpes said the same thing I'll bump the total ammo up to 100.
- by Kallas Hallytyr - at 2014.12.18 16:47:00
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551. qq they nerfed my scrambler - in General Discussions [original thread]
4/10; grammar is too good to be real QQ.
- by Kallas Hallytyr - at 2014.12.18 16:43:00
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552. Remove overall KD as a stat - in General Discussions [original thread]
TEBOW BAGGINS wrote: Kallas Hallytyr wrote: KDR as a measurement should be removed from such high profile positions, like the EoM kill board. It promotes the notion that KDR is important, when it isn't. why? so we can have even more of a n...
- by Kallas Hallytyr - at 2014.12.18 16:22:00
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553. Ccp is doing a great job with the strong boxes/Keys - in General Discussions [original thread]
CCP alt detected!
- by Kallas Hallytyr - at 2014.12.18 15:56:00
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554. Devils Advocate - Speed Sentinels - in General Discussions [original thread]
Why Brick-Tanked Scouts Were A Problem: Because they had innate, built-in advantages that were far and away more powerful than other suits (passive range, precision and profile) which left them free to use HP modules without loss of their advantag...
- by Kallas Hallytyr - at 2014.12.18 15:54:00
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555. Remove overall KD as a stat - in General Discussions [original thread]
KDR as a measurement should be removed from such high profile positions, like the EoM kill board. It promotes the notion that KDR is important, when it isn't.
- by Kallas Hallytyr - at 2014.12.18 15:30:00
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556. [How to]Player exchange. - in General Discussions [original thread]
Runescape is one example, that's hardly basis for a definition. Edit: point being, there is still tons of room to scam.
- by Kallas Hallytyr - at 2014.12.18 14:22:00
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557. The packed remote explosives appear to do zero damage - in General Discussions [original thread]
CommanderBolt wrote: And we wonder why we have all of these random problems in the game..... clearly something is amiss somewhere in regards to hit boxes and radius related stuff. Pretty much every range in this game is half of the actual val...
- by Kallas Hallytyr - at 2014.12.18 13:01:00
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558. [How to]Player exchange. - in General Discussions [original thread]
Um, scamming is something entirely different to what some of the people in this thread seem to think it is. Scamming is not trading and then switching it at the last moment, that's simply theft; scamming is convincing someone that the item they ar...
- by Kallas Hallytyr - at 2014.12.18 12:58:00
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559. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Meee One wrote: CCP Rattati wrote: We have contemplated an ammo module. How about an equipment? Assaults could get fitting reduction to it. And it wouldn't harm their tank,just their ability to support. (This could help logistics get more...
- by Kallas Hallytyr - at 2014.12.18 12:50:00
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560. [Request]How Swarms should work - in Feedback/Requests [original thread]
Aeon Amadi wrote: For real. Those dual hardeners are damn near invincible. It's almost as if a weapon designed to destroy armour that's weak against shields suffers immensely when someone fits two limited duration modules and then runs them ...
- by Kallas Hallytyr - at 2014.12.18 12:40:00
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